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| Sovereign; "This is my kingdom, and I have absolute power within it!" | |||||||||||||||
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| Tweet Topic Started: Nov 13 2017, 12:51 PM (466 Views) | |||||||||||||||
| Marr965 | Nov 13 2017, 12:51 PM Post #1 | ||||||||||||||
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Some people claim to have a "vivid mental landscape" or an "inner world". Usually, these people are rather odd people who like to think that these sorts of claims makes them "artsy" or "eccentric" rather than just weird. However, rarely, these people aren't being strange, but truthful. Those few exceptions are Sovereigns. Sovereigns are masters of their own personal realms, lords of lands beyond mortal ken, and usually beyond mortal access, too. The resources and abilities these worldlets grant them are staggering, although most Sovereigns can only access their true might while in the seat of their power. Static Powers Personal Realm - Each Sovereign has a Personal Realm, a place she can shape as she sees fit. This is treated as though she had a Holdings background with a rating equal to her Vista, which she can spend additional dots of Holdings on to improve, and may rework whenever she increases her Vista, but cannot otherwise improve. This does not take up space within the Materium (or, for that matter, the Warp), but can be entered by spending an Echo. Leaving the Personal Realm places the Sovereign wherever she entered. A Sovereign's Personal Realm cannot be destroyed (athough individual portions can be damaged and will reform over the course of 24 hours), and Power Transfer Arrays, Reinforcement, Self Destruct Systems and Void Shields may not be installed. Guardian Being - Each Personal Realm has its own Guardian, a monster (or similar being) which protects the Realm against intruders. This is treated as a Monster with a Level equal to the Sovereign's Vista, and may be reworked whenever the Sovereign increases their Vista. If the Guardian is defeated, it reforms after one day, or the Sovereign may spend two Echoes to have it reform immediately, although it will reform out of sight of anyone within the Personal Realm. Shape the Land - The very ground within her Personal Realm shapes itself to the Sovereign's wishes. The Sovereign can spend an Echo to make an Acquisition test within her Personal Realm, using her Vista in place of the normal Wealth test, and ignoring normal Wealth strain. Fisher King - The Sovereign has an innate link to her Personal Realm, and sickens if she neglects it. If you fail to enter your Personal Realm at least once in a number of days equal to your Vista, you lose all powers gained as a result of your Vista, and may not spend resource points except to enter your Personal Realm.
POWER STAT - Vista A Sovereign's Vista is a measure of the extent and opulence of her personal realm. As the Sovereign increases her Vista, the Materium increasingly becomes less and less satisfying, and the Sovereign increasingly tends to spend more and more time within her personal realm. Resource Stat - Echoes A Sovereign's maximum pool of Echoes is equal to twice her Vista plus their Level. A Sovereign regains one Echo every half-day, or one every hour spent in her Personal Realm. As a Sovereign spends Echoes, flickers of objects and rooms within his or her Personal Realm begin to appear, solidifying and taking on more definite appearance as more Echoes are spent. Sovereign World Assets Dream World - Your Personal Realm is the place you go when you are asleep, a place with strange logic and odd appearances. You gain a free rank in a Sword School, Spell School or Gun Kata, and may advance it as though it appeared in all class tracks. Mental World - Your Personal Realm is your own mental landscape, and you always occupy it on some level. You may treat all Mental skills as basic, and gain the feat Combat Insight. Painted World - Your Personal Realm is hidden within a specific painting, pict recording or other visual medium. You may not enter your Personal Realm at will, instead needing to actually enter it physically through its visual medium entrance, but you need not spend Echoes to do so. Others may enter your Personal Realm when you are not there, and are not expelled when you leave it. You may specify a rule that all within your Realm must follow or be expelled immediately and take 5k5 E damage. You may specify an additional rule at Vista 3 and at Vista 5. In My Room grants you a free raise on all rolls while in your Personal Realm. Anyone may use your Hall of Doors to leave, but may not re-enter if they could not ordinarily do so (via your entrance medium). Pocket World - Your Personal Realm is much smaller than most, but has other advantages. You only get half the normal number of BP to build your Personal Realm, but you halve the Resupply TN (to a minimum of 1), and may enter it (and bring others with you) without spending Echoes. Virtual World - Your Personal Realm is actually an illusion, overlaid onto the real world wherever you want it to be. By spending an Echo, you can choose one Module from your Personal Realm and create a facsimile of it around yourself for one scene. Your Hall of Doors may not be chosen in this way. Edited by Marr965, May 30 2018, 09:48 AM.
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| Scrapyard_Dragon | Nov 13 2017, 12:57 PM Post #2 | ||||||||||||||
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So how is hall of doors supposed to work with painted world? Does it just create more paintings? Edited by Scrapyard_Dragon, Nov 13 2017, 01:14 PM.
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| roko10 | Nov 13 2017, 04:18 PM Post #3 | ||||||||||||||
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Technically, the Sovereign can get Spelljammer/Vehicle-Scale weaponry for personal use through Submachine (Weapon (Personal/Spelljammer/Vehicle)). Which is pretty much a big no-no, from what I heard. Especially considering that it would be overkill to summon up a Spelljammer weapon to kill just one berk. Also, now I want a party made out of a Vajra, a Sovereign, and a Newtype (or a Panzer). EDIT: Can you drag unwilling people in your Personal Realm using In My Room?? Edited by roko10, Nov 13 2017, 04:19 PM.
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| Marr965 | Nov 14 2017, 08:35 AM Post #4 | ||||||||||||||
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Vehicle-scale and larger weaponry for personal use is the kind of situation that SMs should go "yeah, no" to. And yes, of course you can drag unwilling (and unwitting) people into your Personal Realm. One of the inspirations has just that happening. |
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| GuardianTempest | Nov 14 2017, 08:54 AM Post #5 | ||||||||||||||
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+8:00 GMT || Unlucky & Miserable
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Unless dramatically/comically appropriate. "But unless the mechanics strictly disallow such exploits, someone will break the game with it." Perhaps, I'll leave it to Marr on whether or not the mechanics should be changed to accomodate that. The SM is still the final arbiter on the rules and can take measures on how things turn out in game. That Guy might argue that RAW is prioritized but he's That Guy and Rule Zero is a thing. |
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| Eisenritter | Nov 14 2017, 10:24 AM Post #6 | ||||||||||||||
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Old Iron Knight
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On the other hand, Rule Zero should not be relied upon in lieu of balancing it. Adding a line or a couple words to the effect of "no, you can't have/use a vehicle weapon without an actual vehicle attached" won't kill you. | ||||||||||||||
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