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Faulkner; Warrior; Joins Chapter 16
Topic Started: Jun 27 2007, 05:13 PM (721 Views)
Firefly
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Faulkner

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Class: Warrior
Level:6
Starting Chapter: 16

Base Stats
HP: 43
STR: 14
SKL: 18
SPD: 15
LCK: 9
DEF: 8
RES: 3
CON: 14
MOV: 6

Growth Rates
HP: 65%
STR: 30%
SKL: 55%
SPD: 40%
LCK: 35%
DEF: 15%
RES: 15%
Total: 255%

20/20 Averages (Warrior)
HP: 52.1
STR: 18.2
SKL: 25.7
SPD: 20.6
LCK: 13.9
DEF: 10.1
RES: 5.1
CON: 14
MOV: 6

Weapon Levels: C Axe, A Bow
Affinity:
Supports: Dodgeson
Starting Weapons: Killer Bow, Hand Axe

Backstory: Faulkner is a hunter and tracker from northern Cantabria, a sparsely populated place home to nomadic warrior bands which rely on strength and respect to choose their leaders. Faulkner was the second-in-command of a tribe led by a man named Volsung, a proud and courageous fighter. One day, on a hunt with Volsung and some other men, they came across a ruined temple on the northern coast. Volsung went to go explore inside and came out a completely different man. Volsung, at times raving and frothing at the mouth, now was violent, murderous, and paranoid. He began to lead his tribe to war against the surrounding tribes, for little or no reason. Furthermore, he no longer trusted Faulkner, and attempted to have him assassinated.

Faulkner survived the attempt, but knew he could no longer remain in northern Cantabria. With almost no knowledge of the outside world, he wandered south, and eventually wound up in the Umbrian capital, where his skill and strength impressed army officials. Faulkner had no intention of serving in any army; he merely hoped to find someone who could explain what had happened to Volsung and perhaps fix the ailment. He articulated this point to everyone they could, but the Umbrian officials did not understand and placed him in a militia unit charged with defense of the capital.

When Bryant's army arrived, his superiors instructed him to kill them, but Faulkner decided he would not attack without knowing the reason why. Although Bryant too knows little about what Faulkner is talking about when he explains about the temple and Volsung, Dodgeson has a glimmer of recognition and wondered if perhaps Faulkner had stumbled upon the location of the Fire Emblem. Quietly, he told Faulkner that if he would join their side, they would help him out, but he couldn't say anything about the temple or Volsung to anyone else in the party, especially Nathaniel (who Dodgeson had begun to lose trust in). Faulkner, overjoyed that finally someone would listen to him, was all too happy to join.

Personality: A bit backwards, he knows little of the goings-on of the world outside his small home range. The Umbrian capital itself is very confusing for him, and he is often bewildered at its size and scope. His main desire in life is to return home to northern Cantabria, and hopefully heal his friend Volsung, although the latter goal proves impossible. He is a skilled hunter and tracker and an excellent guide. As Dodgeson had him quietly join the team, Bryant and the other members of the squad don't know who he is at first and express confusion. Ultimately he tries to be helpful even to strangers who don't want his help.

After the events of the game, he remains near the temple and helps found a new city from its ruins, inviting the remains of his band to stay with him.
Edited by Elite Lord Sigma, Jun 21 2011, 09:33 PM.
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Blader8
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Hows that for a start?
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:lol:
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Elite Lord Sigma
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Blader8
Jul 12 2007, 06:44 PM
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Hows that for a start?

That's in the right direction of general appearance, but get rid of the spikes (because they're too obvious). Also, he needs more of a neck, along with better shading.
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Blader8
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Blindy's guys head
Binks clothes(I think)
and Dozla's spikes
Its a start, so I'll continue workin on it
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:lol:
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Blader8
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There he is without the spikes, and he's got different colors in case you have a preference
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:lol:
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Mario
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He has no neck. D:

The brown looks best and the spikes should stay. Just make them uber big.
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Blader8
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Mario
Jul 12 2007, 09:38 PM
He has no neck. D:

The brown looks best and the spikes should stay. Just make them uber big.

He has a neck, and who would you recomend for spikes?
All I can think of is Dozla, which is who I used
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:lol:
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Mario
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Blader8
Jul 13 2007, 02:40 AM
Mario
Jul 12 2007, 09:38 PM
He has no neck. D:

The brown looks best and the spikes should stay. Just make them uber big.

He has a neck, and who would you recomend for spikes?
All I can think of is Dozla, which is who I used

My bad. I was looking at the older versionwhen I said it had no neck. I'll custom him some spikes.
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Blader8
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OK thanks Mario B)
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Mario
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How is it?
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Blader8
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Mario
Jul 12 2007, 10:34 PM
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How is it?

that will work thanks again! B)
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Blader8
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this is for comparison, also which colors should he be?
Mario says Brown
I don't care
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Mario
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I say brown shirt and then make the shoulder greyish with a ahint that it's rusting.
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Blader8
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Mario
Jul 12 2007, 11:09 PM
I say brown shirt and then make the shoulder greyish with a ahint that it's rusting.

so basically
use the top rights armor, with the bottom left shirt
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:lol:
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Mario
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Yep except make the armor look like it's starting to rust.
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Blader8
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I don't really know how to make it lok like its rusting, but I recolored one darker
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:lol:
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Blader8
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um hello? :ph43r:
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Mario
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You make it look like it's rusting by customing the color and adding a touch of red in it.
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Blader8
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Mario
Jul 13 2007, 10:41 PM
You make it look like it's rusting by customing the color and adding a touch of red in it.

Oh. thanks :)
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Blader8
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I attempted the rust thing, it contains like 4 shades of reddish orange
I also recolored the inner shirt to be red
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:lol:
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