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Battle 8: Psycho Wand vs. Sword of Seals (First Round)
Topic Started: Oct 16 2010, 12:58 PM (423 Views)
andaryu
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Rank 12: Ganon
Battle 8: Psycho Wand vs. Sword of Seals (First Round)

Contestant Data:

Psycho Wand
Origin: Phantasy Star Online (first version, for the Dreamcast)

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Used by: Any Force character with the required MST (mental strength -- think of it like magic power, basically)

Pros:
- Casts Barta, Foie, and Zonde (basic ice, fire, and lightning elemental spells) randomly but at no cost
- Reduces magic casting cost
- Raises defense
- Good for trading

Cons:
- Using this weapon to cast spells will reduce your health depending on the spell cast
- Extremely weak physical attack power.

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Sword of Seals
Origin: Fire Emblem: The Sword of Seals (Fūin no Tsurugi)

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Description: Sword of Seals is the sword wielded by the hero Hartmut alongside the Eckesachs during the Scouring. The blade is said to be stronger than the Divine Weapons. After defeating Idenn, Hartmut decided to have pity on her and used both the sword and the Fire Emblem to seal her in the Dragon Temple. After the war ended the sword was placed in the Shrine of Seals alongside Bramimond and his spell Apocalypse. Later, the sword would be unsealed by Roy and used to defeat Zephiel and a revived Idenn.

Pros:
- Can produce extremely scorching flames from it’s edge
- Can emit large fireballs as a projectile
- It holds incredible physical power, imbued with magic
- Can slay dragons with ease
- Has a high critical rate
- Has a high advantage over axes and cleaver type weapons

Cons:
-Can be destroyed with use (it's like a double edged sword; it's the most powerful weapon in the game but has a limited number of uses before it's destroyed or repaired with magic)
-Has a natural weakness to lances/spears


BATTLE 8 BEGIN!
Edited by andaryu, Oct 19 2010, 02:07 AM.
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Phanir
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Official Phanir of NA
Quote:
 
In this case those Technics would be the wielders abilities. Sure the wand gives the wielder access to those abilities, but they are not the abilities of the wand itself. This tournament is solely what the weapon itself is capable of. Like the Buster Sword and Scarborough Fair battles, the wielders are merely capable people with no additional abilities other than what the weapon itself can do.


In that case (I really needed the clarification for this having joined late, so thanks), the Psycho Wand is nothing but a stick only capable of melee attacks. The Special Attacks that have a chance of randomly casting a low level spell have a decreased hit rate with the physical hits, so you probably won't even hit/hurt the enemy unless the spell is actually cast. In short, it's garbage. Not even fast for attacking.

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Would everyone prefer for a weapon's abilities to be in-game only?

I'd personally like to only allow weapons' in-game abilities to end a lot of confusion. Weapons are almost always capable of doing ridiculous things outside of the gameplay for whatever reason.
Edited by Phanir, Oct 19 2010, 01:56 AM.
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Polantaris
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Die pig!
Quote:
 
In this case those Technics would be the wielders abilities. Sure the wand gives the wielder access to those abilities, but they are not the abilities of the wand itself. This tournament is solely what the weapon itself is capable of. Like the Buster Sword and Scarborough Fair battle, the wielders are merely capable people with no additional abilities other than what the weapon itself can do.


If we take this route, that means, as Phanir said, the Psycho Wand is a garbage stick that cannot do anything at all.

I just want to note that any character that would be able to use the Psycho Wand would have the ability to use at least sub-par Technics with the weapon as the Catalyst, performing useful attacks. If you are completely removing the entire concept of the Spell system from the contest, the Psycho Wand is absolutely screwed and total garbage.

Quote:
 
This is true, in game the sword could not seal magic as an ability to use during battle. However in the story, the Sword of Seals was used to seal Bramimond's calamity spell Apocalypse in a shrine. The rules never stated that the weapons abilities were limited to in-game abilities only, but I can see where this can be an argument deciding factor in other cases. Would everyone prefer for a weapon's abilities to be in-game only?


I would prefer that Story-elements that are completely based on One-Time situations are excluded. There are times in games when abilities are not available to the player but often shown in cutscenes, and then there are abilities that are done ONCE completely for story coherence. The latter I think should not be allowed, because they simply give the ability to the weapon so that a situation would be resolved. If the ability is often seen in cutscenes, and more than once, then sure that ability should be in the weapon's arsenal, but when the ability is only used once EVER in the entire game, I think it shouldn't be.
Edited by Polantaris, Oct 19 2010, 02:01 AM.
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andaryu
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I'd personally like to only allow weapons' in-game abilities to end a lot of confusion. Weapons are almost always capable of doing ridiculous things outside of the gameplay for whatever reason.
I can understand this. And after looking at other weapons in the tournament, this really won't effect anything too major so I agree to make this a new rule.

Quote:
 
If we take this route, that means, as Phanir said, the Psycho Wand is a garbage stick that cannot do anything at all.

I just want to note that any character that would be able to use the Psycho Wand would have the ability to use at least sub-par Technics with the weapon as the Catalyst, performing useful attacks. If you are completely removing the entire concept of the Spell system from the contest, the Psycho Wand is absolutely screwed and total garbage.
Unfortantely, due to other arguments and the entire contest as a whole, those are the rules. We can't allow wielder abilities to be valid during these battles, it greatly effects all other weapons and battles in the entire tournament.

The Psycho Wand by itself is the weapon in contest here, and the wielders, like I said, are capable nobodies that can use the weapon but have no additional abilities of there own. Even if it takes a sub-par user to use it, for the sake of this contest the "average joe" wielder can only have access to the abilities of the weapon itself.
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Phanir
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Official Phanir of NA
And since that's decided, the Psycho Wand has a high chance of losing. Badly. It's a stick when you want to actually hit. It's like fighting as a blind person when you gamble and hope for spells to appear. Even if it happened 100% of the time, it's a slow weapon and none of the low level spells have any special effects in PSO. The only redeeming factor I see is that the spells might do moderate damage with the 420(I believe) MST requirement to even use the weapon.

Sword of Seals, also being a ranged weapon, definitely has the advantage overall.
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Polantaris
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Die pig!
andaryu
Oct 19 2010, 02:06 AM
Unfortantely, due to other arguments and the entire contest as a whole, those are the rules. We can't allow wielder abilities to be valid during these battles, it greatly effects all other weapons and battles in the entire tournament.

The Psycho Wand by itself is the weapon in contest here, and the wielders, like I said, are capable nobodies that can use the weapon but have no additional abilities of there own. Even if it takes a sub-par user to use it, for the sake of this contest the "average joe" wielder can only have access to the abilities of the weapon itself.
So this essentially means that the Psycho Wand isn't even really a weapon anymore.
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andaryu
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So this essentially means that the Psycho Wand isn't even really a weapon anymore.
It's still a weapon, it just doesn't have access to the abilities that you can you use in Phantasy Star Online due to the nature of the tournament. The original rules stated that the default wielder of the weapon was to be the original user for this contest, but it began to turn into a weapon AND character contest.

You can still use a staff as a weapon, but if it were to be able to use abilities outside of the weapon itself then other weapons in this tournament would also have to be allowed that, and then overall the entire tournament turns into something else. The Psycho Wand may have gotten the bad end of the deal but that's how things turned out.
Edited by andaryu, Oct 19 2010, 02:45 AM.
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