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| I'm Back, with SNES' Tekken 2 (and a question) :D | |
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| Tweet Topic Started: Dec 3 2013, 09:52:43 PM (815 Views) | |
| Moneyspider_Todd | Dec 3 2013, 09:52:43 PM Post #1 |
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Hello everybody! I'm returning to this forum after a looong absence, and i'm not returning alone... i come with a request!! XDDD Well, my question is this; finally few weeks ago i get a copy of Tekken 2 for the SNES (cheap price, without having to order to another country ), so i played it and actually i like to play it. Of course is not perfect but is a funny challenge, and is a pirate fighter, so i'm ok with that.But the thing is i want to know of to pull the commands for the "special" moves of the characters in the game. I tried with many of the regular button sequences, beign unsuccesfull. So, if you known how to and you want to share it, i will be very grateful. That's all. Saludos!/ Greetings! Edited by Moneyspider_Todd, Dec 3 2013, 10:41:11 PM.
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JUSTICE! (and a lot of engrish too XD) My 5/6 repro/bootlegs/multicart games for the SNES :3 Spoiler: click to toggle
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| Azathoth | Dec 5 2013, 12:50:53 AM Post #2 |
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I've wondered about this for a long time myself. The SNES and MD versions both have projectiles but I've never once pulled one off, even by accident. All of the other 16-bit fighting games use the standard quarter circle and half circle moves to do the specials. Maybe where Tekken 1/2 was the first one it didn't implement that yet? |
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| Moneyspider_Todd | Dec 5 2013, 10:32:12 PM Post #3 |
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Same to me. The fact is those special attacks take near of 1/3 of the opponent's energy bar, more than any other kind of attack. |
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JUSTICE! (and a lot of engrish too XD) My 5/6 repro/bootlegs/multicart games for the SNES :3 Spoiler: click to toggle
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), so i played it and actually i like to play it. Of course is not perfect but is a funny challenge, and is a pirate fighter, so i'm ok with that.



8:32 AM Jul 11