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Battle 8: Psycho Wand vs. Sword of Seals (First Round)
Topic Started: Oct 16 2010, 12:58 PM (425 Views)
andaryu
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Rank 12: Ganon
Battle 8: Psycho Wand vs. Sword of Seals (First Round)

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Psycho Wand
Origin: Phantasy Star Online (first version, for the Dreamcast)

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Used by: Any Force character with the required MST (mental strength -- think of it like magic power, basically)

Pros:
- Casts Barta, Foie, and Zonde (basic ice, fire, and lightning elemental spells) randomly but at no cost
- Reduces magic casting cost
- Raises defense
- Good for trading

Cons:
- Using this weapon to cast spells will reduce your health depending on the spell cast
- Extremely weak physical attack power.

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Sword of Seals
Origin: Fire Emblem: The Sword of Seals (Fūin no Tsurugi)

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Description: Sword of Seals is the sword wielded by the hero Hartmut alongside the Eckesachs during the Scouring. The blade is said to be stronger than the Divine Weapons. After defeating Idenn, Hartmut decided to have pity on her and used both the sword and the Fire Emblem to seal her in the Dragon Temple. After the war ended the sword was placed in the Shrine of Seals alongside Bramimond and his spell Apocalypse. Later, the sword would be unsealed by Roy and used to defeat Zephiel and a revived Idenn.

Pros:
- Can produce extremely scorching flames from it’s edge
- Can emit large fireballs as a projectile
- It holds incredible physical power, imbued with magic
- Can slay dragons with ease
- Has a high critical rate
- Has a high advantage over axes and cleaver type weapons

Cons:
-Can be destroyed with use (it's like a double edged sword; it's the most powerful weapon in the game but has a limited number of uses before it's destroyed or repaired with magic)
-Has a natural weakness to lances/spears


BATTLE 8 BEGIN!
Edited by andaryu, Oct 19 2010, 02:07 AM.
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Mighty Oracle
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The one and only
Zonde has a small chance (I'd say less than 10%) to paralyze the target. Other than that, Sword of Seals wins this no problem.
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Polantaris
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Die pig!
Well, if we're going only on PSO, The Psycho Wand can use more than just Barta, Foie and Zonde. It can use any Technic in the game.
http://www.pso-world.com/sections.php?op=viewarticle&artid=284
Any of those are usable by the Psycho Wand. Megid especially would be a major factor in this fight, as it causes DEATH.
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Super Slash
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Huh, are you sure? I'm pretty sure it can only cast Foie/Barta/Zonde with its special attack, and powers up those techs as well.
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Polantaris
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Die pig!
Super Slash
Oct 19 2010, 12:15 AM
Huh, are you sure? I'm pretty sure it can only cast Foie/Barta/Zonde with its special attack, and powers up those techs as well.
But as a Technic Weapon, it can still cast every Technic in the game, just like any other Rod or Wand. The only difference is that it ALSO has the ability to randomly cast Barta, Foie and Zonde. As said in the description of the weapon, OTHER Technics have a 50% TP reduction at the cost of HP. This could simply be recovered by having Resta as one of the Six Technics a wielder could have set at any time.
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Super Slash
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What do you mean by Technic Weapon?
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Polantaris
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Die pig!
Basically, in the PS series (At least for PSO and PSU), there are three types of weapons:
Melee - Obvious
Ranged - Basically Guns
Technic - Basically your spells.
The list of abilities I gave you on the page above, are the Technics available to the Technic weapon class. If you have a Technic weapon equipped, basically a Rod or Wand, you can use any of those abilities so long as you know it. Technics are essentially spells, and you need the proper "Catalyst" to use them, AKA a Rod or Wand.
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Super Slash
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Oh, yeah, I get that. I thought you meant that the Psycho Wand's special attack could use any spell, not just Foie/Barta/Zonde.
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Phanir
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Official Phanir of NA
Sword of Seals
- Can seal magic and curses


That might need to be rephrased. I don't recall the sword ever being able to seal a Mage's spells in-game; only a Manakete itself as its original description/history states. It has increased damage against certain units, it can restore a minute amount of HP, and gives a very small boost in defenses. The Wand has no chance with the description as it currently is. If you're going even deeper into its back-story (manga or something), I don't believe that should count considering, as the opening post says, this is the Sword of Seals from the game (Fire Emblem 6).

It's been years since I've actually played the game, but I am more than certain the sword did not have that ability for use in-game. If I'm wrong, feel free to correct me.
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andaryu
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Rank 12: Ganon
Quote:
 
But as a Technic Weapon, it can still cast every Technic in the game, just like any other Rod or Wand. The only difference is that it ALSO has the ability to randomly cast Barta, Foie and Zonde. As said in the description of the weapon, OTHER Technics have a 50% TP reduction at the cost of HP. This could simply be recovered by having Resta as one of the Six Technics a wielder could have set at any time.
Quote:
 
The list of abilities I gave you on the page above, are the Technics available to the Technic weapon class. If you have a Technic weapon equipped, basically a Rod or Wand, you can use any of those abilities so long as you know it. Technics are essentially spells, and you need the proper "Catalyst" to use them, AKA a Rod or Wand.
In this case those Technics would be the wielders abilities. Sure the wand gives the wielder access to those abilities, but they are not the abilities of the wand itself. This tournament is solely what the weapon itself is capable of. Like the Buster Sword and Scarborough Fair battle, the wielders are merely capable people with no additional abilities other than what the weapon itself can do.

Quote:
 
That might need to be rephrased. I don't recall the sword ever being able to seal a Mage's spells in-game; only a Manakete itself as its original description/history states. It has increased damage against certain units, it can restore a minute amount of HP, and gives a very small boost in defenses. The Wand has no chance with the description as it currently is. If you're going even deeper into its back-story (manga or something), I don't believe that should count considering, as the opening post says, this is the Sword of Seals from the game (Fire Emblem 6).

It's been years since I've actually played the game, but I am more than certain the sword did not have that ability for use in-game. If I'm wrong, feel free to correct me.
This is true, in game the sword could not seal magic as an ability to use during battle. However in the story, the Sword of Seals was used to seal Bramimond's calamity spell Apocalypse in a shrine. The rules never stated that the weapons abilities were limited to in-game abilities only, but I can see where this can be an argument deciding factor in other cases. Would everyone prefer for a weapon's abilities to be in-game only?
Edited by andaryu, Oct 19 2010, 01:51 AM.
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Super Slash
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Rank 14: Omega
I think story-related abilities should be valid.
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