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Famicom Fighters
Topic Started: Dec 10 2012, 10:27:37 AM (2,041 Views)
KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

All right, I think I remember mentioning this project on the IRC and anyone who was QX Community before but I might as well post it here.

This is a game I've been working on with a couple of other guys for a while now. It's pretty much a 2D fighter involving various NES/Famicom characters and trying to stay away from the SSB series as much as possible. This game is being programmed on the latest MUGEN engine as well. (MUGEN 1.0)

Google Project page (you can download the latest build here. Note that any text documents you see doesn't mean the character is in): http://famicomfighters.deviantart.com/
dA page: http://famicomfighters.deviantart.com/
dA group page: http://famicom-fighters.deviantart.com/

If anyone wants to help, we're looking for any spriters/animators/graphic designers. We still need a proper logo as well. x_x
We also require that you:
-Know quite a bit of about fighting games. (like the terminology, how they work)
-An extensive knowledge of the NES/Famicom library (mostly the licensed library)

Some screenshots:
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(coming in the next update)
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If you're wondering about characters from bootleg games...let's just see in the future
Edited by KingPepe, Dec 10 2012, 10:42:51 AM.
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

Forgot to post this but here's an update:
http://code.google.com/p/famicomfighters/downloads/detail?name=Famicom%20Fighters%204-20-13.zip&can=2&q=

EDIT: Bug fix for helpers:
http://code.google.com/p/famicomfighters/downloads/detail?name=Helper%20Bug%20Fix%205-22-13.zip&can=2&q=#makechanges
Edited by KingPepe, May 22 2013, 10:33:38 AM.
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ClassicGamer


Does it have a logo yet?
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Smedis2
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How about Donatello from the NES TMNT game?
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.
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Smedis2
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KingPepe
May 30 2013, 07:07:04 PM
@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.
How about Amagon? :P
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

Hmm, maybe. The only problem is that his game was by Vic Tokai and I think there might be better characters to use from them.
Also, have some screenshots of the next character:
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Yoni Arousement
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Former Bootleg Collector

Ah! This reminds me of this one M.U.G.E.N game I created prior to Mugen 1.0 called "NES Fighting Evolution". It featured Nightmare from Kirby's Adventure as a boss character. Too bad that some characters I created for it are now forever gone since my accidental hard drive format.

As for Famicom Fighters, the logo is just fine. How's progress on Megaman? Why is Z the Special button as opposed to C? I like how you can view the commands list by pausing the game with the Start button. Would make a combo video.
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

Right now, Mega Man himself is done (except for A.I. but no one else has it either yet), his two other helpers need to be finished. Also I originally made the special button "Z" because I was trying to make it similar to the Famicom controllers (the special button would be considered "Select" so I placed it next to S which was the pause menu) but I might change this in the future. Thanks for the feedback though!
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

New update!:
https://www.mediafire.com/folder/2fv4yh43d5b6i/Famicom%20Fighters

Update changes:
Spoiler: click to toggle
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KingPepe
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Had to make an urgent fix: http://www.mediafire.com/download/0qgitodiqd3dinl/Famicom+Fighters+%281-14-14+FIX%29.zip
(I'll try to get up a mirror link when I can)
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MegaMario64
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Niutoude!

WOW! its looks like a good concept for a game hope this game make sucesss ^_^
(sorry for my crappy english (¬.¬) )
I tried to do the same thing before but it don't worked meh its just that i wanted to say good luck!
Another Thing, Put Can you put on popeye or Bill Rizer (just a suggestion for characters ! :D )
Edited by MegaMario64, Jan 23 2014, 03:04:14 PM.
Look son! its shenzhenshihenggnisnidfsuhopraiywepshrtasodughsérjohwelp0ouahe9ruiojr.
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Yoni Arousement
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BRUSH ROLLER
May 26 2013, 08:56:43 AM
How about Donatello from the NES TMNT game?


KingPepe
May 30 2013, 07:07:04 PM
@ClassicGamer: Not yet, we got someone working on that though.

@Smedis2: Sorry, I'm trying to not include any characters from other media sources.


I don't think Popeye would be in.
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KingPepe
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UPDATE TIME:
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http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-7-2014.zip

Changes:

System
--------
-Menu, character select and VS screen overhauls.
-OH MY GOD THERE'S VICTORY QUOTES
-Everyone now has AI.

Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
--------
(General)
-Samus has been added as well as her stage.
-Dig Dug's stage has been added as well as one more extra stage...
-Power Charge sound has been changed.
-Characters will flash during invincibility frames.

(Mario)
-Knock back decreased on Fireball.
-Raccoon Tail has an active frame and travels faster.
-EX Racoon Tail should not be able to release a caught opponent.
-Hammer Wreck juggles better and can destroy special projectiles.
-Multistomp's command window is tighter if you try pressing A+B when the Stomp connects but you can hold A+B during Stomp's jump and if it hits, it'll activate.


(Urban Champion)
-Wider jump arc
-Standing Strong Punch, Crouching Hard Punch, and Crouching Light Kick startups were decreased
-Crouching Light Kick has a slightly larger hitbox.
-Jumping Kicks have a slightly longer hitstun, Jumping Strong Kick has less knock back.
-Quick Dash (Punch version) is invincible to projectiles and throws during the beginning of the move.
-Quick Dash (Kick version) travels slightly less distance and shouldn't pass through opponents now.
-Dash Punch can punch through special projectiles.
-Power Launcher sends the opponent a little less higher up.
-Power Charge gains a little less power.
-Guard Attack has UC doing a high punch.
-A 2nd dodge can be preformed by hitting back twice during Counter Attack. You can still do a projectile-invincible dash during the 2nd dodge.
-Fistful Fury's hitboxes (both normal and non-EX) extend to the ground (can't dodge this, Mario)
-Fixed a gltich with Scapegoat where UC would get hit during the super pause animation.
-Sewer Brawl is invincible all the way if you land a successful punch and it juggles better.

(Simon)
-Forward dash travels less distance, backwards dash is slower
-Standing strong punch has more recovery
-Guard attack was changed into a hop kick.
-Dagger Toss has more startup and recovery, dagger's knockback is less.
-Backflip (both normal and EX) startup was decreased
-Whip Swing has increased startup and recovery. Can now hit Mario while crouching, can bypass Mega Man's Star Crash and can hit projectiles properly. Hitting with the tip of the whip can knock an opponent down and do more damage.
-Holy River now only spawns 4 flames but can be canceled from Dagger Toss.
-Medusa's Wrath will only spawn Medusas from behind Simon
-Kid Dracula throws out two fireballs and his crouch summon attack has less startup.

(Mega Man)
-Crouching Strong Punch now launches opponents into the air.
-Startup increased in normal Mega Buster, shots do less knockback.
-Can't use Mega Buster when the Star Crash projectile is on screen and vice versa.
-Startup decreased on Star Crash but the stars themselves can be destroyed by super projectiles before being fired.
-Level 3 starts up 3 frames faster, invincible for the startup
-Protoman shoots 3 bullets per jump in the stand summon. During his crouch summon's entrance, he automatically appears.
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TALUIGI
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The nerd that keeps changing his profile picture...

OMG!!! It's so awesome! I loved this game. I wanted to do the same thing back in 2011. with the mugen engine. but it's glitchs when mario and megaman fight :/
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

...can you be more specific on the glitch itself?
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TALUIGI
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The nerd that keeps changing his profile picture...

Like the game stops working. and i stopped the development. It's just a bunch of characters that i found on internet and i put on the game. just this!
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KingPepe
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Yeah uh, FCF is meant to be an actual game. I didn't plan on having other M.U.G.E.N. characters work with it.
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KingPepe
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Updated to include a few bug fixes:
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-11-2014.zip

Mario
------------
Luigi's fireball does not go invisible/change colors after Luigi leaves the screen.
Cannot be interrupted during his Level 3 if it connects.

Urban Champ
------------
EX Fists of Fury now requires meter

Samus
------------
Cannot be interrupted during her Level 3 if it connects
Pit standing summon attack takes the correct amount of power now.

Mega Man
------------
Firebrand crouch summon now takes meter
Elec Beam does not screw up with Urban Champion on kill
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SonicZfan
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:D May I request if you guys could add two characters I always wanted to see duke it out? Thomas from Kung fu, and Lee from the NES version of Yie Ar Kung Fu.
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TALUIGI
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The nerd that keeps changing his profile picture...

Also i would love, Konami Man on this! :D
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

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Hello PGC! Today I bring new release of Famicom Figiters. This version brings new features such as:

70 PEPOLES TO EXCHANGE BLOWS WITH!
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We have also changed the game to give you new battle experiences!:
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Even has new pepoles like Bomb, Ryu and Dig Dug!:
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If you want to play, here is link:
https://www.mediafire.com/?dldfty3mdv2d9md

Thank you and have nice day!
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Crash Nicker
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Everything That Counts And Draculas

IT'S REAL

(HOLY YONG YONGE)
Edited by Crash Nicker, Apr 1 2015, 07:47:42 AM.
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TALUIGI
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The nerd that keeps changing his profile picture...

Oh my god, this game is really fun! Great Work Pepe!
I use Scirra Counstruct to make games.

Also, i see what you did there.
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Edited by TALUIGI, Apr 3 2015, 09:22:43 PM.
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Smedis2
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10/10 still more playable than Rise of the Robots
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

Hey look! A video on Bomberman's moveset!
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TALUIGI
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The nerd that keeps changing his profile picture...

Do you have any ideas for characters,levels. and story to next update?Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
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KingPepe
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Yeah but I won't say anything about them yet. :P
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KingPepe
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oh hey is that a new build
Posted Image
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%202-6-2016.zip

System
--------
-Team modes, watch modes, survival moves have been brought back.
-Tag teams in Simul (check character's pause menus for commands regarding this)

Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
--------
(General)
-Ryu and Bomberman have been added; Bomberman's stage has been added.
-Pause menu layout has been completely revamped
-Basic attack knockbacks have been altered, light basics in general have been slowed down.
-During a neutral jump, it's possible to make your character move forward or backward by double tapping a direction. (although Simon doesn't get this now)

(Mario)
-Standing and crouching strong punch animations were changed; crouching strong punch now has more reach
-Raccoon Tail travels slower but Mario moves the instant he preforms it.

(Mega Man)
-Metal Blade (Ground version) doesn't knock the opponent up so high.

(Simon)
-Knife Toss is slower overall
-Whip Swing is slower overall

There's probably way more bug fixes and minor changes I had to do for these characters but I didn't do such a good job keeping track of those...
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KingPepe
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Hello Pirated games central forum! My new version of the Famicom fighter for you! It is in the original such a huge step forward!

We provide you with more fighting warrior!
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We have completely redone graphics!
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We have also improved the overall wrestling system!
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Please enjoy the fight experience!
http://famicomfighters.mcjimmy.net/Family%20Fighters%203%20Special.zip
Edited by KingPepe, Apr 1 2016, 08:22:25 PM.
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Crash Nicker
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Everything That Counts And Draculas

MORE HUMMER THAN HUMMER
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

HOLY CRAP A NEW BUILD
Download here
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Change list here:
Spoiler: click to toggle


Now, to work on more interesting things:
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Yoni Arousement
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I'm glad I'm not the only one here who uses Google Drive. The link to Family Fighters Special 3 doesn't work.
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

Candra Software
Aug 9 2016, 03:14:52 PM
I'm glad I'm not the only one here who uses Google Drive. The link to Family Fighters Special 3 doesn't work.
The original link is down but the link for the latest FCF build also has a download for Family Fighters 3 Special.
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Yoni Arousement
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I like the Hummer Team renditions of the music, and how the overall physics feel like a Hummer Team fighting game. Even complete with the projectiles being able to knock down the opponent that's already knocked down.

Oh, and shout out to Actraiser!
Edited by Yoni Arousement, Aug 10 2016, 12:30:52 PM.
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

Look who's finally here!
https://www.youtube.com/watch?v=NyG0JIsxjrQ

Download: http://mcjimmy.net/fcf

Changes:
Spoiler: click to toggle
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Ninjinister
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Was this, by chance, at all inspired by that King of Famicom video from years back?
Looking for (all ok loose, straight up bootlegs are ok to be repros):
-Gamate + Kung-Fu Fighter, Dinosaur Park, Heaven Clash/Quiz Fighter, The Further Adventures of Hannibal the Cat
-NES (not Famicom)/SNES/Genesis/GameBoy series fighting game bootlegs
-Unique TMNT bootlegs
-Jurassic Boy 2 GameBoy Color
-Any fighting games on Game King?
-ZDog console
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

Ninjinister
Jul 29 2017, 03:03:41 PM
Was this, by chance, at all inspired by that King of Famicom video from years back?
Surprsingly no, I only found that out after I started working on Famicom Fighters. It was an idea I had for a while when I made a few NES characters for normal MUGEN.
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Ninjinister
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A lot of the earlier screens were uncannily similar. I mean, in retrospect, there isn't a heck of a lot to farm from some of these games, but the two were so close I had thought maybe there was some inspiration.

Obviously even outside of being an actual game versus a comedy video, Famicom Fighters has dozens more advantages.
Edited by Ninjinister, Aug 18 2017, 03:25:55 AM.
Looking for (all ok loose, straight up bootlegs are ok to be repros):
-Gamate + Kung-Fu Fighter, Dinosaur Park, Heaven Clash/Quiz Fighter, The Further Adventures of Hannibal the Cat
-NES (not Famicom)/SNES/Genesis/GameBoy series fighting game bootlegs
-Unique TMNT bootlegs
-Jurassic Boy 2 GameBoy Color
-Any fighting games on Game King?
-ZDog console
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

Thonolan has arrived with his great kicking skills!
https://www.youtube.com/watch?v=B92GOA1Wp8M
Downloads:
MUGEN: https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0
IKEMEN Multiplayer version: https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0

We also have a Discord server now!: https://discord.gg/XUUWb46

Change list:
Spoiler: click to toggle
Edited by KingPepe, Sep 22 2017, 12:46:05 PM.
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KingPepe
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Head Administrator and PGC's samurai who is too lazy to use swords.

New patch because I screwed up with the bonus stage like an idiot.
https://www.dropbox.com/s/ubskeg7wuai12v8/Famicom%20Fighters%20-%209-24-2017.zip?dl=0
Puts the bonus stage back on the roster (so you will actually encounter it in arcade and survival mode although it's hidden away from the main roster) and fixes up some text. (Lakitu's message text mentioned a timer which isn't utilized and Thonolan's Knee Drop mentions you have to be descending in the air to use it)
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Brn89
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This is great stuff. I remember playing this two years ago when I first knew that you had been working on this. I look forward to more developments of this planned ;)
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