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Back by popular demand... of one person, I bring you the most chaotic of QQ's! Fittingly named Anarchy, for a third run. For those who don't know and care enough to take a gander, Anarchy is very simple. Make a character. Any character, whether real or fictional, original or established, and stick them in a scenario. You could play as Lady Gaga battling orcs on the moon, with Han Solo at your side spewing one-liners and the flying spaghetti monster hitting them with beer. You could be Arnold Schwarzenegger trying to figure out a particularly difficult riddle while Waldo complains that the solution is really too damn easy to find. And once you achieved the goal, you and your party get transported to the next array of lunacy. EVERYTHING is possible, and I do mean that quite literally.
So for all interested, I've provided a character sheet below:
Da Sheet, yo
Code:
[b]Name[/b]: Insert your own joke about this being an obvious one. And yes, that joke CAN be your character's actual name.
[b]Age[/b]: Repeat the above for this category.
[b]Sex[/b]: This time make it a sexual joke because the word 'sex' was involved.
[b]Appearance[/b]: Describe how your character looks with the majesty of the written language. No Images please.
[b]Personality[/b]: Detail what makes your character tick, their sense of morality, what they FEEL. EMOTIONS.
[b]History[/b]: Everyone starts somewhere... so tell me where you're character started out. No need for war and peace, a paragraph or two will do, though more is welcome.
[b]Talents:[/b] Anarchy works on a Talent/Drawback system. Detail 4 things your character excels at.
[b]Drawbacks:[/b] Put in 4 things your character just sucks at, be it personality flaws, physical weaknesses, looking like the love child of a monkey and an orc...
Yo dawg herd u liek spoilers
I've already got an idea for what Tien's going to cosplay as next...
Sex: Male. So will be considered competition and hated, or will be considered a perv and hated.
Appearance: A very furry head, with a lot of thick, black hair on it that is a mess most of the time, very fluffy, and strait as an arrow when wet. He stands at about six foot tall with a skinny complexion and white, kind of like the milk jug white as to not be seen as albino, and can get a bit of color from tanning/baking in the sun. Has two grey eyes that seem to make people believe he is blind to start with and his pupils looking around and having no walking cane seem to not matter at first. For the actual clothes beyond the boney hands and soft jaw, a long sleeve shirt with dark blue and green coloring in a wolf patter across the front. On the back are two spots tat seem to have lines down them where the Velcro is. For the pants, he wears nice, comfy work pants, not jeans and a lot more comfy, with a nice grey tint to them as if colored in by a pencil. Wears white socks with black stitched in check-marks in them to make sure they are his and black shoes that are a combination of dress shoes and comfortable walking shoes. Other than that are the two grey horns coming out of the frontal portion of the top of his head in a stereo-type devil aspect, a black halo above his head, a belt of which is a white devil's tail, turns out it actually is his tail, and a pair of very light grey demon wings, main reason for the Velcro on his shirt. Last would be the nice hat that looks as if it belonged to a mobster during the roaring twenties rests on his head to cover the horns and halo.
Personality: Somewhat open to new people and generally not so loud. Mainly will talk about somewhat serious subjects and joke around with people he knows but likes to talk about what people like and others in general. Habitability tends to keep tabs of people in his sight due to not liking being watched without at least knowing where the person or thing is. After trusting someone and being betrayed by them, he will be fairly pissed at them depending on the size of it and also when people threaten his friends.
History: Everyone starts somewhere... so tell me where you're character started out. No need for war and peace, a paragraph or two will do, though more is welcome.
Steven started out in heaven and hell, being switched between the two in the earlier years of his life. His mother was an angel who showed him all the glories of heaven and taught him how to be a virtuous person while his father showed him the horrific sights of hell and how to be the most horrid person possible. Due to him switching between the two places almost weekly, it resulted in him becoming fairly used to violence and peace and how to deal with them in kind. In heaven he learned to accept people as they came and try not to be too judge mental of first sights and also basic education through highschool. Meanwhile in hell, it was a rigourous test of strength mentally and physically due to being a target from having angel like attributes and also being a half angel. It was there he learned the limits of his body and his attributal abilities, saving his ass a few times, especially from zombies hordes which he has had to fight when his dad locked him out of the safety cell.
After a while it became boring and he actually found out that during the time he is transferred from heaven to hell, he can escape to the earth world. Fortunately due to his life in heaven, he wasn't too far off in language or customs and integrated himself into society, working as a waiter for a denny's down the street from where he worked. So far he hasn't had any instances where people have seen his halo and any other unhuman features, accept for a select few, including the bum across the street that no-one believes. Totally nice guy, but just can't commit to anything, poor Joe. Anyways, Steven has lived like this for the past five years, simply and silently as the world goes on around him, and so far haven't been found by his parents.
Talents:
- fire affinity; Fi-Fi is always fun You can't burn him, he heals from fire, can use it and all colors of the rainbow, is extremely able to withstand heat and hot things.
- Holy affinity; HE IS HALF ANGEL He can use healing magic and light magic, high resistance to the undead.
- Angel/demon body; Extremely durable and also fairly light, allowing him to fly with his wings, survive what could be considered deadly falls and blows, and extremely fast .
- Harbringer; Usually doesn't have bad or good luck, but major events happen soon after he wanders by usually not including him, but on some occasions does if he sticks around long enough.
Drawbacks:
- Flip of the coin; Can either be a harbringer of good or bad things. Can be in extreme cases or meager cases like finding or losing a penny.
- Very noticable; One of the drawbacks to having a tail, wings, horns, and a halo is that you stick out like a sckyscraper in a wheat field.
- Being wet makes it hard to use his fire affinity.
- Attachment to hat and shirt; Especially his shirt, and will do almost anything to avoid parting with it or having to damage them.
Age old enough to remember the generation that didn't suck. Refuses to specify which generation that was though.
Sex: a man. A manly man. He likes booze and lawn gnomes like all real men.
Appearance: Middle Ages and tanned. Has a short grey beard and generally looks scruffy. You won't know what colour his eye are because he never takes off his aviator sunglasses. Just to be sure of that he also keeps spare pairs on his person at all times.
Wears khakis and a singlet with an unbuttoned Hawaiian shot over the top of it. attached to his shoulder is a stuffed parrot called Rupert who he has interesting conversations with sometimes.
Personality: Henderson is just a little bit nuts. Not the kind of nuts that gets you locked up in an asylum. More the kind that makes you decide to live alone in a shack with a shotgun and blame stuff on the government. As a result of this he is reckless and doesn't get along well with people.
Henderson doesn't discriminate with his wrath. His actions tend to get those around him killed and he won't discriminate between NPCs or PCs when threatened. He doesn't feel guilty about gunning down a person who offers even a minor threat to him.
History:
Spoiler: click to toggle
Henderson's life had been exceptional yet relatively ordinary for the most part. Without much direction he picked up job after job in hundreds of different professions and hundreds of different fields. He was good at most of them but was fired from all of them for misconduct.
Eventually he retired after a complicated legal case against a major corporation where he lied his ass off well enough to get over one million dollars off them in a settlement. He proceeded to burn through the entire sum in a single lottery and won which doubled his money. After that he bought a house and settled down.
With his fortune he invested a lot of time and money in collecting lawn gnomes. He had an impressive collection but one day he got high, gave them away at a charity auction and forgot about it. After he came to in his front yard and realized that his gnome collection was missing he went hunting for them, that led him to what was really interesting.
In his search, Henderson accidentally uncovered a cult and a massive conspiracy and after making the wrong assumption that they were the ones who took his gnomes he put and end to the cult virtually single handed.
In the process of uncovering the truth about his gnomes, Henderson burned down a church full of cultists after locking them inside, killed a shoggoth with a shotgun before pissing on its corpse, stole a military helicopter before dropping it on the cult's hideout which accidentally started a gang war between two rival cults, smoked a joint rolled up in a page of the necronomicon, drove a tanker truck with C4 strapped to it into a church and blew it up and finally; killed the Elder God Hastur by blowing him the hell up with enough explosives to make Michael Bay blush.
Talents: - Destiny's Child - fate seems to conspire around making sure that all the misfortune which should rightfully fall on henderson is passed onto someone nearby instead and let him walk away unscathed. - 1034 Professions - Henderson has had over one thousand different jobs and has picked up skills from them all. From helicopter pilot, to surgeon, to theoretical physicist, to garbageman, to south korean pop idol, to racing dog trainer, to olympic figure skater, to portugese translator. Basically, he has done pretty much everything. - Army Training - Henderson was in the war. Which war you ask? THE war. As such he has substantial military training and experience. - Immunity to Sanity/Mind Damage - once you have smoked a joint made of a page of the necronomicon, shot a shoggoth in the head and pissed on the corpse and killed an elder god by blowing it up, there really isn't much that can mess with you anymore.
Drawbacks: - Just a man - despite his luck, skills and accomplishments, Henderson is merely a human man. - Recklessness - Henderson tends not to think much about the consequences of his actions. Though that is because someone other than himself is usually the one who has to pay for them. - Gnome Obsession - If you give even an inkling to the whereabouts of henderson's missing gnomes, he will follow that lead. Should he find a garden gnome, he is willing to abandon a party and let them all die just to make sure he can hold onto it. - Antisocial - Henderson does not get along well with people. He has a tendency to blather nonsense at times and speaks in a thick scottish accent that arbitrarily comes and goes in various stages of drunkenness.
Appearance: A plastic purple toy conch shell with a speaker over the opening and a string attached to a plastic ring next to the speaker. The ring can be pulled back, but will retract back into place.
Personality:The Magic Conch treats those that respect it in kind, giving top notch advice to any question. However, she is vengeful. Naysayers who deride the wisdom of the conch will be denied help of any kind and will even deny particularly bad offenders with mockery.
History: Appeared in Club Spongebob (2002), an episode of Spongebob Squarepants, where Spongebob, Patrick and a Kelp Forest Ranger would consult it for advice.
Talents: Good Advice: Always seems to know what the best course of action is. Omniscience Reverence: Is generally treated with respect by those who know its power
Drawbacks: Useless-ass psychic powers: It's advice may not lead to what the user wants Inanimate: Cannot take action under its own power Can only answer questions asked of it. Pulling its string without asking a question will lead to an inane response
Appearance: Yusuke has brown eyes and dark hair. His lean body is fit for brawling and he has a few random scars along his limbs. Most people in his home town are too scared to admit it from the rumors around him, but he's a handsome young man.
Personality: Yusuke is tough, eccentric, and rebellious. He has a joking side, but he's not afraid to get serious when his friends or family are in danger. He has a big heart he tends to hide usually, and does so by acting tough or making sarcastic remarks. He dislikes authority but if you gain his respect then he'll show it. He's fiercely loyal to those whom he loves.
History: Yusuke grew up with his single mother who conceived him when she was 14. Despite her tendency to drink and party, she loves Yusuke deeply. Yusuke grew up with a mischievous and stereotypical street thug attitude, and only his long time friend/girlfriend Keiko really keeps him in line. Despite his street fights and overall silliness, he's blamed for way more than he actually causes. It isn't until one day when a young kid was about to be hit by a car that Yusuke redeemed himself by saving the kid's life, sacrificing his own. This led to the Spirit World signing him up as a super powered Spirit Detective, and since then he's fought Demons, Human Psychics, and has occasionally been slapped by Keiko. Currently he is on leave from his job as a detective for some fun...
Talents:
Spoiler: click to toggle
Skills/Traits: 1 - Spirit Gun 2 - Super Strength/Endurance 3 - Super Speed 4 - Heroic Willpower
Drawbacks:
Spoiler: click to toggle
Skills/Traits: 1 - Immaturity 2 - Hate for Authority 3 - Lack of tact 4 - Roving gaze (to women)
So generally I keep this thing here to 4 people... but because this filled up so fucking fast and some of the older players might want in (Lookin' at you Trent), I'm gonna say fuck it and put the player cap at 6. In the very worst case scenario, I'll split you guys up into 2 groups.
Frog, you're approved. I have to admit I'm looking forward to seeing that guy in action, he seems like the perfect candidate for the kind of hi-jinks that are going to ensue. And hi-jinks shall ensue.
Right, question about that spirit gun Ben. 4 shot limit means that the drawback is that it has to reload after 4? Because I would have asked you to nerf it anyway if that's the case. You're gonna need a different drawback yo.
Appearance: That guy with the glasses. He has a goatee and wears a black cap and jacket along with a white t-shirt and a burgundy colored tie that is partially untied.
Personality: He remembers it so you don't have to. Doug Walker forced to the Critic to review nostalgic shows and pinpoint all the flaws they actually had. Doing this lead to the Critic destroying all his fond memories of childhood and now he's just bitter with the world. He is highly energetic and prone to overly acting on his emotions and ideas. Some even question his mental health after viewing so many movies. He has started to change in recent years to be a little more compassionate.
History: His day job is to review nostalgic movies, but adventure has found its way into the lives of him and his associates. He likes being alone, but during these times he becomes highly inspired and is a natural leader. He once took over the Republic of Molossia and named himself President of Kickassia. There he became a dictator and fashioned himself into a M. Bison like persona. However, internal conflict tore apart the country. Time passes, and he once again gathers the crew. This time he had found a treasure map for a magical gauntlet. To help inspire the men, he had everyone dress up as random characters and roleplay. Here he was Link and together they managed to save the world when Ma-Ti from Captain Planet sacrificed himself
This started to change the critic, and dreams were calling him someplace. Innexplainable events started to surround him, and he learned Ma-Ti is alive in the universe. Teleporting everyone to him, he flew everyone into space to figure out what was going on. Along the way, the ended up fighting General Zod and the vengeful forces of Terl. In the end, Nostalgia Critic found the source of all the chaos, the Plot Hole. To save the day, he threw himself in and found himself in Anarchy.
Talents: He has a pistol, and a copy mastersword. M. Bison costume allow him to shoot lightning from his hands I love the Power Glove: For 1 minute he can increase his reflexes and strength. The glove can deflect bullets like wonder woman and send people flying when punched. The plot hole: If killed, roll a four sided die. On a result of one, this character becomes General Zod. If it is two through three, this character becomes Donnie Dupre. A four will kill him.
Drawbacks: Just a man Hard to sway once he's made a decision Loner Prone to insane outbursts
The problem I have with your drawbacks and talents is just with the last one in both lists. Essentially, the Nostalgia critic either becomes Uber powerful as Zod, or he becomes Donnie Dupre, but either way, it leaves him essentially immortal. Which contradicts the mortal drawback. I don't mind hm having a 50% chance of becoming Zod as a talent, but other 50% needs to be dead, and he needs to have a different drawback.
Sean
Sean, your angel/demon guy needs 2 drawbacks replaced. Lack of shock is really not much of a drawback when you get right down to it. It can lead to some awkward social situations, but other than providing mild embarrassment it shouldn't really harm him in any way. If anything, it could be misconstrued as a good thing. If you don't get shocked, you can act quicker right?
Considering your guy can fly, I don't think swimming is really much of a drawback. Splashing him with water turning off his fire powers I'll grant you, but unless I specifically craft a scenario wherein you can't fly and are forced to swim, I don't see not swimming well coming into play.
Other than that, I'm gonna need you to explain what his being a harbinger means. Is it that he has a sense for when great things are going to happen, or that his presence brings them about? It could be an interesting mechanic for me to use if it's the latter... much like Carlos' conch of advice.
Carlos
Approved... I'll let the 3 talent/drawback thing slide. Since you are essentially an inanimate object, you might find it a bit boring if someone doesn't interact with you, but I'll try to make NPC's interact with you if the PC's don't regularly.