Rawr.
- Posts:
- 653
- Group:
- Elite
- Member
- #734
- Joined:
- Jul 1, 2011
- Server
- KMS
- IGN
- Wishful
- Level
- 152
- World
- Earth. Duh
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This is not my guide It's just something useful i found for our future Czak Runs.
- darksamus
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Hello guys, and welcome to my legitimate guide for Chaos Zakum runs.
Preparation and joining the run.
So you’ve come across your guild or buddy list R>Czak assuming if you were hosting you would be experienced. If not, stay tuned. Czak can be found in El Nath in the depths of the Dead Mine in Ch 11 at the Zakum entrance. It is recommend you have around 3 parties during a basic run. Later, you’ll become more experienced and you’ll know what you’re doing and run with a smaller amount of people. Pot-wise, make sure you bring 1000+ of whatever HP and MP Pots, 200 All-Cures and Hero’s Will. Also, make sure that you haven’t gone on two Zak or Czak runs within the past 24 hours. Otherwise, you can’t attend. In 24hrs you may join… -2 Zruns. -1 Zrun and one Czak run. -2 Czak runs. If you have already planned your Czak run, don’t go on any Zruns on the day before, just in case.
Who you should R> and watch out for
In your run you should R> at least 6 warriors for seduce party and a few very power NL's (recommend due to high avoid and mobility and boss survival) or other Ranged classes (SE is not useful so much as there is so much dispel it would't make much difference) these will be the main attacking party to KB Czak and to shorten the time to kill. its recommend that the warriors be mostly pally's or Drk's as they both have HP and Def Buffing skills but Heros are still widely used (Pallys can also threaten Czak lowering his damage by a good 2-3k!). And finally Mages, its recommend for only Bishops on these runs and someone who knows how to use it Good for reasons as you'll read later you'll find out why Czak is deadly for mages ( if you do plan to run as a mage i Strongly recommend you to get at least 5 wheels to finish the run because its almost 90% Sure you will die as one)
Seduce
Seduce is a HUGE issue with Czak, so you better be prepared for it. That’s why it’s mandatory for you to have a party full of warriors. Normally the first party, they enter first as Czak seduces the first 6 people to enter the map. It is recommended to have at least 1 Dark Knight, as HB is very useful for you while you’re seduced as well if you are a Seduce mule. STAY FULLY HEALED AT ALL TIMESas you never know when he may seduce you. If your seduce mules are beginning to die, that’s when most runs begin to fail seeing as the Seduce will work its way down the list of people that entered. So let’s say you ran with 10 people, the first 6 to enter would be priority for being seduced, and if any of those 6 dies, the Seduce will then move to the 7th person, and so on so forth. On a final note, JUST BEACUSE YOU ENTERED LAST DOESN’T MEAN YOU’RE SAFE. Anyone can be seduced, it’s just those first 6 are most likely to be chosen.
Czak Information
Here’s information on Czak, such as his HP and what he casts on each arm. *Note: On arms, he auto heals 20,000 HP every 10 seconds, although this should be no problem.
Arms layout is like this 1-2 3-4 5-6 7-8 (will Post a Picture of Zak with arms and point them out at a later date)
Arms
Arms 1 and 2 - Cast Drain attacks on your HP and MP. One does HP and the other does MP. [HP] 264,000,000
Arms 3 and 4 - (3) Casts Poison cloud 1500-2500dmg per second (4) Casts reverse keys for 20secs [HP] 176,000,000
Arms 5 and 6 - (5) Casting arm- Casts Seal, Curse, Darkness, and Weakness, all at 70% chance for 30 secs and Seduce, which targets 5 people for 15secs (remember, that’s 15secs without pots) (6) Buffing arm- Buffs Czak with ATT up, MATT up, DEF and MDEF Up as well as Heal. [HP] 240,000,000
Arm 7 and 8 - Unsure on what these two do, but I think one hits the ground and causes a magic attack while the other uses a type of Arrow Rain on you. I think both are the same from normal Zakum, but I’m not too sure. Will update soon! [HP] 202,400,000
As for EXP, each arm has around 1M EXP.
Bodies
1st Body- Skill Cancel, Heals, 1/1's, Zombifies, and Stuns all at 100% unless you have guarding or blocking skills [HP] 528,000,000
2nd Body- Same as above for Casting expect 2 new ones are added (Dispel and Potion Lock). This is when your Arch Mages and Bishops are in danger! [HP] 704,000,000
Final Body- Same as above but with Weapon Attack and Magic Attack cancelling? (this occurs in all bodies) [HP] 880,000,000
*NOTE- as you go further in bodies Czak "spams" his skills more often.
The Fight
Now finally to the run itself and how it should play out. I cannot give you step-by-step instructions, since your leader may want it to be different. You can decide on how you kill arms and what order they are killed in.
Arms
Be prepared, since they aren’t like the normal Zakum arms. In fact, I’ve been on runs with over twenty level 150+'s and they’ve all died 30 seconds into the run because they underestimated the arms (note: that was a test run and I was the only one who survived). However, if you follow instructions and watch your HP, you should be fine. Attack whatever arm you are told to, which would normally be the buffing and casting arms.
Body 1
Now is where it gets interesting. If your run is good enough, you should have 3 warriors that are still alive. Make sure that Czak is always "crashed", causing him unable to produce buffs. (Note: this stops you from 1dmging him, but doesn’t stop him from casting Seduce and other casts on you.) Seeing as each warrior should have max Crash and it having a minute cool-down and lasting 20 seconds, on each crash he should stay "sealed". (Note: do not count on warriors to always have it. They are human and may forget unless reminded. Also, since they may be your Seduce mules, do not flame them for not crashing! Czak will cast on you, but not as severely as the next two bodies. It’s recommended for melee classes to go left and ranged classes to the right, seeing as when seduced, you will move to the right. If you’re a ranged class, a 5-6k hit from the body can kill you. Also, when Bishop sees you, they can protect and heal you. (Note: be careful of Zombify. Remember, this kills you if you are healed by a bishop in that state. It’s rumoured to be in only the first body, but be on guard for it on the other two just in case.
2nd Body
This is where most people fail the run or die. Mages now have a huge chance of dying due to Dispel and Pot Lock (which is curable and which you can dispel). Mages, remember to ALWAYS HAVE MG BUFFED AND LOOK TO MAKE SURE IT’S STILL ACTIVE. At this stage, Mages can be killed by really anything that attacks them if they are dispelled from MG.
3rd Body (A.K.A. Sir Spams-a-Lot)
The third body is known as the spamming body. You’ll be hit over and over again by the same attacks and casts. It’s very important that you have a group of people who can KB Czak. (Both Czak and Zak can be KB'ed. You just need to do the right amount of damage and he won’t cast anything.) Although you probably won’t have him KB’d all the time, the few moments that you do give you time to attack. That’s pretty much it.
Tips
Melee Classes: 1. Keep your HP full at all times, especially during the bodies. 2. While seduced, say "sed" so that a Bishop can see. 3. Having Hero's Will is VERY helpful if you get seduced. Level 5 HW has a 6 minute cool-down. 4. If you are potion blocked and not getting dispelled by Bishops, walk up to the mobs so that they hit you instead of getting 1/1'ed.
Ranged Classes: 1. Keep your HP full at all times. 2. NL's should use Dark Flare as much as they can during the arms. DO NOT use Dark Flare during the bodies to keep mobs alive. 3. NL's shouldn’t use Shadow Stars on the arms since there are too many dispels. 4. NL's should use Shadow Stars on the body. 5. Stay to the right when attacking the body. 6. Always enter the altar near last (just the before Bishops). 7. If you see the Melee/Seduce party get Seduced, climb up steps and hit mobs with the weakest attack skill ,then bring the mobs down to the seduced party so that they don't get 1/1'ed. This will help keep the Melee/Seduce party alive. 8. If you are potion blocked and not getting dispelled from bishops, walk up to the mobs so that the mobs hit you instead of getting 1/1'd.
Mages (Mainly Bishops)
1. During the arms, I would suggest staying right in the middle of the map and spam Magic Guard and Heal for yourself. Stay on top of the arms and take damage. This way, it minimizes the number of dispels. 2. Do NOT bless your party. 3. Do NOT holy symbol your party. 4. During the arms, do NOT climb ladders with your party, just stay on the bottom. With the reverse spell, it gets very confusing where you are, and you might miss Magic Guarding. 5. Follow your party if Seduce is present. 6. During the body, Bishops should stay on the top rope on the right to prevent getting stunned. Just hang on the rope spamming MG. Let the mobs hit you for low damage. Once the Seduce party gets seduced, jump down and go to the right and WAIT TO HEAL your party. Look at your party's HP and only cast heal if you see the party getting 1/1'd. Zombify apparently exists, so healing during the body routinely is not advisable! Only heal your Sed party IF THEY GET 1/1'd. 7. MAGIC GUARD 8. Move your mini-map up near your spells so that you can see your party and watch for dispel 9. Wait for the host to move people around during a resurrection.
I Made this Guide to help you get an understanding and basics on how to survive Czak. Most of it is common sense assuming you have bossed before and know what most of this stuff is. Credits -Basilmarket (Czak information) -Squiw0rd (Tips) -Me (Guide) -Leek (Proofread) extra special thanks from DarkSamus
Depending on how well this goes, you can suggest further boss guides you wish me to make. The three I’m planning at the moment are Empress Cygnus, Pink Bean, and Chaos Horntail, but I haven’t attempted them yet.
Press thanks if this guide was useful and remember to comment with feedback and suggestions. I will always edit if I have wrong information.
*Edit 1: Fixed colours (I will make it easier to divided sections after I learn how to make headers.) Will add ‘who to recruit’ into the preparation section once I’m off to work. *Edit 2: Mostly grammatically correct. It seems more readable now. Note: The author didn’t proofread it, so there might be a few errors due to me (Leek) not quite grasping what he was trying to say. I’m not adept at bossing. *Edit 3: added in Czak arms order will add in Zak pre quests as that is needed to Czak too and a guide to them (Will include Video for 1st stage)
Credits to "darksamus"
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