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Limited Ammo sucks in an RPG
Topic Started: Apr 4 2011, 09:40 PM (31 Views)
Jason Keiderling
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Did anyone actually like only carrying so many arrows in The Elder Scrolls games? For that matter, did anyone not pass on bows because of the limited ammo? Was recharging your weapons and fixing them all the time fun? It wasn't for me.

Things like that make you keep returning to cities and prolong a game. I'd rather make a good 4 hour game if I had to than a not-as-good 8 hour game. All weapons will have unlimited ammo. After all, you still have a limited number of medpacs/potions you can hold. Isn't that enough of a limitation?

A game that did this well: Almost all RPGs

A game that didn't: Any RPG made by Bethesda (Elder Scrolls anything, Fallout)
Edited by Jason Keiderling, Apr 20 2011, 03:59 AM.
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