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More To Teams..?; Probably discussed, but from my thoughts;
Topic Started: Dec 11 2010, 05:38 AM (315 Views)
Viko
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I figure most people want to join Organizations to "look cool" or get free stuff from leaders, so riddle me this;
Why not make Teams actually beneficial?

Idea;
Make teams gain points for various things. Kills on enemy teams, each time a member gets a pokemon to level 100, possibly donate bloodstones for team points, etc. And make them lose points when their members are killed by other teams too. Also, make it so the loners can't partake in any of this.

Now what are the points for?
Possibly as a personal team pool, a well of wealth from which items can be bought with the points. Maybe team items to update the base with, that affect members, and can only be bought once. Such as a uhh.. Rage Shield, that grants all members of the team 10% to attack? Etc, etc.

Also spent on portable items, possibly even boosters for a relatively large cost, but not too ridiculous, considering it's a team effort and they'd be spent in portions most likely. Maybe use points to create permanent, portable healing units, that heal health 25% once then need to be recharged at their base?

Possibly create a few different, large areas with some quick mapping?
Only accessible by teleporting via clicking "Yes" to the popup you'd get from your Organization Leader declaring War on another Organization, where they'd kill eachother until the last members of one team are still standing and that would be a nice way to scatter points on both sides once in a while.

Just some thoughts.. I have many more.
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Katona
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I like the idea, but I can see a lot of potential for unfairness. For one, the level 100 thing - This just encourages team members to only recruit Pokémon level 90+. Player joins at level 99, levels up, gets booted. Also, the last idea is already in the game. Org wars are rarely ever held though, since you'd almost never see enough members on both sides to actually fight.
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Viko
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There wouldn't be a point to recruit someone and boot them after only gaining one (or whatever you gain) team point though, it'd be wiser to let them stay in and kill people, as they would be more beneficial just playing the game on said team.
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Kenny84
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-- Your Regular Neighborhood Troll -- :D
These ideas are quite beautifully thought.
Now, onto the Critique.

Viko
 

Make teams gain points for various things. Kills on enemy teams, each time a member gets a pokemon to level 100, possibly donate bloodstones for team points, etc. And make them lose points when their members are killed by other teams too. Also, make it so the loners can't partake in any of this.

Now, that's a quite nice idea. Also, figuring since you lose points from being killed by other teams, I think the minimum points is zero and not negative one-thousand. Amiright?

Viko
 

Possibly as a personal team pool, a well of wealth from which items can be bought with the points. Maybe team items to update the base with, that affect members, and can only be bought once. Such as a uhh.. Rage Shield, that grants all members of the team 10% to attack? Etc, etc.

A splendid idea, add such items as decorations that enhance your stats. Just one thing about this, as soon as I fix the bug with the Organization remaining upon creating a new character, I'd be glad to add this. Maybe only certain Squads could gain boosts?

Viko
 

Also spent on portable items, possibly even boosters for a relatively large cost, but not too ridiculous, considering it's a team effort and they'd be spent in portions most likely. Maybe use points to create permanent, portable healing units, that heal health 25% once then need to be recharged at their base?

What I would do, is add a Bundle, to, of course, trick those idiots who don't like Algebra/Mathematics.

Viko
 

Possibly create a few different, large areas with some quick mapping?
Only accessible by teleporting via clicking "Yes" to the popup you'd get from your Organization Leader declaring War on another Organization, where they'd kill eachother until the last members of one team are still standing and that would be a nice way to scatter points on both sides once in a while.

And as Kat said, it's already been added. I suppose I can add a few varieties of the Org War Maps just to ...Enhance the experience of battle?

Overall Viko, Thank you for the great suggestions. I'm glad that you aren't one of those noobs that just clarifies a little portion of his/her suggestion. I'll be happy to add these functions into teams.

Also, I'm going to be adding Friendly Fire to Organizations too. I'm sure we all hate to attack each other when we actually meant to attack someone else.
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Viko
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Hrm.

Friendly Fire off would make battles entirely different, as well as your commitment to a team.. Seeing as it lessens your kill possibilities. I like it.

Now for those areas for the "War Turf", why not have pitfalls/etc? Just a few, random occurances during the battle.

OMG. I have another idea I need to post now.
Ignore what I just said. >=]
But anyways continuing,
for the war turf, why not ah.. Add several obstacles/etc, but not clutter it. Maybe even make one map where it is cluttered with columns to where it encourages up-close combat.
=3
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Kenny84
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-- Your Regular Neighborhood Troll -- :D
That's a good idea, I could add things like...the Trap Doors >:) I'll try to make it so after someone falls in one, a new one appears somewhere else, and the original disappears :)
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Viko
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That could work. Just not on every map, as I'm sure everyone would be pissed if they went to an Org War just to die off by a trap every time. xD
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