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| True Revolutions in Megaman Games | |
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| Tweet Topic Started: Sep 16 2007, 02:08 AM (1,117 Views) | |
| Gauntlet101010 | Sep 16 2007, 07:59 PM Post #31 |
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MM3: Shadowman
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Oh, so you're saying the series has a PREDICTABLE final boss. Well .... it does. But that's not really what we're arguing. Nor is it really revolutionary. |
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MM3: Mechanical Maniacs | |
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| Rebel40000 | Sep 16 2007, 08:48 PM Post #32 |
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Zvarri!
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I would like to note that in your list, Gauntlet, that even though you mentioned that wall climbing and different armors were revolutionary to the MM series, you never mentioned dashing. I'd say it is far more revolutionary than the armors, at least, seeing as how it's spread into other series. |
![]() "Take a good look, everyone! Unable to find a rival worthy of my genius, I was forced to create one by myself! Here I am! The tragic clown..." Magna Centipede of Code: Island Attackers Ring Man of Cossack's Comrades | |
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| Gauntlet101010 | Sep 16 2007, 09:03 PM Post #33 |
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MM3: Shadowman
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I lumped sliding and dashing together. The amount to the same thing. |
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MM3: Mechanical Maniacs | |
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| Dynamax | Sep 16 2007, 10:48 PM Post #34 |
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Master of Ice and Lord of the Night Sky.
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What about the pre fight scenes developed first in the X series? It eventually became that instead of "Oh Hi, I'm the Boss, let's fight" we had an exchange of words that let us know the kind of being we were dealing with. It made the bosses more two dimensional, and sometimes made you regret what you had to do. It was eventually adopted so far as the remakes of MM1 and MMX. |
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| Gauntlet101010 | Sep 16 2007, 11:26 PM Post #35 |
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MM3: Shadowman
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Well .... They're still pretty two dimensional. Did that really revolutionise Megaamn games?? |
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MM3: Mechanical Maniacs | |
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| Zerkai | Sep 17 2007, 12:21 AM Post #36 |
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Gila Gladiators
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What can I possibly add to this... err... Bass double-jumping? |
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"Sometimes, its the hardest decision to make that is the one most worth making." "Never explain--your friends do not need it and your enemies will not believe you anyway." ---------------------------------- | |
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| Raijin | Sep 17 2007, 12:43 AM Post #37 |
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Zero was double-jumping first. X if you count the X3 upwards air-dash. |
![]() MM3: Snakeman AXE:Drillman.exe VI: Skullman.exe | |
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| Lord Zymeth | Sep 17 2007, 07:45 AM Post #38 |
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Dark Lord of Psychosis, Nightmares, and Laziness
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I personally thought Axle was revolutionary. Not the character himself, but his ability to fire in directions other than strait forward. It was a lovely change. Of course that was preceded by Metal Blade. THERE was the real revolution. 8-way shooting. |
"It would be absurd if we did not understand both angels and devils, since we invented them." -John Steinbeck Skullman of Cossack's Comrades, Knightman of Armored Assassins
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| Gauntlet101010 | Sep 17 2007, 11:10 AM Post #39 |
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MM3: Shadowman
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But it didn't really stick. Ditto the double jump .... it's a nice feature, but did it really revolutionize anything? |
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MM3: Mechanical Maniacs | |
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| Wire Sponge | Sep 17 2007, 12:25 PM Post #40 |
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B33R!!!
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um, bass did it before axl, in megaman and bass. |
CIA: Wire Sponge![]() Segata Sanshiro...SEGATA SANSHIROOOOOOOOOOOOOOOO!!! | |
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| Jukebox Hero | Oct 21 2007, 01:14 AM Post #41 |
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Inducted into Evil
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I'm fairly sure that Starforce is the first game that focuses on 3rd person shooting... oh wait, didn't the Legends games hit that pretty hard? Hrm, there goes that argument.
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| I am prepared to passionately argue my point until nothing makes sense! And if that doesn't work, then the hours of whining will! | |
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Skullman of Cossack's Comrades,
Knightman of Armored Assassins


7:18 PM Jul 10