| Currently Accepted Magic | |
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| Tweet Topic Started: Sep 22 2010, 09:08 PM (69 Views) | |
| Deus Zaret | Sep 22 2010, 09:08 PM Post #1 |
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This is a list and of magic, along with a short description, and a possible list of requirements for using them. NOTE: Any Serenian must first be approved by Zaret and Ezekial. Please PM Zaret first for information. This is mostly a formality, but it is because Serenians have a massive racial bonus for magic, and PCs must be heavily plot based. NOTE: A PC may only be a master of one type of magic, INCLUDING Realmwalking and Voiding. ---------------- Basic Magic Elements. First off, let's start with where magic comes from. There are three sources in Oediseren, and while similar, have distinct differences to how they are used.
A magic user is not limited to one school of learning, and almost all characters have the ability to learn magic in one form or another(unless otherwise stated by lore or divine law). However, a PC cannot be a master Elemancer, while also being able to raise an army of undead warriors. The mind of a wizard is like a book. It can only hold so much magical learning before it can hold no more. The exception being Realmwalking. ---------------- Realmwalking: Ah yes, the very core of Oediseren's multi-planar plot. Realmwalking is a planar magic of sorts, allowing anyone with a basic understanding of how the realms are connected and magical knowledge to transport themselves, and sometimes others, from realm to realm. Planar Magic is a form of Clerical magic that uses no real energy from the mage, nor does it rely on faith. Realmwalking is usually the first thing a master will teach to a student. However, this is a complex magic that has rules to follow.
Anyone who fails to make it to the other side of the portal will end up in the void, on a seemingly endless road, surrounded by empty black space. Only a voidist will be able to locate and bring the person back from the void, even if it's themselves(explained in "Voidism" below). Attempting to walk to their starting point or destination(they can, in fact, see the bridge connect to the realms they are between) will take their entire lifetime. Because Void time is non-relative to real-time, anyone who witnesses a failed walker's party member return from the void will only see a new portal open, and the PC walk back out as an ancient looking being before dying a non-reversible death. ---------------- Voiding: Very similar to Realmwalking in that it is a cleric-type magic that requires no faith, but different in what it opens a portal to. The void, firstly, is an endless realm created by gods. It has no parameters, nothing that exists within it can change in state. This plane also has several rules that must be followed.
---------------- Specific Magic and Requirements:
Edited by Deus Zaret, Sep 30 2010, 08:26 PM.
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I am the ultimate illusion; the harder you look, the more you try to understand, the less real things will be. I can crush your reality in a second, and then make you question whether what happened really did. So ask yourself, before you confront me, before you beg, are you insane enough yet? If you're asking what: Whatever the fuck I feel like. If you're asking why: Because I fucking can. | |
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| Deus Ezekiel | Oct 3 2010, 09:50 PM Post #2 |
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I'd like to add to Luceremancy that it is additionally the magic of light, and so the ability to create light in darkness is possible, as is the ability to- at the expenditure of a great deal of energy, turn night into day. One can make their skin radiant or turn of lights as well, and even make things that are not alive radiate powerful light. --------------------------------------------------------------------------------------- Other types of magic include- Spiritual Elementalism- The staggeringly powerful magic of shamans to commune with the spirits of the realm on which they currently exist and manipulate the Forces of Nature to their will. Lightning strikes where they command, the wind howls in the direction that pleases them, fires rage upward in their wake, downpours drown the world on a whim... this is obviously a highly regulated magic. If you're interested in Shamanism, let us know first. Cryomancy- A special type of magic that deals specifically with Ice. Whereas Elemancers can channel the elements to a degree, a Cryomancer is a lover of all things frozen. No heat can be conjured by his hand, nor can he manipulate life as a Luceremancer or death as a Necromancer. Instead, he can cover the world in glacial ice. He can freeze the very fabric of reality with naught but his mind, and if he wills it, he can turn the blood in one's veins to ice- a blackhearted murder, but one to be feared and respected. Cryomancers tend to be strong willed, but often icy in demeanor. Sometimes they are very different, though, and care very much about things to the point where they hide their true feelings with stoicism. Pyromancy- Dealing in the manipulation of Fire, a Pyromancer is red hot in temper and quite often very full of life. They tend to be passionate and even react in a quick manner in situations, and sometimes their emotions get the better of them. The trade in here is that, at the price of being brash and impulsive, their Fire Magic is the most destructive of all magics. The ability to make fires rage up is in their nature, but to make it go away is not. If a Pyromancer let loose and attempted to turn a Realm to ash, very few but the Gods could stop them. Amorism- A highly underrated style of magic in it's own right. The powerful emotions of human beings are one of their frailest and least defensible attributes. An Amorist can exploit those emotions in a way that most believe impossible. Amorism is a cult on Zenshire, far hidden from the powers that be. A small group of female witches use it to ensnare unwitting men to help them procreate. These women have the ability to dictate the sex of their offspring, and usually only give birth to female children. Because of their tendency to kill their mates once they become pregnant, cultists are referred to as "Black Widows" in the underground of Zenshire. One or two men might know this ability, but that is because of select few of the witches have integrated with society and left the cult behind. To be born a male Amorist is... unlikely, due to the "prophecy" that a male Amorist will be one of the heroes that brings peace to Zenshire... and the witches are fierce worshipers of Ezekiel, using their power to prolong war. |
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I have existed since long before you were born. I have taken more lives than can be counted, and I will eventually watch you die as well. War is the last reality you will ever know. Only the dead have seen the end of war- Plato | |
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