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| Story Agent; Movers of Plot | |||||||||||||
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| Tweet Topic Started: Dec 3 2017, 02:17 AM (281 Views) | |||||||||||||
| Lestat | Dec 3 2017, 02:17 AM Post #1 | ||||||||||||
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Chaotic Retarded
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![]() Homebrew Exaltation - Story Agent Life is but one scene from a play. We are all nothing more than novice actors knowing nothing of the script, and the curtains close before the play is ever performed to its end. Story Agents can’t see where the plot will take them, but they fake their lines, and play to the audience for as long as they can. For a Story Agent knows that we are born when we first walk on set, and we die after our final act. Story Agents know that there's a force out there deadlier than any weapon, and stronger than any armor. To be at the center of the stage, and irreplaceable to the story is to achieve immortality. They are masters of the three acts, and they barrel through each episode, further cementing their role in the narrative. Where others are too blinded by swords, and sorcery to see the bigger picture, you know all that matters is that you make it to the credits alive. Tell: A Story Agent's tell comes with a growing sense of nervousness, and concern as events begin to play out in ways they weren't supposed to. Background characters don't know where to stand, villains attempt to remind you of your normal lines, and scenes take extra long to set up as everything is re-arranged to match the new plotline. Powers: Conservation of Detail: You begin play with 3 fewer dots to place into backgrounds, and you can not perform any tasks while not in a scene unless you spend 1 Limelight. Superposition: You do not have to commit to being in any particular area, or performing any particular task outside of a scene until a story element requires you to choose where you currently are, and what you've been doing in that time. If a scene would start without you, instead a small scene somehow relevant to the main scene starts for you. Out of Character: You may spend 1 Limelight before committing an act against your alignment to ignore any Alignment Checks from your act so long as you moved the plot forward. Meaningful Failure: Whenever failure on your part would have seemed a waste of time, you may spend 1 Limelight to find some benefit, clue, or plot hook gained from it, relevant to the current plot, decided by the SM. Power Stat: Prominence Story Agents can see the marks on the stage, and the cues they're being signaled from the events that unfold around them. As a Story Agent's Prominence grows they become more adept at playing the game, and can substitute the plot's ending with one of their own making. Resource Stat: Limelight. Your Limelight is equal to twice your Prominence. You regain 1 Limelight at the beginning of each session, and before each scene begins. After completing a mission, quest, or story arc that took longer than one session to resolve, regain 2 Limelight.
![]() Story Agent Assets Prequel You gain 4 extra background dots. This Just In At the end of every session the player characters can observe the current state of a plotline in the form of a small cutscene, giving new details. The information can be fourth wall breaking, or it can come from a source like a double-agent, an overly informed support character, or a news broadcast. Contractual Immortality Whenever you die for good, come back next session with 1 less Prominence. When you run out of Prominence, you’ve been canceled, and do not return. Additionally, you regain all your hit points in periods of rest longer than a day, so long as you aren’t the focus of a scene. Super-Duperposition Whenever everyone looks away you may automatically leave the scene. While not in a scene you reach destinations in half the time it should take, and you can refrain from having a small scene from Superposition start for you, instead simply gaining 1 Limelight. Character Development Choose a skill, characteristic, sword school, gun kata, or magic school. Your choice is always considered to be on your class progression, but you can't buy additional ranks in it above your Prominence. Buying the first, or any subsequent rank in it costs 50 less experience, and if you chose a skill, or characteristic you may improve it to 6 at Prominence 5. Edited by Lestat, Dec 3 2017, 05:08 PM.
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| GuardianTempest | Dec 3 2017, 04:01 PM Post #2 | ||||||||||||
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+8:00 GMT || Unlucky & Miserable
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As mentioned in the Discord, Meanwhile could be spammed to slow down the game and turn it into |
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| Lestat | Dec 3 2017, 05:10 PM Post #3 | ||||||||||||
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Chaotic Retarded
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Meanwhile has been different since yesterday. It's also renamed, and rephrased for its new flavor. | ||||||||||||
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