| Miyamoto wants to focus on Gameplay, not Story; Discussion Topic | |
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| Topic Started: Aug 3 2011, 01:00 PM (564 Views) | |
| Super Slash | Aug 4 2011, 05:51 PM Post #11 |
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Rank 14: Omega
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There is actually lots of evidence that supports the Zelda timeline. For example, if you think about it, it makes perfect sense that Twilight Princess is a sequel to OoT's adult timeline. Nintendo has stated that a timeline does exist, I believe. |
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| Storm | Aug 4 2011, 05:57 PM Post #12 |
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Kachou on!
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Yeah, the split timeline is real. http://www.gamespot.com/pages/unions/read_article.php?topic_id=25452424&union_id=8774
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| Polantaris | Aug 4 2011, 06:11 PM Post #13 |
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Die pig!
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Does a timeline exist because Nintendo/developers planned it that way, or is it because players found links like they did? I think it's more of the latter, because if I remember correctly, when Miyamoto or whoever was questioned about it, they got half of the games "wrong". Regardless, it doesn't change that even I think that players are far too absorbed into it. People literally have flame wars over small details in it, it's insane, and I can see why Miyamoto would want people to focus less on it. Edited by Polantaris, Aug 4 2011, 06:13 PM.
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| Super Slash | Aug 4 2011, 06:29 PM Post #14 |
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Rank 14: Omega
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I dunno, but I agree that some people take it too far. To me though, the timeline makes the games a lot more interesting story-wise. It would be one thing if it didn't make any sense, but it does. |
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| Catbread | Aug 4 2011, 07:27 PM Post #15 |
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welcome to the cauldron of hate
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One second, there. I love Super Mario 64. That game's about Mario trying to rescue the Princess. Do I personally want Mario to rescue the Princess? Not really! I don't get any satisfaction out of Mario rescuing a princess. Why should I care? That's not even the point. Here's who I do care about: me! I care about exploring a cool new world and overcoming obstacles to beat the game. The satisfaction comes from my victory over the game, not Mario's victory over Bowser. The plot adds very little to the overall experience. The little bits of dialogue do add to the game's appeal. That sort of thing can improve any game even a little bit. But if there wasn't any? "Welp, this game is stupid. There isn't even a princess rescuing story." Nope. Adding a barebones plot doesn't jack up a game's value, it just adds a little spice. It's just extra. Maybe that's what Miyamoto was getting at. (Although a big part of this is personal. For example, my standards are so high, I won't even give the plot a second look unless it's really, really good or really, really bad. In my book, a friend-rescuing hero is a generic shmuck!) Edited by Catbread, Aug 4 2011, 07:29 PM.
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| Polantaris | Aug 4 2011, 07:37 PM Post #16 |
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Die pig!
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How many RPGs have you played where you press "New Game," and it immediately places you in the middle of no where, with no direction, and no purpose? I've actually played a few, and hated them. My friend gave me an old King's Field game for PS1, and the game has no apparent story, and no direction what so ever. I can't get into the game at all, I have no idea what I'm doing, why, or why I should really care. Without a reason to care, why am I wasting my time? Sure no one really cares about Princess Peach, but the story about her getting captured, regardless of the fact that it's the 99th time, puts you on your path. Could you play a game similar to Mario where there's no anything, just a bunch of 3D levels with no direction and nothing telling you what to do? I don't really think a lot of people would play that. Now, you could say "That's what the original Mario was", but you're wrong. The original Mario had direction. You knew, at all times, that you had to go right. Period. You're always going right, and as such that's your direction. Now imagine if you had Mario 64. Remove everything familiar about it, and remove all the story. That game starts...literally in the middle of no where. You see a giant castle in the distance, but that's about it. Honestly, if I wasn't told "Hey, the Princess is over there, go save her!", I probably would never play the game. That's not because the game is bad, but because I have a feeling of "What the fuck am I doing?" in a game that's not a sandbox. Once again, sure, no one cares about Peach really, but that's not the point. The story itself brings you to the adventure, which is what people want. Without the adventure, there would be more annoyances then you realize. Imagine Super Mario Galaxy, with no reason. Why the fuck is Mario in space? Why the hell am I on a space station instead of the regular Mushroom Kingdom? There's a reason behind that, and I don't think people would have been so open to the idea if they hadn't given you a reason. Honestly, Mario is one of the few games that get away with having almost no story. You could never grab Final Fantasy, and remove the story, and still get a best selling game. It would never happen. You couldn't do it for the majority of games, RPG or otherwise. Hell, I wouldn't like the Resistance series if the story wasn't somewhat compelling, and that's a shooter. Edited by Polantaris, Aug 4 2011, 07:39 PM.
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| Catbread | Aug 4 2011, 07:46 PM Post #17 |
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welcome to the cauldron of hate
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Yeah, but, like, direction =/= plotline. There's no question that you need instructions to know what you're doing. But it doesn't have to take the form of a plot! That's just a common way of doing it. Honestly, I'd still be fine if the only plot in Galaxy was "Get stars go go go". The plot it does have isn't really worth mentioning, it's just a little extra flavor. THANK YOU MARIO BUT YOUR UNIVERSE WAS SUDDENLY DESTROYED AND THEN REBUILT OR SOMETHING Fuck I hurt myself thinking about it Note: I, uh, haven't played enough RPGs to be an expert on them. I usually get bored of em too quick. I am lazy and impatient |
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| Polantaris | Aug 4 2011, 08:00 PM Post #18 |
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Die pig!
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True, but having a plot not only gives direction, but also gives a reason to care for players that want it. Also, Mario's universe was never destroyed. Bowser simply created (somehow) a space vehicle, kidnapped Peach, then went to some space fortress or some crap like that and intended to destroy the universe or some crap like that. Edited by Polantaris, Aug 4 2011, 08:01 PM.
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| Catbread | Aug 4 2011, 08:06 PM Post #19 |
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welcome to the cauldron of hate
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Yeah, a plot's pretty much the best way to provide direction. I think the thing about not caring about heroes is mostly because I am heartless. Whops my bad Also: That's not quite what I was describing, but it's still pretty stupid to throw in at the end randomly. MORE AND MORE, I SEE MIYAMOTO'S POINT OF VIEW PRECIOUS DEV TIME WAS WASTED ON THAT THING |
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| Polantaris | Aug 4 2011, 08:08 PM Post #20 |
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Die pig!
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Was that at the end of the game? I don't remember that at all. Or is this from SMG2? I never did beat that one. The challenges are just as retarded and annoying as the first game's. Talk about a way to kill the fun, because they aren't.
Edited by Polantaris, Aug 4 2011, 08:09 PM.
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