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Cracking Zook Z Passwords
Topic Started: May 15 2017, 07:49 PM (64 Views)

In zook z (or zook hero z) on the password screen, some squares can be filled in to represent numbers. In the top left two squares this number represents h-tanks. The very top left most squares adds by multiples of four to the h-tank count, a blank square adds nothing, a yellow armor adds four, red shoes adds eight, and a blue helmet adds 12. The square to the right of the top left square adds by multiples of one, with a blank square adding nothing, a yellow armor adding one, red shoes adding two, and a blue helmet adding three. Having more than nine h-tanks will make the game use glitchy symbols. The top right most cell adds to s-tanks by multiples of one, the cell to the left of the top right cell adds to s-tanks by multiples of four (the symbols are the same for h-tanks). The lowest cells in the middle alter lives, the third cell from the left at the bottom adds to lives by multiples of four, and the fourth cell from the left at the bottom adds to lives by multiples of one. Therefore it is possible to have fifteen lives, s-tanks, and h-tanks.

If you have any zook z passwords that you think may help figure out how to determine other things in the game then please do post a picture of them here.
Armor is manipulated by the two rightmost squares that are three rows down. On the third row down on the fifth column, red shoes gives the leg armor, and a blue helmet gives the leg upgrade and the leg armor. If a piece of yellow armor is placed in the third row on the sixth column, and red shoes is placed in the third row on the fifth column then the player will get the helmet armor and leg armor. Unlike lives/h-tanks/s-tanks not all inputs are valid.
Edited by ElkFish, May 16 2017, 03:45 PM.
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