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Topic Started: Jan 16 2011, 06:01 PM (225 Views)
Ares
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Many occultists point to the existence of biomechanical Nightbane as proof that the Morphus is some sort of physical manifestation that reflects the Nightbane's personality. How else could these unnatural and artificial looking components be part of the creature? Even before complex machines appeared, the earlier biomechanical Morphi had limbs shaped like swords, metal gauntlets, and other weapons and gizmos. In the times of the Industrial Revolution, some Nightbane who were reported to have steam-powered, piston-driven limbs and riveted-metal skins, appeared for the first time. In the last years of the 20th Century, "cyborgs" became fairly common. Biomechanicals seem to embody the fascination and love or abhorrence and fear the character has toward machines or science. Despite their artificial appearance, biomechanical characteristics are as much a part of the Nightbane's living body as "natural" skin and bones. The biomechanical components do not have any of the limitations of true cybernetic prosthetics, and heal at the same rate as the Nightbane does.

01-10% Armorgraft: Pieces of archaic body armor (helmets, breastplates, gauntlets, chain mail, segmented mail) are fused with the Nightbane's skin. Add !D6xlO to S.D.C. and 2 to Horror Factor.
11-20% Plastic: Parts or all of the character's skin have been replaced with plastic or rubber (player can pick the colors and texture). Add 5D6 to S.D.C. and 1 point to Horror Factor, unless, the skin coverings are made up of transparent plastic, revealing internal organs, in which case H.F. is 1D6.
21-25%: Rocket Jets: The Nightbane has metallic exhaust tubes and small jet engines growing out of his back! They provide limited flight: 80 mph (128 km), maximum altitude 5,000 feet (1524 m) and hover capabilities. There is actually a roaring sound of engines when the jets are used, so prowl is impossible even when hovering. Add 4D6 to S.D.C. and 1 point to Horror Factor.
26-30% Metal Teeth and Talons: The Nightbane has metal fangs and talons instead of normal teeth and fingernails (may be retractable). The metal teeth inflict 3D6 points of damage with a bite, and the claws add 1D6 S.D.C. to hand to hand damage. Add 2 to Horror Factor.
31-40% Metal Endoskeleton: Metallic bones are mixed with living flesh in grotesque ways. There is always a place where the metal seems to rip out of the skin, usually on the hands, arms, neck, cheeks and legs. Add 1D6 to H.F., +2 to P.S., +2 to P.E., and +2D4xlO to S.D.C.
41-50% Mechanical Limbs: The arms and legs of the Nightbane are obviously mechanical. They may be piston-driven, huge mechanisms of iron and bronze, or microchip covered or chrome-plated creations of the "cyberpunk" mythology. These limbs do not bleed when struck, instead a sort of oil or grease may ooze out or wires, metal components and other artificial "guts" are revealed. Add +4 to P.S., +!D4xlO to S.D.C. and (if the legs are also mechanical) +4D6 to Speed. Horror Factor is increased by 1D4.
51-60% Weapon Hand: One or both of the Nightbane's hands can metamorphosize, at will, into a hand to hand weapon such as a knife, a sword, battle axe, trident, sickle, etc. The weapon does normal damage for that particular weapon type, in addition to P.S. damage bonuses, and there is no risk of it breaking (see Supernatural Strength Damage). In addition, the character is +1 to strike and parry with his weapon limb and add 2 to Horror Factor.
61-70% Metal Exoskeleton: The character is covered in mechanical armor that can look hard and bulky with rivets and seams, or smooth and chrome-like — Victorian-era Nightbane often walked the world with riveted iron instead of skin. Modern characters tend to "favor" metallic bands or a combination of metal plates and bands, and resemble robots or suits of power armor. Add 3D6xlO to S.D.C., +2 to P.S., and +1 to P.E. Add 1D4 to Horror Factor.
71-80% Metal Head & Camera Eyes: The character's head looks like a robot or cyborg and instead of eyes, he has two camera lenses protruding from the eye sockets. These artificial eyes raise the character's Nightvision range to 2000 feet (610 m) and provides him with telescopic sight like a pair of high-powered binoculars, and polarized filters. Even more amazing, the Nightbane can turn his eyes into movie projectors, and show moving pictures of anything he remembers (the depiction will be literally as seen by his eyes and may reflect personal prejudices, bias, and emotions)! These two-dimensional projections have no sound, but are otherwise picture-perfect. Add 1D4 to Horror Factor.
81-90% Wheels or Treads: Instead of legs, the Nightbane is a two-wheeled man-machine hybrid. The upper body looks human or half human and half cyborg, while the lower body is a machine vehicle. The vehicle part of the body can look like a motorcycle, four-wheeled vehicle or miniature tank with treads. More than one motorcycle enthusiast has found himself grafted to a Harley Davidson, and gun-bunnies or military aficionados to the chasis of a tank! Add 2D4xlO to Speed, +3 to P.S., +2 to P.E., and 3D6xlO to S.D.C. The Nightbane may find it difficult to operate indoors or in confined spaces. Add 1D4 to Horror Factor.
91-00% Gun Limbs: The Nightbane has one or more guns built into his body! The grotesque result is usually a weapon barrel protruding from flesh and muscle. These guns will have normal gun stats; the biggest gun available would be a rifle type doing 6D6 S.D.C. damage. Note: This advantage actually requires a permanent P.P.E. sacrifice, equal to 1 P.P.E. per die of damage, and 2 P.P.E. if the gun is an automatic weapon (capable of firing bursts). Additionally, the character has to find bullets for the gun! A maximum of 100 bullets can be "stored" inside the body (to do this, the Nightbane literally has to shove the bullets into his flesh, inflicting 1D6 S.D.C. to himself per 10 bullets). Add 1D4 to Horror Factor.
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