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Gameboy Fighter W.I.P by duckSS; Bootlegs vs originals
Topic Started: Nov 2 2013, 09:30:31 AM (680 Views)
Duckss farm
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hello guys and girls from this forum
as a big fan of gameboy I started some project 2 months ago,it's called gameboy fighters
the game is based on M.U.G.E.N engine,the 2d fighting game engine

there's some samples:
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I have ripped these sprites from some boolteg games,because I don't like to do screenpack with some sprites from original games
anyway there's the beta on my youtube:
http://www.youtube.com/watch?v=DP_TbUlG6xw

also I'm planing to put more characters into the game,like from:
-T.A.K.A.R.A's original snk games
-Sintax's ones (snake,crash,k',some chinese guy from shaoling hero)
-Vast Fame's ones (I have only the shiki (a.k.a fina) and yuri) (also I will like to have some sprite rips from undumped games if is that posible :-\)
-KOF r-2 engine character (goku from DBZ 2005)
-originals...

sugestions are welcome
it will be more news about this...
Edited by Duckss farm, Nov 2 2013, 09:31:12 AM.
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missy-tannenbaum
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This looks like it will be really cool! I realize that it's not an SNK port, but have you played Takara's Game Boy version of Battle Arena Toshinden? I'd say gameplay-wise that it's about as good as their Game Boy World Heroes, but I always thought that the sprites from it were very charming (and preferable to the graphics in the Playstation game). Regardless of that, I look forward to seeing more about this game!
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Duckss farm
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yes I have played every snk game on gb
I planed some characters from there,you know from battle arena and world heroes I planed only the females and from another ones I will decide...
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Duckss farm
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k from KOF 2003 gbc bootleg finaly in my game :P
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missy-tannenbaum
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Wow, that's cool, and I love the K' sprite! I don't know so much about programming, so this could be a really stupid question, but when you're working from different games and have size differences between sprites, are the hit boxes for the larger characters so out of sync with the smaller ones that it would make them easier to beat? Despite the stylistic differences, it looks like K' and Yuri are about the same size, but in the first screenshot set, it seemed like there were characters where that could become an issue. I could be totally off base, but I was curious about that!
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Duckss farm
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missy-tannenbaum
Nov 7 2013, 09:55:28 PM
Wow, that's cool, and I love the K' sprite! I don't know so much about programming, so this could be a really stupid question, but when you're working from different games and have size differences between sprites, are the hit boxes for the larger characters so out of sync with the smaller ones that it would make them easier to beat? Despite the stylistic differences, it looks like K' and Yuri are about the same size, but in the first screenshot set, it seemed like there were characters where that could become an issue. I could be totally off base, but I was curious about that!
everything is alright with colision boxes in mugen engine
so the size of the characters isn't the problem for me,they are on same scale...
still I'm planing to improve some hitsparks,you know to be more cool...
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Duckss farm
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well...
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kame-hame...
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HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

this character comes from DBZ 2005 bootleg (anyway it's the hack of the orginal game,but the name of that game is unknown)
emmm...I know that for this game are missing the hitsparks,but I will improve it...
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Duckss farm
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here's some other bootleg edit:
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so this is my hard spritet character by me
why?
because I had to:
-Watch the video of QOF 2000 gbc bootleg game and to rip one sprite from that video
-Bodyswap the NGPC Ryu's sprites three days (wth?)
-To fix pixels every minute
-and program

shit,the worst thing is that people can't dump rom from cartinge,so sometimes you must get that character on hard way

@Star-Spangled Shazam :
Thanks man for the video,you are credited...
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Duckss farm
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the current roster looks that it needs only one row and I'm finished...
for now I started to rip sprites from new 2 2d beat 'em games (who taizou dumped) by sintax...I'm glad that I back on work after updating bootleg wars to version 4.0 (actualy it's released on my website 6 days ago).
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