| Opinon of the game so far! | |
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| Topic Started: Jan 7 2017, 07:30 AM (195 Views) | |
| Kequo | Jan 7 2017, 07:30 AM Post #1 |
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✪ Löwenmensch | Steam & Minecraft Territory Overseer | Python Developer
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Here's my review on steam: http://steamcommunity.com/id/Kcyhlinton/recommended/429790/ What do you guys think of the game so far? What are the pros and cons that you've come across? Don't forget they'll be introducing these features! http://www.aq3d.com/about/features/ (Please be sure to rate my review - that would be awesome!) |
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| ♠Shadow♠ | Jan 8 2017, 01:06 PM Post #2 |
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AQ3D/GW2 T.O
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The biggest con I have about the game is that its still a wip and coming from games that are much more polished you can't help but compare AQ3D to them. Its also buggy af and depressing 'cause we players are sometimes extra testers. But other then that I have hope for it, if it could really effectively target the mobile market and keep the desktop users happy? That'd be awesome. |
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| Drachen | Jan 18 2017, 05:35 PM Post #3 |
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So far, with whats been made and that I've heard the testers and devs talk about, its still very much subject to change with literally everything they have built and are planning. My gripe with the game in the beginning was quests being repetitive, same quest just killing different monsters in different numbers, or the odd collecting/placing quest. On a good note, I love how well the models came out, and hunting for rare loot is right up my ally (Some of it could be adjusted though). |
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| ♠Shadow♠ | Jan 19 2017, 10:59 AM Post #4 |
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AQ3D/GW2 T.O
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Seriously! Trying to get those horns for frostval atm before it leaves and its such a pain. Almost ten dungeon runs and still only one epic horn drop! Some adjustments to these drop rates and stuff would be lovely. Repetitive quests are indeed another issue. sigh, hopefully they'll smooth some of these things out. |
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| Upilupi | Jan 21 2017, 04:09 PM Post #5 |
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I haven't played that much of it as you guys have, but what I've gotten from it is mostly positive. I like the combat, the art is nice too and experiencing Battleon Town in a 3D model is just amazing. Although, it is difficult NOT to compare with greater games such as WoW, gw2 and other mmorpg's. Though we shall still think of it as the first 3d game they've made, and the artists are still doing a great job. |
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| Kasimo | Jan 24 2017, 02:33 AM Post #6 |
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I totally agree with Kequos point in the review about the fact that you get ALL of your abilities when you get a class, which makes everything alot easier and also removes some of that exciting feeling about having getting to try out new abilities and play styles. They should really get the class system back that they had in AQW with class ranks and that you gain different passives on certain ranks! Otherwise the game so far for me has not been that buggy ( just small bugs with quests where your supposed to click on items to collect them ) and it got really good potential to evolve to a great game to enjoy with great puns and characters like AQW!!!
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| Kamikampi | Jan 26 2017, 02:52 AM Post #7 |
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Self proclaimed challenge director.
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Weren't there talk about remaking all the class skills, adding new skills and such? Have there been any update on that? |
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| Kequo | Mar 5 2017, 05:02 PM Post #8 |
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✪ Löwenmensch | Steam & Minecraft Territory Overseer | Python Developer
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Not that I'm aware of.. besides.. apparently I can't even play the game anymore. Have any of you guys typed up a review of the game so far? |
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| ♠Shadow♠ | Mar 5 2017, 06:54 PM Post #9 |
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AQ3D/GW2 T.O
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I rarely review any games to be honest, so I don't have one for aq3d yet. |
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| Kamikampi | Mar 10 2017, 03:01 PM Post #10 |
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Self proclaimed challenge director.
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^Lies, didn't you write one on steam in it's really early stages? |
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| ♠Shadow♠ | Mar 20 2017, 09:55 AM Post #11 |
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AQ3D/GW2 T.O
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I remember posting on the forum, and the greenlight. Don't remember anything else. |
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