Welcome Guest [Log In] [Register]
Add Reply
Government and Policies
Topic Started: Jul 29 2011, 10:53 AM (75 Views)
Vonar Roberts
Administrator
GOVERNMENT TYPES

Pluralist forms

Federalism
Federalist states feature a strong central government which is constitutionally bound to share certain powers with smaller political units (states or provinces). The leadership is elected at state, local and national levels, with the national level consisting of legislative, executive and judicial branches. The head of the federalist state is the President, whose actions are usually subject to the approval of the legislature.

Republic
Republican governments are selected through national elections which elect a President and establish a national assembly or congress, which then forms a government under a Prime Minister. Republics are subject to major swings in national morale.

Constitutional Monarchy
By the end of the 19th century, many of the world's monarchs have started to yield power to elected parliaments. The monarch remains as head of state, with some ceremonial and rarely-used powers, but the government is run by a prime minister from the dominant party of the parliament.

Banana Republic
The nation is constitutionally a republic, but one political party holds near absolute power over the nation, manipulating the outcome of elections and quashing dissent in the masses. Banana Republics are infrequently turned on their head, with the opposition party managing to win an election or civil war to take control of the nation, but rather than change the way things are done, they fall into the same habits as the government which they replaced.

Strong forms

Absolute Monarchy
The idea of absolute monarchy has been on the decline since the Magna Carta and took a major blow in the aftermath of the French Revolution. However, some nations continue as absolute monarchies, though the monarch is often subject to the influence of councillors and the actual duties of government are performed by a chancellor or prime minister, with the monarch's oversight.

Aristocracy
The nation is governed by a group of hereditary nobles and other men of wealth and influence, often with a monarch as a head of state with no real power beyond that permitted by the aristocracy. A member of a aristocracy often leads the government as a prime minister or chairman, but must take cautious action to not upset the other members of the ruling cabal.

Dictatorship
The government is autocratic and ruled by an individual head of state with no checks on his power. The dictator controls all aspects of government through his subordinates, who are often corrupt and have their own interests in mind. Dictatorships rely heavily on the support of the military and use of propaganda to control the unhappy populace.

Temporary forms

Transition
When a nation is forced to change its form of government, it must go through a transition period of 12 to 24 months. During this period, the new government faces challenges in collecting and keeping tax revenue.

Anarchy
The absence of government causes all semblance of order to break down. When a nation is in the midst of anarchy, all research and military construction stops.

DOMESTIC POLICIES

A nation may choose to adopt ONE domestic policy, one foreign policy and one military policy. Once a policy is adopted, it must remain in place for two years before a change may be considered (barring revolutions, etc.); No nation is required to adopt a policy, and can assess the benefits and drawbacks before deciding.

Capitalism
Through the expansion of private ownership and relaxation of regulations on business, your government will allow the economy to thrive free of direct interference. With the economy wide open, people will take an interest in starting or expanding businesses, but it will allow corrupt, wealthy individuals to attain greater influence in the government.
Pros: Increases annual province value growth and industrial expansion 25 to 50 percent.
Cons: Decreases stability 5 to 10 percent.

Interventionism
Your government will create regulations on many businesses and nationalize some others. Constant interference and government bureaucracy will curtail growth in the private sector but reduce corruption.
Pros: Increases stability 5 to 10 percent.
Cons: Decreases annual province value growth and industrial expansion 25 to 50 percent.

Nationalism
Nationalism tells the people of your nation to place their loyalty to the country before loyalty to local authorities, and religious or ethnic groups. People are taught to have pride in the country, and your national newspaper posts should reflect this. Nationalism gives a boost to national morale and the fighting spirit of the armed forces, but can alienate minority groups and foreign nations, causing a decrease in trade and diplomatic setbacks.
Pros: Increases national morale and fighting ability of armed forces.
Cons: Decreases trade growth and damages diplomatic relations with NPCs.

Theocratic
Under a theocratic policy, your leader will adopt the ideas of the nation's major religion and use it in setting public policy. Such a move will be popular with the clergy and religious citizens, but will alienate minority groups and modern secular states. The emphasis on religion will cause interest in science to drop but improve the loyalty of your soldiers.
Pros: Increased clergy support, reduced military upkeep.
Cons: Research rate cut by 50 percent.

Noocratic
Noocracy was a theoretical political system developed by the ancient Greek philosopher Plato as an aristocracy of the wise which prioritizes the human mind. While it isn't feasible as a government form, any government may adopt noocratic principles in domestic government. A greater emphasis on knowledge and education will have numerous and varied effects down the road, but the guaranteed short-term changes will be an increased interest in research and a diminished blue-collar work force.
Pros: Research rate increases by 50 percent.
Cons: 6 month increase in build time of improvements and naval vessels.

FOREIGN POLICIES

Pan-Ethnism
Under a pan-ethnism policy, your nation will seek to strengthen ties with others based on similar ethnic, language or religious identities. Smaller nations which share these bonds with your nation may look to you as a leader and seek to ally or trade with you.
Pros: Increased likelihood of gaining trade concessions or favorable treaties with nations of similar demographics. Opportunity to intervene on behalf of similar ethnic groups which are oppressed in other nations.
Cons: None.

Democratization
Your nation will push for other nations to adopt Pluralist forms of government by actively supporting democratic or republican movements in nations which do not have them and saving democratic governments in places that already have them. This is only available to nations that already have a pluralist form of government.
Pros: Improved likelihood of gaining trade concessions and favorable treaties with Pluralist states; right of military intervention if a pluralist government is toppled. Companies will be more enterprising within your nation and colonies, making you more likely to discover new sources of coal and metal.
Cons: Decreased likelihood of gaining trade concessions or favorable treaties with Strong government nations.

Imperialism
Imperialism states your nation's superiority and desire to plant your flag across the globe. The bombastic nature of it can alienate the rural agricultural population, but city folk will be entranced by it and work towards your goal.
Pros: Ability to invade third-tier nations and NPCs without declaring war; 3 to 6 month decrease in build time of naval vessels.
Cons: 5 to 10 percent decrease in annual agricultural output; damaged relations with NPCs.

Free Trade
Tariffs drop to a very low level, stimulating trade with other nations and giving business an opportunity to grow. The flow of foreign goods will upset workers.
Pros: Increased likelihood of gaining trade concessions; increase in Upper Class Support. 25 to 50 percent of "civilian" industry and metal can be used for private companies to sell arms to other nations, enabling you to tax the profits of that company.
Cons: Decrease in Labor Support; any nation may purchase your unused resources without your approval, unless you have enacted an embargo or state of war against them.

Neutrality, or Isolationism
By declaring yourself perpetually neutral, you cannot ally with another nation or enter a war unless you are directly attacked. Other nations are not bound to respect your neutrality, unless you seek treaty recognition of your neutral status. Some nations have treaty-ensured neutrality and will begin the game with this policy in effect.
Pros: Variable
Cons: Variable

MILITARY POLICY

Rule The Seas
Your government will favor the Navy in all aspects, driving the highest-quality people towards service in the fleet. As a result, your nation's NQL will increase 10 points, while the GQL will drop a corresponding amount. For example, a nation with an NQL of 28 will see an increase to 36, while their GQL of 15 will drop 10 points to 5. There is no change in overall military upkeep, it only represents the shift of funding from one service to the other.
Pros: Increase in Navy Support and NQL.
Cons: Drop in Army Support and GQL.

Dominate the Ground
Your government will favor the Army in all aspects, driving the highest-quality people towards service in the corps. As a result, your nation's GQL will increase 10 points, while the NQL will drop a corresponding amount. For example, a nation with an GQL of 8 will see an increase to 18, while their NQL of 12 will drop 10 points to 2. There is no change in overall military upkeep, it only represents the shift of funding from one service to the other.
Pros: Increase in Army Support and GQL.
Cons: Drop in Navy Support and NQL.

Military policies may only be adopted by nations which have modest to strong numbers in both forces. A landlocked nation cannot adopt a military policy, nor can a nation with no ground forces.

ADMINISTRATOR DISCRETION

If a policy is adopted by your nation, but the administrator finds you are not upholding it through your actions and National Newspaper posts, it may be revoked. For example, declaring a Rule the Seas policy and spending the next two years building up the army and not ordering a single naval vessel
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Game Rules · Next Topic »
Add Reply