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Gangs, Drugs and a Kidnapping; Will you save your city?
Topic Started: Nov 5 2013, 01:23 PM (662 Views)
Soulblazer_87

In a Crystal Sphere that has, for ages now, existed on the technological level of Steampunk, what would happen if, all of a sudden, extra-terrestrial beings started up trade?

Mafiosos and gang leaders who had held a delicate balance against the Law, now have access to plasma weaponry where their enemies are limited to mere slugthrowers. Chaos ensues.

In a land where one's worth is determined by their IQ, and their IQ alone, law has always been... hard to uphold. With the income of criminals from other stars, possessing weaponry and abilities that they are hardly equipped to deal with, the world is pushed towards a razor's edge; will it ascend unto cyberpunk, or fall into dystopia?

To combat the rising criminal waves, another off-world institution has been created; that of Private Law Enforcement. People that would normally function only as detectives, are now empowered with the licence to kill, provided, of course, that they have evidence of their target's criminal activities. When normal Law Enforcement becomes too mired in red tape and sub-standard equipment to do its job, Private Law Enforcement will take to the front lines. Not nearly as limited in armaments, or truth be told even sanity, these people are the first and most dangerous line of defence of the citizens against those who would harm them.

It has long been 'known' that only a few people can ever become PLE. The reasoning is simple; they are underpaid, understaffed, underequipped. Their pay is rarely more than the average Law Enforcement's pencil-pusher, while in return they daily risk their lives against entire gangs -often being hunted down far longer than their original contract would have required. And yet, those people do it still. So, instead of letting them run wild like vigilante, governments often empower them, and at the same time set at least some form of law and restraint.

In this world, something terrible is going to happen soon. New drugs that threaten not merely the body, but the mind as well, putting new officers against an enemy that outmatches them almost completely, in a desperate bid to uncover a vile plot that could put an entire crystal sphere under the control of a single crime syndicate.

Will the characters uncover the truth? Will they manage to fight off the enemies at their own hive? Will they even maintain their reasoning, to say nothing about their life?

In the eternal turning of the Great Wheel, there is only bloodshed and suffering...
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Soulblazer_87

This, I hope, is an adventure that is suitably hard for first-level Exalts to not make them run forward carelessly (and kill one of them, so that the others will know better next time), having equal parts combat and skill-testing.

Proper role-playing can greatly enhance the characters' performance, giving them plenty of opportunities to shine. Environments are intentionally left 'sparse' so as to let players and SMs create their own rooms and corridors, where Paragons can swing on broken electricity cables, gunmen can take cover behind boxes and spellcasters can blink about.

The adventure can very easily be adapted for a cyberpunk or traditionally-Warhammer40k setting just by changing a few descriptions; instead of a technologically-superior enemy, maybe it was a magically-superior one. Or merely a different type of technology, as some race might have discovered that secret to eliminating Recharge from certain guns.

I am currently working on a second part to this campaign that will focus more on other types of tests, including Stealth, Drive, social combat and 'run away from that giant bomb'. So, let me know what you think and if I should change a few things.
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