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Worst ports of games to other consoles
Topic Started: Jun 10 2012, 11:24 PM (3,459 Views)
nensondubois
Land's End

Games have been ported to various other consoles for customer convince and for developer's and publishers to make a few quick buck; however, sometimes the development cycle goes awry when certain games are ported to specific consoles. I'm more specifically talking about games that are ported to vastly inferior consoles such as bringing a game to the Game Boy Advance from say, an original Sega Genesis game and not a 2600 game to Colecovision since those games rarely have anything exponentially changed when handed down. In your experience and opinion, what is considered the worst port of a game to another console?

Mine would have to be Comix Zone for the Game Boy Advance. Music is horrendous in this version, graphics are choked and controls seem to be completely absent from gameplay. I have written a quick review stating my absolute disgust for Comix Zone on the Game Boy Advance. Comix Zone for the Genesis shouldn't even be considered the same league of gaming experiences; here is my review. http://www.gamefaqs.com/gba/583054-comix-zone/reviews/review-150704 Keep in mind I only wrote this in under an hour.

I'd love to hear some horrific experiences with ports quickly hammered out in time. I can think of one other... Doom for the 32... >_>
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Pepper-98
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Ports done by Waixing and Shenzhen Nanjing go without saying, but a more notable one in my opinion is the GBA port of Rayman. It's not that bad, technically speaking, but they did cut a bunch of stuff and the music could've been way better.
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Doc.Karnage
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I think the Amiga port of Final Fight qualifies, it was made in under a week by ONE programmer, half of that time was spent collecting the sprites, as you would expect, its pretty horrible.
Edited by Doc.Karnage, Jun 11 2012, 09:20 AM.
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Crash Nicker
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Doc.Karnage
Jun 11 2012, 09:15 AM
I think the Amiga port of Final Fight qualifies, it was made in under a week by ONE programmer, half of that time was spent collecting the sprites, as you would expect, its pretty horrible.
Not worse than the Spectrum version, though.
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Pepper-98
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I remember Beast and Prince of Persia 2 for the PC had some awful ports (both done by or at least involving Psygnosis.) One issue with both games is that they ran at a faster speed than their PC counterparts, along with a bunch of other design issues.
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Most of the Game.com's library. :P

The SNES version of Doom is pretty bad as well, mainly because everything's a blocky mess and it's hard to tell what's going on most of the time. Still better than the 32X version though.
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DeltaBladeX
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I couldn't stand the GBA release of Shining Force, but that is more because they made so many changes to the gameplay mechanics.
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Robbi
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Sonic Genesis for Game Boy Advance, just terrible!
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Doc.Karnage
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RobGBA
Jun 11 2012, 04:21 PM
Sonic Genesis for Game Boy Advance, just terrible!
I think the award for the worst port in that series goes to the Game.Com version of Sonic Jam. Its amazing how many great games the Game.Com managed to shit on during its short life span.
Edited by Doc.Karnage, Jun 11 2012, 05:17 PM.
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Linkrulezall
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I think this will cover all bases:
http://tvtropes.org/pmwiki/pmwiki.php/Main/PortingDisaster
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nensondubois
Land's End

Sonic Smash Pack for the Game Boy Advance was terrible and I feel the Sonic Spinball suffered the most. Sound emulation was way off, the Status bar disappears and reappears sort of creating a distraction. Don't remember but I think the controls were spot-on. Ecco the Dolphin... really? Ecco the Dolphin seemed fine for the twenty or seconds I played.. except for the sounds. Golden Axe seems too slow and clunky. Why not Columns, Streets of Rage or anything better than Ecco the Dolphin? Seriously.
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Wesker
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The ZX port of Salamander. Which has like two bosses.
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iniche


A nice offender here would be Contra Advance: The Alien Wars Ex, which is a sorry excuse of a port of Contra III: The Alien Wars. Instead of making a playable game, they chose to cram in as much of the source material as they could.
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Awesome Panda
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iniche
Jun 15 2012, 10:35 AM
A nice offender here would be Contra Advance: The Alien Wars Ex, which is a sorry excuse of a port of Contra III: The Alien Wars. Instead of making a playable game, they chose to cram in as much of the source material as they could.
Agreed. >_> The Game Boy version is a lot better if you ask me.
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Pepper-98
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Sachen's ports of their NES titles to the Game Boy are mostly iffy. The ones from their multicarts (Magic Maze, Magical Tower, etc.) were lackluster, and their color ports (excluding Thunder Blast Man, since it likely wasn't even done by them,) while not bad, had some issues such as lackluster sound and physics in JB2's case. Street Heroes was probably the best one out of them all as far as porting quality; it lacks voice clips and the difficulty setting doesn't work, but it still looks, plays, and sounds rather close to the original. Too bad they never ported some of their other games like Q-Boy and Locksmith.

As far as official games, Athena for the NES and C64 come to mind, though it's not like the arcade game was anything great to begin with.
Edited by Pepper-98, Jun 15 2012, 10:57 AM.
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iniche


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Jun 15 2012, 10:44 AM
Agreed. >_> The Game Boy version is a lot better if you ask me.
I think most people will agree on that. It's definitely the best accessible port of Contra III.

I don't know how or why I missed this, but DOS Contra/Gryzor is by far the worst port of a Contra game. Contra/Gryzor for C64 is also abysmal.
Edited by iniche, Jun 16 2012, 11:11 PM.
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KAGE-008
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Jun 15 2012, 10:44 AM
Agreed. >_> The Game Boy version is a lot better if you ask me.
IMO, the cellphone version of it (by Sina Mobile & KDE) is the best port of Contra III out there.
Edited by KAGE-008, Jun 17 2012, 08:26 PM.
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Moneyspider_Todd
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80% of the Street Fighter One/II Ports under the US Gold era. Most of them are pure garbage...many of the pirate ports of the NES are better than those!
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Countsmegula
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The Game Boy port of Toy Story was pretty damn horrendous. Horrible controls, slowdown, about 40% of the original content, and ear-splitting music.
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KAGE-008
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Countsmegula
Jun 19 2012, 02:36 PM
The Game Boy port of Toy Story was pretty damn horrendous. Horrible controls, slowdown, about 40% of the original content, and ear-splitting music.
For me, it isn't as bad as the NES pirate version of it.
Edited by KAGE-008, Jun 19 2012, 03:05 PM.
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tpgb12
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Countsmegula
Jun 19 2012, 02:36 PM
The Game Boy port of Toy Story was pretty damn horrendous. Horrible controls, slowdown, about 40% of the original content, and ear-splitting music.
I liked the music in the mission breifing screens in the gameboy version. But the rest of the Gameboy version sucks.
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Crash Nicker
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Five words and one number: Mortal Kombat 3 for Game Boy.

Plus one more word: Mortal Kombat 4 for Game Boy Color. Which was, like, three times worse.
Edited by Crash Nicker, Jul 7 2012, 01:12 AM.
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nensondubois
Land's End

tpgb12
Jul 2 2012, 09:18 AM
Countsmegula
Jun 19 2012, 02:36 PM
The Game Boy port of Toy Story was pretty damn horrendous. Horrible controls, slowdown, about 40% of the original content, and ear-splitting music.
I liked the music in the mission breifing screens in the gameboy version. But the rest of the Gameboy version sucks.


Well there is a Super Game Boy soundtrack, a nice border at least. Could have done better.
Edited by nensondubois, Aug 18 2012, 09:41 PM.
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Ray of Lightning
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The official port of The Lion King to the NES (Only released in Europe too, I believe). Undetailed, flat, dull and sometimes grotesque graphics, and only one half of the game and that which was left in there was cut down itself! Music wasn't too bad though.

I know there's probably alot worse out there, but that one was significant to me. Oh, but I've just remembered another one: Donald Duck in Maui Mallard for the Game Boy.

No...Just, no.
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Awesome Panda
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RayOfLightning
Sep 1 2012, 01:05 AM
The official port of The Lion King to the NES (Only released in Europe too, I believe). Undetailed, flat, dull and sometimes grotesque graphics, and only one half of the game and that which was left in there was cut down itself! Music wasn't too bad though.
That reminds me, the official NES port of Aladdin was pretty awful as well. Still better than the Aladdin II pirate, but that's not saying much.

Sonic Genesis on the GBA is a complete abomination as well; Somari might not have been good, but at least Hummer Team actually tried to make a decent port. Whoever worked on the former were just lazy arseholes. >_>
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Ray of Lightning
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Sep 1 2012, 03:20 AM
RayOfLightning
Sep 1 2012, 01:05 AM
The official port of The Lion King to the NES (Only released in Europe too, I believe). Undetailed, flat, dull and sometimes grotesque graphics, and only one half of the game and that which was left in there was cut down itself! Music wasn't too bad though.
That reminds me, the official NES port of Aladdin was pretty awful as well. Still better than the Aladdin II pirate, but that's not saying much.

Sonic Genesis on the GBA is a complete abomination as well; Somari might not have been good, but at least Hummer Team actually tried to make a decent port. Whoever worked on the former were just lazy arseholes. >_>
Aladdin on the NES may have been rather lacklustre compared to the original but I wouldn't say it was bad, just...really meh. Still fun to play now and then though, whereas the NES Lion King game just sucked, give me Super Game's version any day!

And jeez, I'm surprised I didn't think of Sonic Genesis, guess I just try to block it out from my memory. x3 It's the UNgame of Sonic Games, well...for me anyways. xD
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Linkrulezall
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1942 for the NES. It's way too slow, they replaced the whistles from the original with annoying beeps, and everything flickers too much.
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Ray of Lightning
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Linkrulezall
Sep 12 2012, 08:33 PM
1942 for the NES. It's way too slow, they replaced the whistles from the original with annoying beeps, and everything flickers too much.
^Agreed. That's really all there is to say. Just. Agreed.

Though if I may mention, the C64 port of 1942 was kickass.
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Doomkid
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I think 'Doom' and 'Street Fighter II' take the cake when it comes to which games have been raped by and tossed back and forth between companies to get it on every platform in existance. 'Doom' on SNES, 32x, GBA = Awful as puke. 'DoomDS' could have been a brilliant idea, since it actually could have run similar to the PC version, but these companies often don't see the obvious.

Street Fighter II on the ZX spectrum, Amiga, hell even the DOS versions (just to name a very small few, there are about 30 billion clones out there) are just abominations. Awful music, non-existant gameplay.. if the fighter is moving at 4 FPS, its a stretch even calling it a fight. The pirated NES versions (Master Fighter II and Street Fighter III) are, and I quote, "Miyamotoesque" compared to 95% of 'official' ports.

If you aren't playing Street Fighter II on a SNES, Genesis or real Arcade machine, you're not even playing SFII since the same skills don't apply.
Edited by Doomkid, Sep 28 2012, 07:42 PM.
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iniche


Wow, you sure have no taste.

Doom on SNES was an impressive feat and showed that graphics could never overtake the gameplay. It featured accuracy of the levels and monster variety not seen in most of the console Doom ports of its time. And GBA port, are you serious? You're going to rip on a translation of a game that was impressively translated to a handheld system, no less? At least you got the 32X part right.
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KAGE-008
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Linkrulezall
Sep 12 2012, 08:33 PM
1942 for the NES. It's way too slow, they replaced the whistles from the original with annoying beeps, and everything flickers too much.
Totally agreed. Took me FIVE DAMN videos to play it through. <_<
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Nanashi
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If this counts, Pit Fighter for the SNES, a very terrible port of the Arcade original. I know of more bad ports but this sprung to mind.
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Pepper-98
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Super Mario Sister
The PSP ports of Nippon Ichi's SPRG games like Disgaea and Phantom Brave suffer from several issues. Disgaea 1 wasn't bad but the others had some annoying glitches and framerate issues for the grid-free games, plus Disgaea 2 had a glitch where your character would pause for a random amount of time before attacking, sometimes up to five minutes to where the music stops playing (then again, Disgaea 2 in general was a big downgrade of the first one.)
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Anything made by Micronics because they suck. :P
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fcgamer


Super Mario Bros. Deluxe for the GBC..it was good when it was the only version available, but it soon became ugly and nasty...
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Awesome Panda
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fcgamer
Jun 7 2013, 11:30 AM
Super Mario Bros. Deluxe for the GBC..it was good when it was the only version available, but it soon became ugly and nasty...
I thought it was a good port. The only issue I found is that the screen is cropped, and that's really the fault of the hardware.
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Robbi
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cool game

Awesome Panda
Jun 7 2013, 11:32 AM
fcgamer
Jun 7 2013, 11:30 AM
Super Mario Bros. Deluxe for the GBC..it was good when it was the only version available, but it soon became ugly and nasty...
I thought it was a good port. The only issue I found is that the screen is cropped, and that's really the fault of the hardware.
I agree. It's better then what Sintax did, at least. :P
YT
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Pepper-98
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Awesome Panda
Jun 7 2013, 11:32 AM
fcgamer
Jun 7 2013, 11:30 AM
Super Mario Bros. Deluxe for the GBC..it was good when it was the only version available, but it soon became ugly and nasty...
I thought it was a good port. The only issue I found is that the screen is cropped, and that's really the fault of the hardware.
I actually thought it had better controls than the original NES game. The only thing wrong I could find playing it was what Ronny said.
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Linkrulezall
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fcgamer
Jun 7 2013, 11:30 AM
Super Mario Bros. Deluxe for the GBC..it was good when it was the only version available, but it soon became ugly and nasty...
Fcgamer, if you want ugly and nasty then check out Super Mario 3 Special for the GBC. Or just let SpaceNinja do it for you
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KAGE-008
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Linkrulezall
Jun 7 2013, 01:42 PM
Fcgamer, if you want ugly and nasty then check out Super Mario 3 Special for the GBC. Or just let SpaceNinja do it for you
SN88 left doing English videos. If you want me to do that, sure.
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Linkrulezall
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KAGE-008
Jun 7 2013, 01:55 PM
Linkrulezall
Jun 7 2013, 01:42 PM
Fcgamer, if you want ugly and nasty then check out Super Mario 3 Special for the GBC. Or just let SpaceNinja do it for you
SN88 left doing English videos. If you want me to do that, sure.
That link points to a video he did years ago. :pandaaway:
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fcgamer


Linkrulezall
Jun 7 2013, 01:42 PM
fcgamer
Jun 7 2013, 11:30 AM
Super Mario Bros. Deluxe for the GBC..it was good when it was the only version available, but it soon became ugly and nasty...
Fcgamer, if you want ugly and nasty then check out Super Mario 3 Special for the GBC. Or just let SpaceNinja do it for you
You mean this one? cool:

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Honestly though, I never had real problems with Super Mario 3 Special, other than the horrible music and controls...the visuals look alright to me. The game is what it is, a pirate attempt to make a port of one of the best games ever made, albeit with hurried deadlines, inadequate staff, limited budgets, and a lack for caring...but it is what it is, an attempt to do something that *could* have turned out amazing. And for that I give Makon major high fives all around, and am willing to forgive, forget, and not judge so harshly.

But regarding Super Mario Bros. Deluxe. I got it when it first came out, and I was really excited, and played it to death. Recently I picked up another copy of the game, and I just couldn't take it...the whole screen thing ruined it, and I think that most would agree with me that this was, to date, the worst port of Super Mario Bros. ever done by the big N. And given their staff and resources, there really was no excuse for not figuring something out a little better than what they ended up doing.
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yacopu
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Super Mario 3 Special's soundtrack is a trainwreck, but most of the graphics are alright despite a few odd discolorations/pixels. Also while I respect your opinion about Super Mario Bros. DX, I personally don't mind the smaller screen resolution. I honestly disliked the GBA port of the NES original (emulated) because they had to scale the screen which squished the graphics. I don't really like downscaling graphics that much when it comes to porting.
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KingPepe
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Awesome Panda
Jun 7 2013, 10:27 AM
Anything made by Micronics because they suck. :P
I agree with this so much. I just can't stand the frame rate on their games. Their SonSon port was all right though to be honest.
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Smedis2
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Am I the only one who really wasn't in favor of the GTA2 port for the PSX? I really don't like using car controls for walking on a console game.
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Crash Nicker
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Smedis2
Sep 29 2013, 06:32 AM
Am I the only one who really wasn't in favor of the GTA2 port for the PSX? I really don't like using car controls for walking on a console game.
Well, believe it or not, ALL the console ports of 2D GTA games were using that layout. It's actually fine on most occassions... Unless you've really got urge to shoot someone (and aim carefully at that point).

Speaking of, am I the only guy to think that GTA2 on Game Boy Color was actually a decent game for an 8-but handheld, despite its' unbearable music (because almost every video on YT that shows this game doesn't even have missions on it)?

...and that only makes the port of the original GTA even garbagier than it already was. :pandamad:
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Ninja-Kun
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What about Dragon's Lair for the NES?
I always hated DL in general, but that NES version was even worse... I can't even get past the first screen!
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Pepper-98
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Aladdin for the NES. It's rather sad how a bootleg company like Super Game made a far better port of the Megadrive game than a legit company; moreso seeing how ridiculously glitchy the SG game is (Hint: walk into a left wall and rapidfire the jump button. Bonus points if you can phase through the floors.)
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Ninja-Kun
Oct 1 2013, 10:26 AM
What about Dragon's Lair for the NES?
I always hated DL in general, but that NES version was even worse... I can't even get past the first screen!
As someone who actually got past the first screen, the NES version is just plain sadistic. The whole thing relies on pressing certain buttons at certain times like the original, but it's way too difficult and the controls are badly delayed which make it almost unplayable. The BS elevator sequences between levels just make it even worse.

Oh yeah, not sure if it qualifies as a port but Sensible Soccer on the PSX is awful. Bad graphics, bad controls and possibly the worst commentary in any sports game.
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Yoni Arousement
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Moneyspider_Todd
Jun 18 2012, 11:50 AM
80% of the Street Fighter One/II Ports under the US Gold era. Most of them are pure garbage...many of the pirate ports of the NES are better than those!
I agree! I did a video about the PC version of Street Fighter II using Dhalsim and won a double perfect against the first three bosses. X-Men: Children of the Atom for the PSX might also be one of the worst Arcade ports out there.
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