Welcome Guest [Log In] [Register]
Add Reply
  • Pages:
  • 1
expunged
Topic Started: Apr 28 2013, 10:50 PM (528 Views)
Eisenritter
Member Avatar
Old Iron Knight
Nothing to see here.
Edited by Eisenritter, Apr 10 2016, 08:41 AM.
Offline Profile Quote Post Goto Top
 
Soulblazer_87

Personally, irl, I am quite fond of grappling, seeing as how most fights I end up are finished by me smashing someone's face on a hard surface. So, at first, this fighting style seems just perfect for me and my fist-casting character. Let's get into a more in-depth analysis, however:

First, if you are not in control of a grapple, there is VERY little you can do, besides trying to gain control. Definitely not use enemies as plowshares or rend their protective gear apart.

That said, if you DO control the grapple, there is a hole gazillion of options to you; using surfaces, limb-breaking, throwing, using them as meat-shields and a lot more.

Unfortunately, the world of grappling isn't so... clear-cut, I should say, as that of 'punching someone in the face'.

More specifically;

Hero-Sundering Hands feels like it should be a universal disadvantage of this school; if you're not in control, all you can do is try to get it.

Enemy-as-Plowshare; to do this, you need momentum. Momentum is NOT easily generated during grapple. If it were a higher-level advantage, I'd consider it. As it is, I'd much rather give it to Setting Sun.

Transmute Arm to Coffin; quite good, quite logical, quite reasonable... VERY powerful in execution. You can just stack the Armor penalties and pretty much dismantle anyone in just a round or two, worse still is fatigue damage or adamantium-forged Power Gauntlets Of Doom. This advantage has a bit TOO much synergy. Not a bad thing, but as has been pointed out to me, it might turn specific builds into superpowers WAY too fast. Also, tearing armor apart isn't exactly easy. I'd say add a Strength Test in there (maybe 10+the AP of the armor, seeing as how the more complete an armor is, the harder it is to latch on to it and tear it apart) and increase the cost to (2*). At least this way, it'll be a question of "do I get increased damage or do I weaken my enemy so I deal more damage?".

Screaming Meat-Shield could be written as "You place your enemy before you and anyone else that might try to kill you. For the next round, or as long as this grapple lasts, whichever is shortest, if an attack is made against you, you may block or parry it using your grapple target. The target suffers the effect of that attack. To do this, the attack must be visible, detected and with a physical effect, whether it is a ray, bullet or grenade. If the attack has Blast, it still deals half damage to you." This way, you can use your enemy as a meat-shield, whether it's a Ray of Disintegration, an RPG or a sword heading for you. The RPG would still get to deal you some damage, but it not as much as it otherwise would.

Star Shattering Armageddon; makes no sense. How do you go from grappling someone to preventing them from using their world-altering, fate-guided luck? Hero points are a function of Fate and Destiny. Not something physical. I'd replace it with a throw that uses the size of the enemy to deal damage -to both the enemy and whomever that enemy collides with.
Offline Profile Quote Post Goto Top
 
Eisenritter
Member Avatar
Old Iron Knight
...Okay, yeah, rewrites forthcoming. Star-Shattering Armageddon, at least, seemed like the logical step up from breaking arms to breaking fates.

EDIT: Tweaked Transmute Armor to Coffin and Screaming Meat-Shield, thanks Soulblazer. :D
Edited by Eisenritter, Apr 29 2013, 01:05 PM.
Offline Profile Quote Post Goto Top
 
Soulblazer_87

Cool, this is much 'smoother' now. I still have my doubt on the current version of Star-Shattering Armageddon, but up to 4th level it's a style I'd easily be able to integrate into my game without too many people fussing about it. It's fun, uses a mechanic most ignore and it's brutally efficient. More than that; it's clear as to what it's about.
Offline Profile Quote Post Goto Top
 
Eisenritter
Member Avatar
Old Iron Knight
Soulblazer_87
Apr 29 2013, 02:00 PM
Cool, this is much 'smoother' now. I still have my doubt on the current version of Star-Shattering Armageddon, but up to 4th level it's a style I'd easily be able to integrate into my game without too many people fussing about it. It's fun, uses a mechanic most ignore and it's brutally efficient. More than that; it's clear as to what it's about.
...And I just edited, too. :$
Offline Profile Quote Post Goto Top
 
Soulblazer_87

Haha, nice. Very effective, VERY damaging, very 'grapply', if that's even a word. Good job :D
Offline Profile Quote Post Goto Top
 
Yog-Sothoth
Extremely Confused
Shouldn't this be in Techniques?
Offline Profile Quote Post Goto Top
 
Eisenritter
Member Avatar
Old Iron Knight
No.
Offline Profile Quote Post Goto Top
 
Username

It's annoying how you have a habit of just deleting things. Luckily this one was in the earlier books so it can still be used by people interested. Thank goodness for the Wayback Machine too.
Offline Profile Quote Post Goto Top
 
Yog-Sothoth
Extremely Confused
If Eisenritter wants to delete his own homebrew material, then you should probably just let his homebrew material stay deleted.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Enjoy forums? Start your own community for free.
Learn More · Sign-up Now
Go to Next Page
« Previous Topic · Archive · Next Topic »
Add Reply
  • Pages:
  • 1

Theme created by "Josh Hall/Alpha.". Find more great designs at the ZetaBoards Theme Zone.