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Anopheles 2: SwoleSkeeter Boogaloo
Topic Started: Feb 14 2018, 04:45 AM (265 Views)
DatsVatSheSaid
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Blood Dependency with Crimson Hunger

Old Money with Sanguine Metamorpho

Auspex with Engorged

Dread with Broodlord

Celerity with Instant Morph

Dominate with Chittering Fury

Crimson Hunger: As Blood Dependency, but the Anopheles has a Claws and Teeth weapon instead of a Bite (which still uses the same profile). Additionally instead of lapsing into a coma, you enter a Feral state and assume your Verminous Form and can no longer distinguish friend from foe unless you make a Willpower Test(TN 20) at the beginning of each round until you have sated the hunger by restoring your Vitae by an amount equal to twice your Blood Potency.

Sanguine Metamorhpo: As a Full-Action, the Anopheles may assume it's true Verminous Form. While in this Form you gain a Proboscis Weapon(2k2 R; Melee; Reach, Tearing, Brawling) you gain 1 vitae for each wound dealt with this Weapon, you additionally gain Flyer equal to your movement speed, Armor Plating equal to your Blood Potency, and a +2 to Dexterity. Your form is disgusting to behold and an omen of pestilence and death, in any scene where the Anopholes must interact with a mortal being in a social manner while in your Verminous Form, the mortal must make a (TN5+5*Blood Potency) Composure test or give into their fight-or-flight instincts and either flee the scene or attack the Anopheles.

Engorged: While in your Verminous Form, if you start your turn with Vitae equal to four times your Blood Potency or more you become "engorged". You gain Regeneration 1 and +1 to Resilience and your dexterity bonus is replaced by a +1 to Strength and Constitution.

Broodlord: You may spend Vitae to create a Minion Squad with a number of minions equal to your Blood Potency and a Threat and Damage rating equal to the amount Spent. They have R type weapons, you are always aware of your minions current state and location.

Instant Morph: You may use your Sanguine Metamorpho as a Half-action rather than an Action.

Chittering Fury: You can spend 5 Vitae as a half action to enter a bestial frenzy for the rest of the scene. In this state, your natural attacks gain the Toxic property and deal +1k1 damage, and you gain +1 Resilience, +2 Speed, +4 Static Defense, and the Stuff of Nightmares Trait. Your Minion Squads' weapon gain the Toxic and Tearing Properties while this is active.

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Anopholes Assests:

Viron Plaguemaster: You are well accustomed to the many plagues and illnesses that have spread across The Wheel, it comes with being around so much blood. You are immune to the Diseased condition and toxic effects. You gain one rank in Toxigenesis and can advance it as though it appeared on their current class track.

Fetid Leech: You are a fat slimy worm adapted to the dankest and wettest of places, your Verminous Form loses Flying but gains the Amphibious and Crawler Traits, your Proboscis weapon gains the Snare Property, and when you would gain Vitae you regain 1 Hit point as well.

Hive Hunger: Your Minions Weapons can regain Vitae for you, and their weapons gain the Toxic Property.

Buzz Swole: While Engorged, you gain an additional +1 to Strength and Constitution, your natural weapons gain +1k1 to damage , and you gain a bonus to all Physical Tests equal to Blood Potency*2.

SUCC u Buzz: Your Verminous form is actually beautiful to behold, your Verminous form no longer requires people to make composure tests, and you gain the Appearance Asset.
Edited by DatsVatSheSaid, Feb 14 2018, 04:48 AM.
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