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| Tweet Topic Started: Mar 18 2011, 07:42 AM (120 Views) | |
| Capricorn | Mar 18 2011, 07:42 AM Post #1 |
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This thread is subject to changes and updates. Read The Feed to stay current! ![]() Headquarters: Adaline, Loth; Distis System Cause: To celebrate peace and act as the first line of defense against hostility from unknown entities, as well as from within. The Allied Civics were initially a militia force, incorporating every sentient race in the space age in the hopes of forming a bond of peace as strong as family. In the beginning, they were peace-makers. They were volunteers and quiet guardians, non-violent and non-threatening. When the war in Sinth System erupted, between the Quetsuba and Aspas, diplomacy failed miserably. Some of the universe began to directly blame the Allied Civics for not doing a proper job. Things began to change, based on what the people wanted. Even now, though, the universe is home to all dynamics of minds and personalities. Struggling to appease the public all at once, the Allied Civics began falling to pieces under pressure. The induction of the Aspas into the faction was controversial, but refusal went against their basic foundations and beliefs. Almost as soon as the first recruits gained rank did the galaxies witness more change. As far as they could judge, it was for the better. The Aspas began restructuring the organization from the inside until one in particular rose to call herself Commander General, the highest rank. Since then, the Allied Civics have turned towards its modern image of military power and discipline, acting less as general guardians and more of an intergalactic police force. Also, since the first Aspan Commander General, there has always been a dynasty of her lineage to replace the former. Uniforms - It is most common to see a member of this faction in military spec Exoskeletons. There is usually a camouflage design painted over the entirety of them, colors depending on where they are located (in space or on stations, they are black). All AC soldiers are issued a badge they must wear for immediate identification, resembling the faction's symbol in titanium with the soldier's rank, first initial, and last name carved inside. The Soldiers -
Edited by Capricorn, May 18 2011, 07:51 PM.
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| Capricorn | Mar 18 2011, 07:42 AM Post #2 |
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![]() President(s): Open Position Representative(s): Open Position Headquarters: Tchyk, Oridus; Zeda System Cause: To ensure fair and equal treatment within the interstellar work force. Rules: Unspoken Rules: Unspoken rules have no pre-ordained consequences. Edited by Capricorn, Mar 29 2011, 07:12 AM.
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| Capricorn | Mar 18 2011, 07:43 AM Post #3 |
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![]() Leader: Open Position Representative(s): Open Position Headquarters: Lyris, Ero Sata; The Ergious System Cause: To work towards advancements in science, aid in the regulation of technology, and promote intellectual growth. Rules: Unspoken Rules: Unspoken rules have no pre-ordained consequences. Edited by Capricorn, Apr 10 2011, 12:54 PM.
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| Capricorn | Mar 18 2011, 07:43 AM Post #4 |
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![]() Lord: Open Position Grand Minister(s): Open Position Headquarters: Paradise Station, St. Peter's Gates Cause: To offer spiritual guidance, interpret the will of the cosmos, and raise awareness of an existing, tangible Heaven which technology has allowed us to reach. Rules: Unspoken Rules: Unspoken rules have no pre-ordained consequences. Edited by Capricorn, Mar 29 2011, 07:11 AM.
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| Capricorn | Mar 18 2011, 07:43 AM Post #5 |
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![]() King: Taken. Unnamed character. Advisor(s): Open position Headquarters: Midas Station, Dead Space Cause: To pillage and burn! No, but seriously, this ain't yo mama's pirates. If it can be sold for a good price, or even if you just want to steal it for yourself, piracy is one of the oldest professions. It's not just matters of the physical realm either. In the forty-eighth century, information has one of the most profitable turn-around rates. Rules:
Unspoken Rules: Unspoken rules have no pre-ordained consequences.
Edited by Capricorn, Apr 10 2011, 12:36 PM.
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3:16 AM Jul 11