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Togekiss
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Jun 25 2011, 06:27 AM
Post #1
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- Posts:
- 3
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- Member
- #11
- Joined:
- Jun 25, 2011
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- This guide will be used for describing the effects of various status-based moves, like Growl, Stun Spore, Tail Whip, etc. Status moves are moves used by Pokémon to affect another one's Status and Stats temporarily. They are used to lower attack, defense, etc. and they are also used to Poison, Paralyze, Burn, and Freeze opponents in place. This guide will help you better understand how Status-based moves are role-played within PRPG. Status Moves also prevent opponent's from attacking, and restore lost HP.
STATUS MOVES: STAT-BASED
- Status Moves that affect Stats are ones like Tail Whip, Growl, Withdraw, etc. and are categorized into four sections: Lower, Sharply Lower, Raise, Sharply Raise.
- Lower Stat: Moves that lower stats will lower the designated stat by 3 points each time it's used.
- Sharply Lower Stat: These will lower the designated stat by 6 points each time it's used.
- Raise Stat: Moves that raise stats will increase the designated stat by 3 points each time it's used.
- Sharply Raise Stat: These will increase the designated stat by 6 points each time it's used.
- Note: These moves can only be used 5 times in a row, and for every turn they're not used the effects will vanish. (So if you used Growl then the opponent's next attack will decrease by 3 points, but then return to normal. If you use it five times and then stop, it will decrease it by 15 for 5 turns.)
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STATUS MOVES: STATUS PROBLEMS
- Status Problems include: Burned, Frozen, Paralyzed, Poisoned, Badly Poisoned, and Asleep.
- Burns: Status Moves that are capable of burning will burn if the role-player is capable of role-playing two execution lines with a move that can burn before the opponent performs a counter line. They will then receive 10 damage at the beginning of their turn until it either faints or is healed.
- Freeze: Status Moves that freeze will do so if the role-player is capable of role-playing two execution lines with a move that can freeze before the opponent performs a counter line. They will then be unable to attack until the ice melts, which requires 6 lines (in which the unfrozen Pokémon can attack and deal more damage). Moves that only freeze only require to hit the opponent.
- Paralysis: Status moves that may cause paralysis will do so when ONE execution line is role-played after the attack hits, and before the opponent does a counter line. They will then be unable to perform Physical Moves and will need to wait 3 turns before they can move again.
- Poison: Poisoning an opponent requires two execution lines to be role-played after the attack hits, and before the opponent does a counter line. They will then receive 10 points of damage each turn, and will continue to do damage after the battle until it is healed. If a move doesn't deal damage and only poisons, then only one execution line needs to be role-played.
- Bad Poison: To become badly poisoned the opponent will need to be poisoned by by Toxic and Poison Fang, as well as by Toxic Spikes (after toxic spikes is used twice). Instead of dealing 10 damage each turn, the opponent will be stricken down by 20 points of damage each turn.
- Sleep: A move that forces the opponent into a stat of hypnosis will require a single execution line to be performed, and the opponent will remain asleep for either 4 turns or until they are capable of role-playing 10 lines describing them waking up (dialogue such as "Wake up!" are counted, but only three times).
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