Welcome Guest
[Log In]
[Register]
- Pages:
- 1
- 2
| Homebrew Exaltation - Godhand[WIP]; ATATATATATATATATATATATATATAAA! | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tweet Topic Started: Mar 4 2018, 07:50 AM (1,978 Views) | ||||||||||||||||||||||||||||
| TheWawior | Mar 4 2018, 07:50 AM Post #1 | |||||||||||||||||||||||||||
|
Haven't thought up much fluff for this yet, but it's inspired by characters who like to punch things real good, like Kenshiro, Saitama, and Gene. Power Stat: Fighting Spirit Resource Stat: Fist You have Fist equal to your strength + Fighting Spirit. You regain all your Fist upon having at least 8 hours sleep, or you may trade HP for Fist. Converting HP to Fist is a full action, and you regain 1 Fist for every 1 HP spent, but may only regain a maximum of your Fighting Spirit per use of this action.
This is my first homebrew attempt, so please tell me if you think it's trash ;p Changelog: V1.1: Changed 'My Feet that Claim the Skies' into a flash step. Balanced 'Gods Inside My Fists'. Rolled the old 'My Feet that Claim the Skies' into Soaring Sky God. V2: Added Furious Fire God V3: Completely changed 'My Soul that Rules Creation'. Fixed wording on 'Furious Fire God' FS 3 ability. 'Soaring Sky God' balanced, fly speed specifically stated. V3.1: Changed how you replenish Fist. Edited by TheWawior, Mar 10 2018, 07:54 AM.
|
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| Magnus | Mar 4 2018, 09:46 AM Post #2 | |||||||||||||||||||||||||||
|
Ok. This is a cool concept. I would play the hell out of this Exaltation if it was refined a bit more. But here is the first immediately obvious balance issue. Gods Inside My Fists does not provide a benefit at Fighting Spirit 1 because the base damage of an unarmed strike is 0k1. But Gods Inside My Fists ends up being the most ridiculously strong weapon at Fighting Spirit 5. A 0k5 weapon is ridiculously strong if you can find the rolled dice to make the keep dice count. Easy enough since the Exaltation rewards having strength and gives you Sword Schools. But one must consiter how the weapon ends up after optimizing the character. The most obvious optimization is Boxer with Solar Science at lv.4. The Boxer give +3k2 damage from Unarmed Warrior, Unarmed Master, Weapon Specialization and Improved Weapon Specialization. Solar Science gives +1k1 damage. For a total of 4k8 base damage. And Strength is going to be high enough to use those 8 rolled dice. Unfortunately it is hard to balace bonuses to unarmed because those two things exist. If i was attemping to fix it. I would write it like this Gods Inside My Fists: Your weaponless unarmed strikes gain bonus rolled dice to damage equal to your Fighting Spirit and bonus keep dice to damage equal to half your Fighting Spirit rounded up. You count as having Unarmed Warrior, Unarmed Master, Weapon Specialization and Improved Weapon Specialization and cannot take them for unarmed strikes. ---------' I would also take a look at My Soul That Rules Creation. It seems like something I would have to think about the balance on. ------------ You might consider renaming the Resource Stat to Ki. With fluff talk about Ki being the expression of Fighting Spirit. With a maximum of 10 Resource you would expect a fairly quick recovery by default. But the I wouldn't expect the quick method to come up very often. Most Players will try their best to prevent their characters from being knocked out or killed. The Slow method is one I would expect with a exaltation with a maximum of 15 Resource. --------- My Feet That Claim the Skies is basically Fleet of Foot but worst. Since it costs a Resource and gives you a Level of Fatigue whenever you use it. It does stack with Fleet of Foot and that would allow you to go stupidly fast. But in general, Using the Power isn't worth it. I would suggest a power that allows you to jump really high. That would follow from the name of the power and be really useful. I would probably have to number crunch for the specifics. But something like " you always count as if you had a running start for jumps. And you multiply your jump hight or distance by 2. You may spend a Resource to reroll a jump test." The last part is there because you generally can't use a Hero Point to reroll jump tests because of how they are set up. Since they are vs a TN of 5 to 15 and then they determine distance based on raises. So you can not roll high enough to jump the gap and then can't use the Hero Point to reroll because you technicality succeded against the TN of the jump. Edited by Magnus, Mar 8 2018, 08:13 PM.
|
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| TheWawior | Mar 4 2018, 11:12 AM Post #3 | |||||||||||||||||||||||||||
|
Thanks for the feedback! I hadn't even considered that Weapon Focus and Weapon Specialization could even be applied to unarmed attacks, since you're not using a weapon, but I can see why they do (Unarmed is a weapon type after all). In regards to resource maximum, when I originally came up with this Exaltation, you got Fighting Spirit + Strength + Constitution, but I didn't know whether being able to give yourself +15 strength for one turn might be ridiculous. But yeah, being able to get up to 4k8 before strength is pretty ridiculous, especially if you combo it with Hundred Handed God to get a whoooole lot of attacks. I might just remove the fatigue from My Feet That Claim the Skies, or perhaps make it into a flash step kinda thing that lets you become adjacent to an enemy? Edited by TheWawior, Mar 4 2018, 11:12 AM.
|
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| Magnus | Mar 4 2018, 01:27 PM Post #4 | |||||||||||||||||||||||||||
|
Up to you on My Feet That Claim the Skies. I would guess that you would want a power that affects jumping with a name like that. On the other hand, the Flash Step is useful. I assume that it is a Free Action? In that case it would be worth it even with the Fatigue. ---------- +15 to Strength is really ridiculous. +10 to strength is also ridiculous. Say that we have 5 strength. Your version of Gods Inside My Fists does 5k3 damag base. Add Strength and that becomes 10k3. +10 to strength would turn that into 10k8 damage. And that is not even optimizing that hard for damage. ------- There is a reason I phrased Gods Inside My Fists as a Bonus to Weaponless Unarmed Attacks. Your version starts out with 1k1 as the base damage for their unarmed strikes. That isn't much better that a normal person's unarmed strike of 0k1 damage. Keeping one dice in damage is rough. Enemies with any armor will laugh at you. Those who play the Exaltation as intended pretty much have to use this Artifact to be viable at Fighting Spirit 1 and 2 "Vanquisher's Seal (Artifact 4) The ring of a covenant who scoffs at danger and bravely embraces the harder path. Your unarmed, weaponless attacks deal +10 damage and gain +5 Penetration." Furthermore, your phrasing leave it open for Goods Inside My Fists to improve Natrual Weapons that take the form of the users fists. Such as a Tiefling with Mutation that specifies that his mutation is Brass Arms or ultrahard bones in his arms. Since a Tiefling's Mutation is a Natural Brawling weapon. It would add to the power's hightened unarmed Damage. You might want to consider how the power interacts with Natral weapons like The Tiefling's or the Matron Dryad's bonus to unarmed strikes. One would expect an Exaltation like this to have dagerous fists even at Fighting Spirit 1. If you have it as "Your weaponless unarmed attacks have a bonus of +XkY damage, where X is your fighting spirit, and Y is half your Fighting Spirit rounded up. You are considered proficient with your Unarmed Attacks, and are considered to already have Unarmed Warrior, Unarmed Master, Weapon Specialization, and Improved Weapon Specialization for your Unarmed Attacks. These feats do not confer their normal bonuses." Then at Fighting Spirit 1, your fists deal 1k2 damage base. Which is equivalent to someone wearing an impact cestus with no penetration. At Fighting Spirit 5, your fists deal 5k4 damage base. Which is equivalent to a guy with a Power fist and Unarmed Warrior, Unarmed Master and Weapon Specialization |
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| TheWawior | Mar 4 2018, 01:51 PM Post #5 | |||||||||||||||||||||||||||
|
I actually just misread you on that part the first time around, and totally see what you mean. |
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| Magnus | Mar 5 2018, 05:11 PM Post #6 | |||||||||||||||||||||||||||
|
Ok. For My Soul That Rules Creation, it is way too strong. Especially if you combine it with the feat from Muscle Wizard that switches the casting stat from Charisma and Intelligence to Strength. Even with only a minor use of the power you can get Focus Power tests of 10k10 or more. It seems like you are intending for the power to be a super mode for the Exaltation that pushes them past their limits. It also seems like you intended for the power to just give more damage... I wouldn't recommend this. The Exaltation is already hitting like a Mach Truck at that point. A better idea( and one that is easier to balance) is to give the Exaltation a variety of bonuses at the cost of one Fist and one Fatigue per round. Something like +10 pen to unarmed strikes. (Tear through armor and scenery like wet cardboard) +1 Resilience And one use of the Flash Step per round at no cost. |
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| Traskus | Mar 6 2018, 04:01 PM Post #7 | |||||||||||||||||||||||||||
|
Spitball Wizard
|
Believe in justice and hold a determination to fist. So this is going to work as me talking about balance first and then clerical stuff. Keep in mind this is a first cursory glance. Balance first Clerical stuff
Edited by Traskus, Mar 6 2018, 04:02 PM.
|
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| Magnus | Mar 8 2018, 10:59 AM Post #8 | |||||||||||||||||||||||||||
|
Oh cool. You updated. Good, You took the suggestion for My Feet That Claim The Sky. ---------- I like the overhaul of My Soul That Rules Creation. Some might see an issue with being able to spend any amout of Fist on this ability. But the pool for Fist is so small that I don't think it would be an issue. ------- The recovery method might be too slow for an Exalt with a max of 10 resource. And the second method makes HP into a secondary reasource pool that is a bit slow to acccess. --------- Other than that, It looks good to me. You might consider working on the fluff now. Would you like some help with the fluff? Or do you aready have something in mind? I have a few ideas for fluff if you are interested. Edited by Magnus, Mar 8 2018, 11:15 AM.
|
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| Konate | Mar 8 2018, 03:12 PM Post #9 | |||||||||||||||||||||||||||
|
I think Magnus wants to help with the fluff. |
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| GuardianTempest | Mar 8 2018, 09:53 PM Post #10 | |||||||||||||||||||||||||||
|
+8:00 GMT || Unlucky & Miserable
|
Can't use weapons huh? I've got the perfect character to represent this Exaltation.![]() Or if you want a fancier image
Edited by GuardianTempest, Mar 8 2018, 09:54 PM.
|
|||||||||||||||||||||||||||
![]() |
|
|||||||||||||||||||||||||||
| 1 user reading this topic (1 Guest and 0 Anonymous) | ||||||||||||||||||||||||||||
| Go to Next Page | |
| « Previous Topic · Exaltations · Next Topic » |
- Pages:
- 1
- 2
| Theme: Zeta Original | Track Topic · E-mail Topic |
9:21 AM Jul 11
|











9:21 AM Jul 11