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Alternate Vampire: Anopheles; What about the other Bloodsuckers, Bats get too much attention.
Topic Started: Jan 2 2018, 06:00 PM (381 Views)
DatsVatSheSaid
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Sunlight Weakness with Silver Bane

Blood Dependency with Crimson Hunger

Old Money with Sanguine Metamorpho

Auspex with Engorged

Dread with Broodlord

Celerity with Instant Morph

Dominate with Chittering Fury

Crimson Hunger: As Blood Dependency, but the Anopheles has a Claws and Teeth weapon instead of a Bite (which still uses the same profile). Additionally instead of lapsing into a coma, you enter a Feral state and can no longer distinguish friend from foe unless you make a Willpower Test(TN 20) at the beginning of each round until you have sated the hunger by restoring your Vitae by an amount equal to your Blood Potency.

Sanguine Metamorhpo: As a Full-Action, the Anopheles may assume it's true Verminous Form. While in this Form you gain a Proboscis Weapon(2k2 R; Melee; Reach, Tearing, Brawling) you gain 1 vitae for each wound dealt with this Weapon, you additionally gain Flyer equal to your movement speed, Armor Plating equal to your Blood Potency, and a +2 to Dexterity. Your form is disgusting to behold and an omen of pestilence and death, in any scene where the Anopholes must interact with a mortal being in a social manner while in your Verminous Form, the mortal must make a (TN5+5*Blood Potency) Composure test or give into their fight-or-flight instincts and either flee the scene or attack the Anopheles.

Engorged: While in your Verminous Form, if you start your turn with Vitae equal to four times your Blood Potency or more you become "engorged". You gain Regeneration 1 and +1 to Resilience and your dexterity bonus is changed to a constitution bonus. You lose Vitae equal to the health you regain from Regeneration.

Instant Morph: You may use your Sanguine Metamorpho as a Half-action rather than an Action.

Broodlord: You may spend Vitae to create a Minion Squad with a number of minions equal to your Blood Potency and a Threat and Damage rating equal to the amount Spent. They have R type weapons, you are always aware of your minions current state and location.

Chittering Fury: You can spend 5 Vitae as a half action to enter a bestial frenzy for the rest of the scene. In this state, your natural attacks gain the Toxic property and deal +1k1 damage, and you gain +1 Resilience, +2 Speed, +4 Static Defense, and the Stuff of Nightmares Trait. Your Minion Squads' weapon gain the Toxic and Tearing Properties while this is active.

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Anopholes Assests:

Viron Plaguemaster: You are well accustomed to the many plagues and illnesses that have spread across The Wheel, it comes with being around so much blood. You are immune to the Diseased condition and toxic effects, creatures wounded by your proboscis must make a Constitution test (TN 5 + 5*Blood Potency) or become inflicted with the diseased condition they may repeat this check again once every week . You gain one rank in Toxigenesis and can advance it as though it appeared on their current class track.

Fetid Leech: You are a fat slimy worm adapted to the dankest and wettest of places, your Verminous Form loses Flying but gains the Amphibious and Crawler Traits, additionally when you would gain Vitae you regain 1 Hit point as well.

Hive Hunger: Your Minions Weapons can regain Vitae for you, additionally their weapons gain the Toxic Property.

Buzz Swole: While Engorged, you gain a +2 to Strength, your natural weapons gain +1k1 to damage , and a bonus to all Physical Tests equal to Blood Potency*2.

SUCC u Buzz: Your Verminous form is actually beautiful to behold, your Verminous form no longer requires people to make composure tests, and you gain the Dangerous Beauty Asset.
Edited by DatsVatSheSaid, Feb 13 2018, 08:52 PM.
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