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Battle 10: Scarborough Fair vs. Keyblade (Second Round)
Topic Started: Oct 25 2010, 12:04 PM (425 Views)
andaryu
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Rank 12: Ganon
Battle 10: Scarborough Fair vs. Keyblade (Second Round)

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Scarborough Fair
Origins: Bayonetta

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Description: A set of four, count 'em, four guns used by the Umbran witch Bayonetta herself. Each have a name; 'Parsley (ever joyous), Sage (ever strong), Rosemary (ever reminiscent), and Thyme (ever courageous).' They style a stunning burgundy-red color with gold and silver chains at the end, golden trim, leather on the handle for comfort, and a nice design topped with a jewel on each gun.

The name of the set is in reference of an old English song by the same name.

Pros:
- Extremely high rate of fire
- Bullets inflict magical damage
- Having a gun on each limb is pretty useful; it'd be kind of hard to miss.
- Can be used with punches and kicks

Cons:
- If you're not a powerful witch, the Scarborough Fair may be a bit difficult to use.
- Would be difficult to shoot something heavily armored.
- Can be difficult to use four guns in such a way. Beware of tripping.

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Keyblade
Origin: Kingdom Hearts

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Description: The Keyblade is a key-shaped weapon that is used by those with strong hearts. There are three known types of Keyblades; Light realm Keyblades, Dark realm Keyblades, and Keyblades of heart. The keyblade is mainly used for defeating heartless and freeing hearts. Light realm keyblade masters are tasked with protecting the realm from darkness and upholding order and balance.

Pros:
- Can be summoned at any time
- If broken, it can reform itself back to it’s original state
- Can seal any lock (or doors) in any universe
- Can unseal any lock (or doors) in any universe
- Can open a portal / gate/ door to other worlds
- Can transform into a vehicle (glider) to allow the wielder to travel between worlds
- Allows the wielder to use magic
(such as elemental magic, healing magic, magnet and gravity)
- Can be thrown and even controlled telepathically
- Can attach keychains to change it’s form, allowing it to become stronger
- The keyblade can only be wielded by it’s chosen master (unless the Keyblade deems another Keyblade user worthy and decides to obey that person instead)
- It has the ability to free hearts, which can separate the heart from the body
Cons:
- Can be be either good (light) or evil (dark) depending on the wielder
- Can be weak or strong, depending on the keychain attached and the wielder
- The Keyblade decides it’s wielder itself. It only deems those with a strong heart worthy (therefore you cannot force it to obey)

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BATTLE 10 BEGIN!
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Replies:
Polantaris
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Die pig!
I only have one question
Quote:
 
- Allows the wielder to use magic
(such as elemental magic, healing magic, magnet and gravity)


Is this still valid or not? I say that after what happened to the Psycho Wand, allowing this on the Keyblade is bullshit.
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Super Slash
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Rank 14: Omega
If you're saying that the Keyblade can be swung around inhumanely like it supposedly is in the games, then the Keyblade will win. Otherwise, I think the Scarborough takes this.
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Polantaris
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Die pig!
Isn't that part in the video Andaryu supplied the ONLY part in the game where it's like that? Isn't there some story specific deal as to why it goes crazy like that?
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Super Slash
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Rank 14: Omega
Not sure; I've never played KH, myself.
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Polantaris
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Die pig!
I know the first game isn't nearly that crazy.
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Mighty Oracle
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The one and only
I think Scarborough takes this.
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