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| DGC: Drifting With the Winds | |
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| Topic Started: Apr 6 2013, 02:51 AM (5,747 Views) | |
| Dragoknighte | May 14 2013, 10:05 PM Post #271 |
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It's on the ground bro. It's like the size of a beach ball. That's not going to hit anything effectively. |
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| The Four Winds | May 15 2013, 03:38 AM Post #272 |
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Friend you can count on.
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Sean decided to be primitive and try to pick it up. If that failed, he would lift it up and smash it against the ground. |
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| Dragoknighte | May 15 2013, 10:19 PM Post #273 |
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Sean picked up the orb, along with the rest of the tail. What now? |
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| The Four Winds | May 15 2013, 11:29 PM Post #274 |
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Friend you can count on.
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Pull it and see if it comes off. If not, then smash the thing repeatedly on the ground. If yes, then awesome. |
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| Dragoknighte | May 16 2013, 01:22 AM Post #275 |
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Nope. RARGH! SEAN SMASH! Flinty convulsed as the orb was smashed again and again until it fell limp, twitching occasionally. You Health: 82/230 Energy: 32/190 Flinty Stone Health: 5/500 Energy: 0/50 |
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| The Four Winds | May 16 2013, 05:37 PM Post #276 |
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Friend you can count on.
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Sean decided to give it a final tug to see if it would come off before dropping it onto the ground. He then looked around for any kind of way out or at least to somewhere else. |
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| Dragoknighte | May 16 2013, 10:28 PM Post #277 |
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Nope still stuck on, and there wasn't any obvious exits Sean could spot from where he was. |
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| The Four Winds | May 16 2013, 10:29 PM Post #278 |
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Friend you can count on.
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Sean dropped the ball onto the ground and then did a power stomp onto it. Afterwards he would take a nap, he was very tired right now. |
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| Dragoknighte | May 16 2013, 10:32 PM Post #279 |
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Well, he was probably dead. Or something, but never mind that, nap time. (fight's over, but I'll need some time to accurately determine stat gains and what not) |
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| Dragoknighte | May 17 2013, 10:21 PM Post #280 |
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Level Up! New Stats! Health: 300/300 Energy: 290/290 Attack: 7 Defense: 11 Speed: 9 Special Move Updated! Berserk: -During moments of intense emotion/adrenaline, the user will enter this state automatically until the emotions subside. (in cases of activating through adrenaline, the state will end once the user rests a bit and regains at least some energy) Special Move Upgraded! Pressure Point Punch->Eagle Eye: -In addition to being able to spot weakpoints, now the user can spot prime escape routes, attack telegraphs, and a whole assortment of useful things. However to reap the benefits of this technique, the user must concentrate on actually finding something, which will expend some energy. Special Move Gained! Steady Aim: -The user throws a small projectile with great accuracy, able to strike precisely at targets up to 50 feet away. |
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| Dragoknighte | May 22 2013, 12:14 AM Post #281 |
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Current Character Sheet Round 5The creepy face awakened, its eyes glowing a sickly red. It begins a terrible mocking laugh at Sean. It was really unsettling. |
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| The Four Winds | May 22 2013, 04:09 AM Post #282 |
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Friend you can count on.
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Sean jumped back a bit and looked at the face. "Ummm.... Hi?" |
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| Dragoknighte | May 23 2013, 02:44 AM Post #283 |
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It just wouldn't stop laughing. The red lights did not move, but Sean could just tell it was looking right. At. Him. |
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| The Four Winds | May 23 2013, 05:46 PM Post #284 |
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Friend you can count on.
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Sean wandered toward it, using his eagle eye ability to find cracks in the face, and any kind of strong rod or materials that could be used as a weapon. |
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| Dragoknighte | May 23 2013, 10:22 PM Post #285 |
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When Sean approaches the face, it's eyes double in brightness, its ugly maw opening wide. Suddenly, there was a great suction, pulling Sean into its dark depths. |
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8:01 AM Jul 11