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| Radiant; Princess - Fallen Edition | |
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| Tweet Topic Started: Jul 8 2018, 11:11 AM (104 Views) | |
| Traskus | Jul 8 2018, 11:11 AM Post #1 |
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Spitball Wizard
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The Wheel is guarded by Radiant Monarchs who dole out special items that grant incredible power. They wish these things to be used responsibly and for the betterment of all. The problem is that these items make people Exalted and we all know how poorly that goes. The Radiant Monarchs created countless trinkets throughout time until the fall of the Eldarin, when their enemies in the Umbra sought to lay them low. The Monarchs only thought to dispense as many of these trinkets as possible, spreading them throughout the wheel to hold the darkness at bay. This birthed the Radiant: those with enough conviction in their hearts to harness the power of these trinkets. Paragraph 2: basic run-down of what a Radiant is. Paragraph 3: what Radiates do these days. Emotion is power, and with the Radiant this is literally the case. Hope, love, greed; all of it is drawn from a person's desire to enact change. A Radiant channels this desire and makes it a battery for their power. ![]() Static Powers Emotional Spectrum: A Radiant comes in one of many varieties based on the emotion they use to fuel their power. Choose one of the following elements when building your character: Avarice: The Radiant gains +1 to intelligence while in Radiant State. The Radiant may spend Wisps to improve wealth-based rolls and reduces wealth strain by half their devotion, rounding up. Compassion: The Radiant gains +1 to wisdom while in Radiant State. The Radiant gains the Channel Energy feat and treats each Wisp spent as two when using it. Hope: The Radiant gains +1 to charisma while in Radiant State. The Radiant may spend a Wisp to treat any one die roll in a social characteristic-based roll they have made as twice their Inner Light. Dice altered this way cannot explode. Love: The Radiant gains +1 to fellowship while in Radiant State. The Radiant's aura is increased by their Inner Light and may spend a Wisp to ignore an effect that would forcibly move or knock them down. Rage: The Radiant gains +1 to strength while in Radiant State. The Radiant gains the frenzy, in the zone, tirade, spellfury, or brainstorm feat, and may spend a Wisp to ignore a mind-affecting spell or end a continuous effect on themselves that has a saving throw. Magical Aptitude: You begin play with one free rank in any Magical School. The character may purchase ranks in that Magical School as if they appeared in any class progression he possesses. Whenever a Radiant rolls for Psychic Phenomena, they may roll twice and choose to have either or both effects occur. Sensitivity: The Radiant draw their power from their mental state, with all the disruption that can cause. If a Radiant ever fails an alignment check, they immediately revert back to normal and cannot go into their Radiant state for the next 24 hours. Transformation Trinket: This item takes a variety of forms, always one the wielder finds comfortable like a ring or a broach. The Radiant gains an item that functions as an artifact charm, with which they may enter their Radiant state. Doing so costs 1 Wisp and a Full Action, and lasts until the end of the scene or the Radiant can end it early as a free action. While in Radiant State, the Radiant's attacks all count as magical. Outside their Radiant State the Radiant is effectively mortal, meanwhile they cannot use the powers granted by this Exaltation except this one or spend Wisps except to enter Radiant State. Tell: As a Radiant spends Wisps, their body glows with a colored outline. It glows brighter as they spend more. Power Stat: Inner Light The light of the Radiant's emotions powers their Exaltation, fueling its growth. As a Radiant's Inner Light grows, they exhibit the emotion (or motivator) that gives them strength more than before. A Hopeful will refuse to give up, a Willful will refuse to back down to even an impossible scenario, and a [tooltip=Rageful]Yes, this is a real word.[/tooltip] grows a hair-trigger temper. Resource Stat: Wisp A Radiant's amount of Wisps is equal to their Devotion plus their Inner Light. Every time a Radiant fulfills a virtue of their alignment, they regain a number of Wisps equal to their Inner Light. ![]() Inner Light | Power Gained 1. Barrier Jacket: The Radiant gains AP and Aura equal to their Inner Light while in their Radiant State. These do stack with other sources. 2. Aggressive Negotiation: If the Radiant were to inflict critical damage on a target, they may instead force that opponent to either gain that many levels of fatigue or lose that much resolve. Targets cannot become jaded to this effect. The Radiant may enter Radiant State as a half action. 3. Embassy: The Radiant's background dots cannot be permanently reduced below their Inner Light and do not need other background dots to support them. Allies that die either don't die or are replaced with an ally of equal measure. The Radiant also gains Backing, Followers, or Status equal to their Inner Light, chosen when this power is gained. 4. Levity: The Radiant gains the Flyer trait equal to their ground speed in the Radiant State and may increase their social characteristics to 6. 5. Coronation: The Radiant Monarchs have seen fit to bestow upon you the ultimate measure of their trust. Your Transformation Trinket is destroyed, because you don't need it anymore. Lose the Sensitivity power. You are always in your Radiant state and any hearthstone that your Trinket contained is now part of you or back in your possession, as desired when gaining this power. Radiant Calling Assets Twilight Motivators Hope is actually the most powerful emotion, but not the one best suited to Radiance. No, the three twilight motivators are. The Monarchs made precious few trinkets for these motivators, lest they prove too much for the others. Instead of selecting an option from Emotional Spectrum, select one of the following: Death: The Queen of Mirrors sacrificed her people to save herself, and her Trinkets reflect this. The Radiant gains +1 constitution while in the Radiant State. The Radiant gains the Undead trait while in the Radiant State. Levity grants the Stuff of Nightmares trait and affects mental characteristics in place of its normal efffects. Lastly, the Radiant qualifies as a Vampire for the purposes of Necromancy while in the Radiant State, substituting Inner Light for Blood Potency and Wisps for Vitae. - Tentative, likely placeholder Life: The King of Storms sacrificed himself to save his people, and the Trinkets are ever thankful. The Radiant gains +1 composure while in the radiant state. The Radiant does not need to be in the Radiant State to spend Wisps. The Radiant may perform Healing Surges as a free action. Levity affects physical characteristics instead of social characteristics. If the Radiant were to die, they may instead permanently lose a dot in Inner Light, which may be bought back as normal. Lastly, they may use their Transformation Trinket as a Focus when casting spells. Coronation makes the Radiant themselves count as a Focus when casting spells. Will: The Queen of Tears lost everything without it going anywhere. Will is the only gift she could give. The Radiant gains +1 willpower while in the Radiant State. The Radiant gains the nerves of steel and headstrong feats. The Radiant recovers 1 Wisp every time they take damage, up to their normal maximum. The Radiant may spend a Wisp to force a die they have rolled to explode. The Radiant may use their Transformation Trinket as an implement when casting spells. Lastly, Coronation makes the Radiant themselves count as an Implement when casting spells. Calling of Clarity The Radiant Diamonds have a clarity that few can match. Figuratively, they aren't invisible or anything. If the Radiant casts spells fettered, they gain a bonus to rolled dice equal to half their Inner Light, rounding up after the dice reduction from fettered. Calling of Duality Yeah because grabbing two Trinkets is totally safe and this bitch isn't similar enough to Dragonblooded already. You may select a second Emotional Spectrum option, gaining its effects except its characteristic increase. Call of Duty The Queen of Hearts is a rock-hard individual who desires her enforcers to survive in today's modern warfare. The Radiant increases their barrier jacket's AP and their mental defense by their Devotion while in Radiant State. Calling of Faith Faith is a powerful force; the Swords and their Queen know this. If they didn't, their heads would get cut off. The Radiant's characteristic from their Emotional Spectrum choice is increased by 2 in the Radiant State instead of 1. Calling of Freedom The Spades constantly get into trouble. If a Radiant is being chased by Darkspawn, it's probably a Spade. The Radiant's static defense is increased by their Devotion while in Radiant State and the flyer trait provided by Levity has them move twice their ground speed. Calling of Harmony The King of Clubs wanted life to grow and thrive, and his world was once composed of layers of plants. When creating spell combos, the xp to create it is reduced by 50xp per spell -to a minimum of 100xp- included and the TN to cast combo-ed spells is reduced by 5 in the Radiant state. Image 3 Radiates: the Noble Bringers of Light Radiant Physical Features Radiant Tells Becoming a Radiant Playing a Radiant Radiates in-Game Radiant Culture Adapting Radiates Radiates are obviously a transformation archetype with a magical bent (unless you're Khornate, which I tried to accommodate). They can be DC's Lantern Corps types or magical girls, but they can also be a form of angelic being or supernatural law enforcement type. They may also be some sort of supernatural mixed-breed, like a weird different type of dragonblooded. Edited by Traskus, Today, 10:19 PM.
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3:16 AM Jul 11