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Jamie
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Jul 16 2011, 10:36 PM
Post #1
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Administrator
- Posts:
- 79
- Group:
- Admins
- Member
- #1
- Joined:
- Jun 18, 2011
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General:
- Political Cases, such as declaration of war, organising alliance's, dealing with the political side of the Country/organisation must have atleast 25words per post.
- Economy Cases such as dealing with industry, poverty and other economy issue's requires atleast 50 words per post.
- Forms of conflict, war's, preparing for battle's, anything towards the military side must have atleast 100words per post.
- All Roleplay's must have proper puncuation and grammar, with no spelling mistakes. Use google and/or other sources to get correct spellings.
- Weapons of 'mass destruction' such as nuclear missiles ect are forbidden.
- Monthly rates tend to have higher production rates, and are trained better. Weekly production rates have lower rates and trained basically.
- You must wait the amount of time it takes to get to that certain location.
Military:
- When invading a country, you must state how many forces you have in a quote, example:
- Code:
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[quote] x100 F11's x 1000 Marines [/quote]
- It takes 24hours without a response from the defender [if any] to capture a country.
- It requires 4 posts for a valid invasion, (If there's a defender, this will be different.
-Post 1 : Preparing/List of units going. -Post 2 : Arriving and beginning the Attack. -Post 3 : Attacking. -Post 4 : Outcome of the invasion, change's made, ect.
- Be realistic with the numbers of production, this mean's you can't make 100,000 soldiers a day, 50,000 helicoptors a hour, ect. No godmodding! Any offical Government/Organisation must have a thread about they're production, including images.
- The longer it takes to train men, pilots, ect, the better they'll be as a whole.
- When creating new vehicles/weapons for use, it must be done over roleplay to state the construction. Requires 25words minimum and needs infomation about the product and how much it will cost, ect. Ground Vehicles take 24hours to complete 1, then you can proceed into making a monthly/weekly production rate on your production thread. Aquatic and Air vehicles takes 48Hours to complete one until you can begin doing a week/month production rates. Weapons in some sort require 24hours.
- The more vehicles that get created monthly, the weaker they are in general and will have mechanical issues, ect.
Political:
- It takes 24 hours to capture a uncontrolled country/area by negotiations.
- If trying to Ally with other governments/organisations, a rule set must be made.
Edited by Jamie, Sep 18 2011, 06:54 PM.
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