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Core Rulebook Exaltations - Revised; Because Sacred Cows are the best to Slaughter
Topic Started: May 21 2017, 11:50 PM (5,222 Views)
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I think the current phrasing for Blood Dependency reword could use some rewording
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Blood Dependency - A vampire must spend 1 Vitae every day in order to remain active. If they choose not to, or can't, they lapse into a coma. Vampires gain a Bite weapon (1k1 R; Melee; Brawling). The vampire may choose to drain one resource point of blood from a bitten victim per round, each Vitae taken inflicting a wound. A vampire may also, of course, feed from a willing target. A vampire who is unconscious or in a coma may be fed blood by another.
As it stands it seems as though when you bite someone you can choose to inflict 1 extra wound for free to get that resource back, similar to Tearing. I different phrasing may be better:

Blood Dependency - A vampire must spend 1 Vitae every day in order to remain active. If they choose not to, or can't, they lapse into a coma. Vampires gain a Bite weapon (1k1 R; Melee; Brawling). The vampire may choose to drain one resource point of blood from a bitten victim, so long as the bite has inflicted at least 1 wound. A vampire may also, of course, feed from a willing or helpless target with each resource point of blood drained inflicting 1 wound to the target. A vampire who is unconscious or in a coma may be fed blood by another.
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weredrago2
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He Who Posts Too Much
Here's my current suggestion for Sacred Hunt and the new Werewolf capstone.

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****Sacred Hunt - By performing six hour ritual (FH + Wisdom against TN 20, reduce time by 1 hour per raise, to a limit of 1), a Werewolf may hunt and kill a superlative example of a particular animal. You can only hunt animals that can be found in a given area. Once they have completed the hunt and tasted the heart's blood of their prey, they may assume the form of that animal (including any scars and distinguishing marks) by spending one Rage and then Shifting. In an animal's form, you have access to all of their natural abilities.

*****Unstoppable Juggernaut Incarnation - In Warform, a Werewolf may spend 1 Rage to ignore the damage of an attack that would cause a killing blow.
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Traskus
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Spitball Wizard
A fast healing revision to simplify wording and include the Sacred Hunt animal.

Fast Healing: The werewolf heals 1 Hit Point per round while Shifted as long as that wound was not caused by E, X, silver, or magic. Critical damage is healed more slowly, recovering only one point per hour.
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MHG
Unregistered

I redid all the book one Exalts.

Atlantean


Chosen


Daemonhost


Paragon


Promethean


Vampire


Werewolf


Obviously, assets will need to be reworked to better fit the new Exalts. But whatever, that can come later.
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MHG

Yo, I registered. Hit me with your best shot, zetaboards.
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Nobody Important

MHG
May 30 2017, 08:13 PM
Yo, I registered. Hit me with your best shot, zetaboards.
... Why? And what for?

Edit: Ah, I see. You were our unregistered guest.
Edited by Nobody Important, May 30 2017, 08:22 PM.
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roko10

Disquiet
 
Disquiet: A Promethean generates an aura of subtle wrongness. Non-Exalts treat their Disposition toward the Promethean as being one level lower than it normally is. Partly this is because of their status as living weapons and machine-like appearance. This is also, though, a partly magical effect.


MHG, you do know that Wordwrought Iron and Rolexium exist for social Prometheans? If anything, this just seems like a nerfbat to the face, considering now people automatically dislike/hate you for being (half) robot instead of being a bit creeped out when you talk to them.

Other than that, the edits seem mostly fine.
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Traskus
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Spitball Wizard
roko10
May 31 2017, 10:57 AM
Disquiet
 
Disquiet: A Promethean generates an aura of subtle wrongness. Non-Exalts treat their Disposition toward the Promethean as being one level lower than it normally is. Partly this is because of their status as living weapons and machine-like appearance. This is also, though, a partly magical effect.


MHG, you do know that Wordwrought Iron and Rolexium exist for social Prometheans? If anything, this just seems like a nerfbat to the face, considering now people automatically dislike/hate you for being (half) robot instead of being a bit creeped out when you talk to them.

Other than that, the edits seem mostly fine.
We are explicitly ignoring all existing homebrew material for these revisions. Those materials have no relevance to this thread.

Sorry if you didn't know.
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MHG

roko10
May 31 2017, 10:57 AM
Disquiet
 
Disquiet: A Promethean generates an aura of subtle wrongness. Non-Exalts treat their Disposition toward the Promethean as being one level lower than it normally is. Partly this is because of their status as living weapons and machine-like appearance. This is also, though, a partly magical effect.


MHG, you do know that Wordwrought Iron and Rolexium exist for social Prometheans? If anything, this just seems like a nerfbat to the face, considering now people automatically dislike/hate you for being (half) robot instead of being a bit creeped out when you talk to them.

Other than that, the edits seem mostly fine.
If most people are Indifferent, then lowering their Disposition to Unfriendly results in a modifier of 0. It's more difficult to get them to the Helpful stage, which is what you really want, but only because you have to shift their disposition another step.
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MHG

Last edit. Moving to core. Everything subject to change.
Atlantean


Chosen


Daemonhost


Paragon


Promethean


Vampire


Werewolf
Edited by MHG, Jun 5 2017, 11:31 PM.
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