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| DGC: Drifting With the Winds | |
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| Topic Started: Apr 6 2013, 02:51 AM (5,750 Views) | |
| The Four Winds | May 9 2013, 12:04 AM Post #226 |
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Friend you can count on.
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"Whoah! OK I'm up!" Sean headed to the edge of the pool, trying to avoid Flinty along the way. |
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| Dragoknighte | May 9 2013, 01:01 AM Post #227 |
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Flinty made this task rather difficult by throwing another orange ball at Sean as he ran. You Health: 85/230 Energy: 106/190 Flinty Stone Health: 389/500 Energy: 42/50 |
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| The Four Winds | May 9 2013, 04:11 AM Post #228 |
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Friend you can count on.
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Sean decided to do a slide as if stealing a base in baseball in order to dodge the thing. 'Ok, don't hit orange ball when thrown....... Man I wished that would have worked....' |
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| Dragoknighte | May 9 2013, 11:07 PM Post #229 |
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Sean slid, but kept moving past what he would expect and fell over. Flinty moved a couple step forwards for better accuracy. You Health: 85/230 Energy: 101/190 Flinty Stone Health: 389/500 Energy: 37/50 |
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| The Four Winds | May 9 2013, 11:09 PM Post #230 |
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Friend you can count on.
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Sean got up and smiled, putting his hands up and curled his fingers in a taunting manner and then ran to the edge of the pool. |
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| Dragoknighte | May 9 2013, 11:15 PM Post #231 |
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Nah. Flinty just opted to throw another orange ball where Sean was running. You Health: 85/230 Energy: 97/190 Flinty Stone Health: 389/500 Energy: 29/50 |
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| The Four Winds | May 10 2013, 12:47 AM Post #232 |
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Friend you can count on.
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Sean jumped to the side to avoid the flying ball. It reminded him a lot of dodge ball wall. Mainly like a firing squad, accept in the grades of 3+. |
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| Dragoknighte | May 10 2013, 10:59 PM Post #233 |
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Dodge successful. Flinty, tired of not getting results, transforms into flying snake mode again. He begins flying towards Sean much faster than before. What do? You Health: 85/230 Energy: 93/190 Flinty Stone Health: 389/500 Energy: 25/50 |
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| The Four Winds | May 10 2013, 11:19 PM Post #234 |
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Friend you can count on.
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Sean first looked to see if he could swan dive into the pool, or even get to it in the small amount of time he had. That was option one. The second option was less likely to work and probably would end very badly. The other plan was to jump up onto the top portion of Flinty's stone mouth/nose and use that to jump over the spinning blades, where he would try a flip kick onto the tail behind and if extremely lucky, the orb at the end of it. 'Must be having deja vu. It's almost as if I have been in this situation before.' |
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| Dragoknighte | May 10 2013, 11:41 PM Post #235 |
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Alright, now Sean was underwater. Flinty couldn't get him and vis versa. You Health: 85/230 Energy: 88/190 Flinty Stone Health: 389/500 Energy: 21/50 |
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| The Four Winds | May 10 2013, 11:44 PM Post #236 |
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Friend you can count on.
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Sean got to the edge of the pool and tried to splash Flinty. |
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| Dragoknighte | May 11 2013, 03:58 PM Post #237 |
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Sean splashed Flinty as he passed overhead. And now he was a bit wet. |
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| The Four Winds | May 11 2013, 06:04 PM Post #238 |
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Friend you can count on.
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Player's Sean used SPLASH....... That felt pretty good.' Sean then climbed out of the pool after Flinty passed overhead. |
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| Dragoknighte | May 11 2013, 06:15 PM Post #239 |
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The flying-snake-statue was turning around and Sean had his back to it. Yeah. You Health: 85/230 Energy: 83/190 Flinty Stone Health: 389/500 Energy: 16/50 |
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| The Four Winds | May 11 2013, 07:23 PM Post #240 |
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Friend you can count on.
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Sean turned to face Flinty. He would have to wait a moment before putting his semi-ok plan into action. The plan, wait until Flinty is close enough then do a flip kick onto his nose, hopefully causing him to hit the edge of the pool. '.......I really need to get better with planning.......' Edited by The Four Winds, May 11 2013, 07:24 PM.
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