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| Homebrew Exalt - Unreal; The Competitors | |||||||||||||||||||||||||||||||
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| Tweet Topic Started: Dec 12 2017, 09:05 PM (576 Views) | |||||||||||||||||||||||||||||||
| Xornik | Dec 12 2017, 09:05 PM Post #1 | ||||||||||||||||||||||||||||||
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Unreal - The Competitors Reaper: "Respawners? ...On a battlefield?" ![]() ![]() ![]() ![]() ![]() In 40291, in an attempt to control violence among deep space miners, the New Terra Government legalized no-holds-barred fighting. The Liandri Mining Corporation established a series of leagues and bloody public exhibitions. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors from the known spheres, selected, upgraded and genetically modified to fight in a grand tournament. Now, it is 40341. You have been chosen and modified to fight in the professional league. The time has come to prove you are the best. To crush your enemies. To win the tournament. Abilities Respawn If an Unreal would die, instead they may spend a Frag and a Respawn Charge to Respawn nearby in a safe location out of combat. When they Respawn they have full HP and all of the Armor, weapons and equipment that they had when they died barring any weapons that were currently being wielded or weapons that were picked up during the scene. These are in the condition they were at the start of the the scene in which you died. Unreals start with 5 Respawn charges and have a maximum number of Respawn charges equal to 5 + Dominance. Outside of combat, an Unreal may spend 5 Frags over the course of an hour to gain an additional Respawn charge. If you have no Respawn charges left and die, then you are permanently eliminated from play unless you burn a hero point. If you burn a hero point to survive, you Respawn at the start of the next scene. Instagib Physiology The Unreal do no use Willpower to calculate hit points, instead they use only twice their Constitution. During combat, they can not regain hit points by any method aside from those granted by your Exaltation and Exalt Assets. Taking any point of critical damage instantly kills them, causing the Unreal to explode into giblets, bionics and flesh, which splatter the nearby surroundings. Any currently wielded weapons drop to the ground at your feet when you die. Heads Up Display (HUD) The Unreal's brain and senses have been genetically modified and probably has got some funky stuff wired into your brain that gives you a constant feed of information about everything going on around you. You have the access to the abilities and effects of following items as if they were implanted in your head : Auspex, Chrono, Data-slate, Mini-Map, Micro-bead Magnoculars, Speakers and a Pict Recorder that always records your combat encounters. The Speakers also loudly announce whenever you perform a Spree from the Fragfest Table. Pick-ups & Power-ups During combat, if you make a movement action over certain items and equipment you can spend a free action to absorb that item and gain a temporary effect. The Majority of items have criteria in which cause their effects to be lost, if these criteria are not met, the effects and bonuses will automatically dissipate at the end of combat (other than hit points gained). The original item which gave the bonus will 'reappear' at the location it was absorbed around 6+Dominance rounds after it was first absorbed at which point it can potentially be absorbed again. Refer to the Power-ups & Pick-ups Table for details specific effects gained and loss criteria. Click for Pick-Ups & Power-Ups Table ![]() ![]() ![]() Power Stat: Dominance Dominance is an indicator of the Unreal's overall reputation, progress and ranking the tournaments and leagues. As they progress and work their way up through the divisions their dominance increases. Resource Stat: Frags Unreals gain a Frag any time you kill, incapacitate, completely defeat or contribute to doing the aforementioned to a hostile entity or competitor. Unreals have maximum Frags equal to 5 + Dominance + Level.
Click for Gamemodes Table Click for Fragfests Table ![]()
Low Grav Double the distance (both vertical and horizontal) of all jumps made. No-clip Once per session, you may spend a Frag to gain phasing for a round. Team Beacon You can always see how far away and in what direction your team-mates are. This information will show up on your Heads Up Display - even through walls. Third Person View Your HUD allows you to switch your perspective between First Person and Third Person twice per session and can fully display a view of yourself from behind you in a slightly elevated a third person perspective. You can use this to peek around corners or see things immediately behind you. This gives you a +2k0 bonus to Perception tests. Vampirism Any time you would gain a Frag, you may instead Heal 1 Hit point. Healing this way works with the Unreals Instagib Physiology. ![]() Taking Inspiration from:
Currently looking into:
This is a Fluff-lite, Combat-Based exalt and is pretty much the opposite of what I usually do. But for some reason, I was inspired to make this and followed through. Feedback is appreciated, balance definitely needs work. Edited by Xornik, Dec 13 2017, 02:07 AM.
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| Xornik | Dec 12 2017, 09:06 PM Post #2 | ||||||||||||||||||||||||||||||
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Unreal - Movers and Quakers of the Wheel Unreal Physical Features Though it might be easy to mistake an Unreal for a normal soldier at a glance, there are several traits which allow them to be identified. Unreal are rarely seen outside of their combat equipment, and likewise rarely are seen without some form of weaponry in their hand. Due to the hyperspace arsenal that every Unreal has, you will almost never see an unreal with a gun or weapon holstered, or stored on their person anywhere other than in their hands. They are often wearing either big bulky armor, or lightweight dexterous leathers as their physiology relies upon on either not getting hit by attacks - or wearing enough armor to withstand a blow without exploding into bits. Unreals are often misconstrued as always being in a hurry or impatient - this is due to their constant fidgity and always moving nature, finding an Unreal who is content to stand still is rare indeed. Unreal Tells As an Unreal uses their abilities, mortals will find themselves struggling to keep track of their movements. If the Unreal is in combat, mortals may find themselves with their eyes glued upon the Unreal - compelled to cheer for or against them as they dodge, dip, duck, dive and dodge through combat splattering their enemies into chunks of flesh. As an unreal uses their abilities reality itself seems to slowly ebb towards a version of un-reality. Nearby allies and enemies of the Unreal begin to show a tendency towards hyper-violence and brutality. Aiming to completely pulverize their opponents and playing up their persona to an audience that doesn't exist. Over the top taunts and catchphrases will be shouted over victims corpses while the Speakers embedded within the Unreal begin to add select commentary of the murderous rampages taking place around them. Unreals to have a tendency to cause others competitiveness and aggression just by showing up. Becoming an Unreal Those who prove themselves worthy of entering the tournament may find themselves plucked from their former lives by large mega-corporations - with their very genetic makeup and composition modified to meet the tournament standards - with improvements added by their benefactors that could potentially give them an advantage against their competition to be. There are many who enter the tournament willingly without the backing of a corporation - usually high-end mercenaries looking for even more money or the thrill-seeking billionaire heirs. Anyone who can afford the procedures which change their very nature into an Unreal may be tempted to sign up and chance the tournament. However the procedures bring out the most violent, competitive and aggressive sides of their psyche and changes their very nature as an individual. Playing an Unreal TLDR: Run around. Pick up guns. Shoot stuff. Pick up stuff. Shoot more stuff. Unreals in Game -WIP- Unreal Culture -WIP- Talk about factions (Necris/Thunder Crash / Ronin /The Corrupted), sponsors and and organizations etc. Adapting Unreals -WIP Edited by Xornik, Dec 12 2017, 09:09 PM.
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| Xornik | Dec 13 2017, 02:26 AM Post #3 | ||||||||||||||||||||||||||||||
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Changelog
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