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| Generator; Propagators of Power | |||||||||||||
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| Tweet Topic Started: May 9 2018, 02:48 PM (189 Views) | |||||||||||||
| Lestat | May 9 2018, 02:48 PM Post #1 | ||||||||||||
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Chaotic Retarded
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![]() Homebrew Exaltation - Generator Matter can not be created or destroyed, neither can energy. So say the ignorant mortals who lack the knowledge of the Generators. Generators are beings who possess an unparalleled mastery of energy, so much so that it flows from their body as a never ending wellspring. Generators take many shapes and forms, some inconspicuous and bland, others elemental and awe-inspiring. Every Generator however is not without limit, while they are blessed with a never ending source of energy it only comes to them so quickly, and only so much can be controlled by even an Exalted. This is why Generators share their powers with others else it burst forth under immense pressure. Energy is life itself and Generators channel it as they see fit. Tell: A Generator's tell depends on the exact form of the Generator's energy. A Zoltan who manifests power as lightning might arc with electricity while a Human who is able to transfer life might bleed from the nose. Whatever form the Generator's constant energy production takes on goes into overdrive as more and more Energy is spent, and becomes immediately noticeable to even a mortal. Powers: Transference: Once per turn you may spend a half action to touch a creature and spend Energy to grant them temporary generic resource points for each Energy spent. These temporary resource points can not be spent on Exalted powers, are lost once the scene ends, and can not exceed the Generator's Impedance. Debt: You may spend Energy you do not have going into debt up an amount equal to your maximum Energy. Your remaining debt is taken away from your Energy at the start of each session. You receive a -1 penalty to all tests for each point of debt you have. If you would gain Energy it is taken from your debt first. Overflow: You have one additional trait that gushes from your body which may be shared with others through your Transference. Choose one option below.
Power Stat: Impedance Impedance is the amount of control a Generator has over his Energy. As the Generator becomes more familiar with their powers both the manner in which their Energy may be used, and how much they may use it grows. Resource Stat: Energy. Generators have an amount of Energy equal to their Level + twice their Impedance. You begin each session with full Energy.
![]() Generator Assets Overcharge Weapon As a full action you may channel Energy into a weapon you are touching to give it the Power Field special property and +1 to damage rolls until the end of the scene for each Energy spent to improve it. With at least 5 points it also gains Volatile, and with at least 10 points it also gains Disintigration. Inductive Charging Leylines, radio waves, interdimensional rifts, distance isn't much of a concern for your gifts of Energy. You do not need to touch a target in order to use Transference on them. As long as you are in the same Spelljammer or Crystal Sphere they are able to be affected. Additionally you may perform the Aid Another action on the recipient as a part of the Transference action. Friendly Loan You do not suffer a penalty to tests for going into debt, and you reduce your debt by your Impedance at the end of each session. Multi-Quirk You choose two options from the Overflow power instead of one. Weaponized Charge For you, the idea of being a Generator is a bit more literal than figurative. You gain the Luminen Charge, and Luminen Blast feats, and you may spend equal amounts of Energy in place of taking on points of Fatigue from anywhere. Your Luminen Blast gains the Beam, and Sapping special properties, and its range is increased by 90m. |
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9:21 AM Jul 11
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9:21 AM Jul 11