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Topic Started: Jul 4 2006, 06:27 AM (200 Views)
Dagonet of Rus
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Retired Knight of the Round Table

www.evernight.com

The idea: Faith war (3 religions) Players build kingdoms on acreage, hire/train troops thieve, war, cast spells on other ppls kingdoms. Groups of kingdoms form guilds, guilds war and level each other.


My faith = Barnabas
Guilds = Isle of the Mastabas & Fervent (Valid & Guilds)


Turns come hourly, which can be saved (up to a limit) or be used.

To attack (in various forms) train troops, make more money, cast spells, perform 'scum' (scout/theiving) action, construct buildings etc etc.

Can take between 20 minutes and 24hrs a day to play. Depending on how obsessive u r, how many kingdoms u have, etc etc.

I've been playing it 8 yrs off and on - generally gd community, game might seem boring to some, but hey..

pointers if anybody decides to join up..

Turmoil is a gd place to start - you can build up to 8 kingdoms there so gd place to practice.



build rate (the amount of buildings you can build per turn) is equivalent to

:::

5% of your total land in quarries(top right building) = 1 extra bpt(buildings per turn) jump..

so you have 500 acres, a default bpt of 4, build 25 quarries and you'll have a bpt of 6, another 25 and a bpt of 8 (+2 bpt till 18 then 1 point increases after that)

18 bpt is a good average.

1000-1300 guildhalls is rly the most you're ever likely to want (top left building (guildhalls/markets w/e - depending on race)


to increase land (up until about 7000 acres then war is normally preferrable) tithing (offer page) money will gve you land, fill your land with buildings whilst making cash (downsize/fire troops b4 building, retrain after building) then tithe/offer, save 20 turns to hire troops - rinse and repeat troops not rly required b4 4k acres. (normally)

barracks train troops - over the course of the game.. quarries and barracks are the two most important building types.

more if u wanna ask..
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Argetlam

Alot like ogame no?
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Dagonet of Rus
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Retired Knight of the Round Table
it's a similar format, being browser and turned based, yes.

Major differences being:

Nobody can defend against all manner of attacks - whereas in ogame - if you're richer - you're richer.

The player base at evernight is much smaller, tho no less vitriolic ;-) So instead of competing against thousands of randoms who may attack at any point - strategy may be applied reasonably.

The player base is quite tight - "downhits" are complained about alot more than they actually happen - yet they are - when they do happen - dealt with quite harshly by the community.

For instance. Last night in one of the games - two guilds finished a war vs together, got peace. Because of the way the game works - it's very hard to finish a war with anywhere near the military strength you should have at that level. - so normally there is an understanding that *at the absolute very least (and this wil often be punished too, a day is nothing rly) a day is given between peace being declared and any other guild taking war to either of the guilds that just finished a war - last night a guild hit two guilds that had just finished warring with eachother a couple of hours previous. It was bigger in numbers and "net worth" than both of them combined - plus it took them at a disadvantage. This was dealth with by: Almost every guild in the game declared or was planning on declaring war on the offending guild a short time later.

Might seem unreasonable to some - but remember ogame where how well you did was more randomly dependent on who ecided to attack you than anything else.

The biggest you'll see a kingdom is about 300000 acres - and thats if the "age" is a whitewash- and very very rare. few kingdoms every broach 100000 acres - and with a well coordinated war a 20000 acre kingdom can be turned into a 100000 acres kingdom in a couple of nights. (in the "guilds" version of the game (not the only one with guilds in) things tho take a lot longer on avg - slower turn rate.)

It's not a videogame, but personally i get as much err.. excitement.. from outwitting out building and outwarring opponents as i do from.. blowing up their airports with missile strikes ;-)
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Dagonet of Rus
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Retired Knight of the Round Table
the game is both complex and simple - it can be played simply - but there is - unlike (imo) ogame - an almost unreachable level of perfection that can potentially be achieved. Tho ofc there are the fortunes of war.
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