| Level Scaling sucks | |
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| Tweet Topic Started: Apr 4 2011, 09:13 PM (56 Views) | |
| Jason Keiderling | Apr 4 2011, 09:13 PM Post #1 |
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I absolutely hate level scaling and will not include it. Level scaling in the Elder Scroll's games was the worst. If you obtained any of the ultra-rare items in the game too early, you would get a gimped version of it and bascially make it so the full version of that item was unobtainable basically destroying some of the best equiptment in the game. In almost any game witgh level scaling, upgrading your equiptment before you're a high level is pointless. Why spend alot of money on a Level 5 weapon at a shop when an hour from now everything will drop level 6 or better stuff? Level scaling is used by developers to keep the game at the proper difficulty in relation to your character in open world games since they don't know where you will go next. Wouldn't it be better to simple make it apparent which options available to you are more difficult? For example, if you are a level 2 character with your starting weapons and have a choice between driving wild rabbits out of someone's garden or going through a portal to hell and battling Satan you should probably expect to get your ass kicked if you pick the second option. Better yet, you have the option of venturing in to hell a little bit and seeing if you can last long enough to get a good weapon or item and then get back to it later. In a level scaled game, you could defeat Satan's arse and then much later fight a rabbit that could've kicked Satan's arse and drops better items. Kinda messed up. A game that did this well: Any made before level scaling came into the picture A game that didn't: Oblivion Edited by Jason Keiderling, Apr 20 2011, 04:05 AM.
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12:40 AM Jul 11