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I'm Back, with SNES' Tekken 2 (and a question) :D
Topic Started: Dec 3 2013, 09:52:43 PM (815 Views)
Moneyspider_Todd
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Hello everybody!

I'm returning to this forum after a looong absence, and i'm not returning alone... i come with a request!! XDDD

Well, my question is this; finally few weeks ago i get a copy of Tekken 2 for the SNES (cheap price, without having to order to another country :D ), so i played it and actually i like to play it. Of course is not perfect but is a funny challenge, and is a pirate fighter, so i'm ok with that.

But the thing is i want to know of to pull the commands for the "special" moves of the characters in the game. I tried with many of the regular button sequences, beign unsuccesfull. So, if you known how to and you want to share it, i will be very grateful.

That's all.

Saludos!/
Greetings!
Edited by Moneyspider_Todd, Dec 3 2013, 10:41:11 PM.
JUSTICE! (and a lot of engrish too XD)

My 5/6 repro/bootlegs/multicart games for the SNES :3
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Azathoth


I've wondered about this for a long time myself. The SNES and MD versions both have projectiles but I've never once pulled one off, even by accident.

All of the other 16-bit fighting games use the standard quarter circle and half circle moves to do the specials. Maybe where Tekken 1/2 was the first one it didn't implement that yet?
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Moneyspider_Todd
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Azathoth
Dec 5 2013, 12:50:53 AM
I've wondered about this for a long time myself. The SNES and MD versions both have projectiles but I've never once pulled one off, even by accident.

All of the other 16-bit fighting games use the standard quarter circle and half circle moves to do the specials. Maybe where Tekken 1/2 was the first one it didn't implement that yet?
Same to me. The fact is those special attacks take near of 1/3 of the opponent's energy bar, more than any other kind of attack.
JUSTICE! (and a lot of engrish too XD)

My 5/6 repro/bootlegs/multicart games for the SNES :3
Spoiler: click to toggle
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