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Mechanics
Topic Started: Jul 14 2011, 03:23 PM (168 Views)
Rival
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Objective

For now, your goal as a trainer is to collect all the gym badges and become Pokemon Master. As the site develops, your aspiration may be to become a top coordinator, or to become champion of the Battle Tower. In the future, you will also be able to choose your role in the various plots that are sure to unravel as time goes on.

To Start

Your very first post will be in the Trainer Profiles forum. Here you will create a bio for your trainer. Afterwards, make a post in the lab in Atlas City to get your starting Pokemon. From there, you will be able to leave for Alcyone Island from Atlas Port.

Travelling

*The ships at Atlas Port can take you to any of the islands. However, recent events have caused an increase in security, and trainers can only advance to certain islands after obtaining gym badges from other islands.

**Once you've reached an island, you can post in any of its surrounding wild areas (unless otherwise specified). When a trainer enters a wild area, each post he or she makes adds to his or her post count. To return to the city he or she just came from, the trainer must make the same amount of posts. So, if you make ten posts at Dewdrop Meadow, you must make ten to return to town.


Encounters
  • General- During an encounter, at the end of your post, you must include descriptions of the combatants as so:

    Pikachu Lv5
    20/20 HP
    {Thundershock}

    vs

    Pidove Lv4
    19/19 HP

    Calculate HP with this calculator. All you need to change is the species and level to get the HP. All other stats of your party only need to be posted in your profile, and that's optional. The Pokemon's nature is your choice.


  • With wild Pokemon- When you enter an area inhabited by wild Pokemon, a moderator will respond to the first post of your thread. The moderator is in charge of deciding what kind of Pokemon you encounter and its level. The trainer then interacts, and a mod responds. Any mod can respond to the trainer's next action. In Pleiades, Pokemon don't attack for no reason, and they are not always as stupid as we've come to expect from the video games.
  • With NPCs- Works similarly to encounters with wild Pokemon, except a moderator is playing the role of a trainer instead of a wild Pokemon.
  • With Trainers-A trainer can enter another's thread between encounters. Two or more trainers can also enter an area together as a party. When battling with another trainer as a team, one posts, then the other, then the mod. The repeats until the battle ends. When a trainer battles against another trainer, one posts, then the other, then a mod describes the outcome.

    These mechanics will become much more clear by viewing examples of other trainers' threads.


Capturing Pokemon, Leveling, Moves, Combos, Abilities, and Happiness
  • Capturing Pokemon- weaken the wild Pokemon and throw a Pokeball at it. Just as simple as it always is. This time, you'll have the option of causing a Pokemon to faint. A fainted Pokemon cannot resist capture. However, this will likely cause the Pokemon to dislike you, and it will have a negative happiness rating, as decided by the responding mod.

  • Leveling- When one of your Pokemon defeats another Pokemon, wild or owned by a trainer, it gains experience. Here, a Pokemon requires a total of 1.0 exp to advance to the next level. The process of calculating experience is as so: For encounters in the wild, the level of the defeated Pokemon is divided by the level of the victor. So, if a wild Pidgey at level 4 is defeated by a Charmander at level 5, the Charmander receives 0.8 exp.

    For trainer battles, the calculation is the same, but the experience is then multiplied by 1.5. So, if a level 5 Charmander defeats a trainer's level 4 Pidgey, it gains 1.2 experience. Experience is carried over when a Pokemon levels up.

    In double battles, the level of the fainted foe is divided by your levels added together. That figure is divided by two and the experience is divided among the victors. In trainer battles, that number is then multiplied by 1.5.


  • Moves- Pokemon learn specific moves when they reach a certain level. All Pokemon know a few moves from level one. Here, they also start with two moves of your choice, picked from a list of their level-up techniques or a list of egg moves. You can find these lists here. You can only change these moves when a Pokemon evolves or is traded. When listing your Pokemon's moves in your profile, italicize these two moves. Pokemon can only remember up to 6 moves. Forgotten moves can be relearned by visiting the Move Tutor in Atlas.

  • Combos- Once per battle, a Pokemon can use two moves in one turn.

  • Abilities- Some Pokemon have two abilities, while others have only one. If a Pokemon has multiple abilities, they will all be usable. Pokemon with Hidden Abilities can only be obtained by winning contests or answering riddles at the Trick House.

  • Happiness- When you first receive a Pokemon, it will start with 5 happiness points (unless otherwise stated by a mod). A Pokemon with 100 happiness points has reached maximum happiness. At this point, the move Return is at full power, while Frustration is at its lowest power. A Pokemon that evolves via friendliness will evolve when it reaches 50 happiness points. A Pokemon that is caught in a Friend Ball will start with 20 happiness while a Pokemon caught in a Luxury Ball will receive double the amount of happiness points it earns from any given scenario. A few ways a Pokemon gains happiness:

    -Defeating a Pokemon: +1
    -Eating a Rare Candy: +1
    -Having your Pokemon pampered: +2
    -Winning a Pokemon Contest: +5

Edited by Rival, Dec 8 2011, 08:46 AM.
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