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Assimilator; Poyo!
Topic Started: Feb 16 2018, 05:00 PM (405 Views)
Scrapyard_Dragon
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Assimilator

Normally, an incomplete being dies after a few minutes at most. That just makes sense; anything missing essential parts will fail. Or will it? Rare indeed they are, but there are some beings who violate this law. Assimilators are creatures of hunger. Empty, unfinished, whatever you may call it there is an something missing about them. The kind of void they fill by consuming others, stealing what others have for their own uses, in the most terrifying way possible. Sometimes with a smile and dance.

Static Powers:

Contact Fusion: The Assimilator may absorb a recently dead, helpless, or free-willing creature of equal or lower level as a full action, entering a fused state that increases up to your Completion in skills and characteristics (each) to the absorbed creature's stats. You loose one Fullness every hour or at the start of every turn you are fused while in combat. You may only fuse with one creature at a time. If you run out of Fullness, die, become unconcious, or end the fusion as a half action the absorbed creature is ejected next to you. The absorbed creature may spend a hero point to immediately end the fusion and break out.

DNA Splicing: While using Contact Fusion with a member of a sapient race, you gain their racial power and any racial feats they currently have.

Copy Abilites: You gain a number of spell schools known by a creature absorbed with Contact Fusion equal to your Completion, to a maximum rank of your Completion/2 (Round up) while fused. While fused with a monster, you gain their special abilties (IE: "Eats your goddamn brains" if you absorb a mind flayer), unless those abilities are an Exalt Power. Your SM has final say over what abilities may be gained.

Incomplete: You cannot purchase racial feats, and your natural characteristics cannot be raised above three. At Completion 3 your natural characteristics may be raised to 4.

Power Stat: Completion An Assimilator's Completion does not necessarily represent they themselves being a finished being. To them, such an idea is a lie. No, their completion is the culmination of everything they have taken in, and how well they mesh with new beings to form a greater sum. At low completion an Assimilator using their powers appears as a twisted mess, features from their victims appearing as if they had been hastily grafted on. At higher completion however, their fusions appear to be perfect beings, an idealized combination of two, and sometimes three.
Resource stat: Fullness An Assimilator has a maximum Fullness of their Completion*2 + his Composure. He regains 1 Fullness for every size 1 of biomatter he eats.

Completion 1- Majin Confectionaries: While using Contact Fusion, you may spend a reaction to regain your Completion in Fullness and Hit points. Doing so kills and destroys the target via digestion, ending the fusion. You cannot use this while fused with an exalt.
Completion 2- Instant Fusion: You may use Contact Fusion as a half action or as a reaction.
Completion 3- Fusion Reserve: You do not loose Fullness at the start of your turn while using contact fusion.
Completion 4- Miracle Fusion: You can copy some of an exalt's powers when you absorb them, gaining 2 of their static powers and their PS1 ability.
Completion 5- Triple Fusion: You may use Contact Fusion with one additional creature at a time. While fused with two other beings, you loose an additional point of Fullness every five minutes. Majin Confectionaries only terminates one of your 'partners', and its use is only prevented if both of your absorbed targets are exalted.

Assimilator Fusion Assets:

Soul Unison: Upon using Contact Fusion you may "save" the creature you fused with. You may spend 1 Fullness to use Contact Fusion as if the "saved" creature is available to fuse with. You can only have one creature saved at a time.

NEX: you may spend 2 Fullness on skill tests while using Contact Fusion to gain a +1k1 bonus.

Relinquisher: While using contact fusion with a living creature, you may apply damage you take to your fusion partner instead of yourself. If you would die while using Contact Fusion, you may spend a hero point to have the being you are fused with die instead, ending the fusion as their corpse is ejected from your body. You obviously can't use this ability if they were already dead, and they don't die if they wouldn't normally die of whatever you're using them as a (non)human shield against.

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Physical Features:
In a word? Lacking. While a Paragon may appear as their race's ideal, an assimilator is a flawed failure lacking the true capacity their people would normally have. Their forms are but a pale imitation, formed out of jealousy and what little of 'themselves' are left, if anything is still there to begin with. Stunted wings, atrophied muscles, dull features. There is good reason they are always looking for excellent beings to absorb.

Assimilator tells:
As an Assimilator spends Fullness, their body appears to fall apart. In their natural state features seem to dull and sink into the body. At high levels it becomes difficult to even distinguish what species they are. Likewise, while fused their stolen features become more and more segregated from their natural traits. What might have seemed like a Kenku with an oddly human stature will melt away to reveal a human with wings simply grafted on.

Becoming an Assimilator:
Assimilators are created either with advanced science, warp shennanigans, and sometimes both. Asking a daemon to just just rip out chunks of your body and DNA is certainly one way to "power". Of course, normally attempting this just results in the mortal ending up dead, thats why the genetic tampering angle is the more common one for those who would want this. The simple truth though is that Assimilators rarely come to be willingly. There are far more fulfilling ways to become an exalt.

Playing an Assimilator:
An Assimilator is a creature of hunger, always seeking those breif moments of feeling whole. As their natural abilities are limited, they actually work out well spreading their skillsets across multiple fields and playing up whatever part of their toolkit works well with the abilities they manage to steal. Consider investing in allies so that you have easy access to willing fusion partners, or a gunman that doesn't need much physical power to get by.

Assimilators in game:
Unless you have easy access to friendly fusion materials, you'll have to seek out victims. How you do it is up to you, be it violence, charm, or stealth. Take advantage of the enemy's toys until you run out of juice or find some better ones.

Adapting Assimilators:
Play up the power of teamwork for a superhero character perhaps, or go all in on the parasitic abomination angle.
Edited by Scrapyard_Dragon, Mar 9 2018, 11:03 PM.
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Scrapyard_Dragon
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Should this be considered a take on gestalts but at an angle that makes the "fusion" concept not something for players to abuse the absolute crap out of? I don't know man. But yeah, now you can be Kirby I guess. Yay?

Definitely a one trick pony with these guys, but its the kind of trick that changes every time. If anything seems too strong let me know, I tried to make this thing as limited as possible, while still allowing for the actual feel of absorbing something to temporarily steal its abilities.


Edits: Couple revisions to prevent brainwashing folks into being "willing. Some ease of use and idiot proofing applied to confectionaries to make it not an easy one-shot to everything. some things yeah, but not the important things (like player characters and important npcs). Removed Vacuum because it was way to convoluted and both broken and useless.
Edited by Scrapyard_Dragon, Mar 10 2018, 10:30 AM.
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