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| Sillent Hunter III | |
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| Tweet Topic Started: Feb 12 2007, 12:13 AM (481 Views) | |
| Dinadan of Logris | Feb 12 2007, 12:13 AM Post #1 |
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Master of Spam
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I've found my CD, so we can try an online game whenever you want, Spiff I've only played 1 full game so far, with Maedhros, many months ago. Players are always on the U-Boots' side, you can't play the destroyers, so we'll be teamed up. The battles take long, there is a convoy, you have to catch up with it and sink tonnage. Difficulty depends on the year and the escort size you set, and you can also disable the officers' help, so that you have to compute torpedo bearings etc. In that game, I torpedoed and sank the huge ocean liner in the middle of the convoy, then surfaced to use deck guns only to find out that merchant ships are armed with bigger guns Maedhros knew that, and destroyed their deck guns from a range Mine is installed in German. |
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| Tristan of Nicaea | Feb 12 2007, 08:18 PM Post #2 |
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Retired Knight
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Started my first campaign yesterday. My first mission was to go patrol an area. Took me 2 hours to get there and come back (well, couldnt really come back as i was out of fuel). Didn't meet a single enemy Quite relax game ![]() Is it worth micromanaging your crew so they don't get tired and are more efficient or the comp deals well with them? |
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| Dinadan of Logris | Feb 12 2007, 09:35 PM Post #3 |
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Master of Spam
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I too made that very mistake first, because I played 688(i) hunter/killer a few years ago... In that game, the campaign had a story and missions with objectives. So, just like you, I went out, idled for a bit, then returned. Then came the surprise: my second mission was the same thing :lol: SH3 is a simulation of WW2 without any special mission objectives. Your target is to hunt down and sink hostile ships, without getting sunk, quite simply. Your mission is indefinite: they only instruct you to "patrol an area". They do mean you should patrol it - for days! Navigate your ship out of port, plot a course to the target area, then set 1024x time. Your "patrol" lasts as long as you have fuel and ammunition left. Curiously, you don't need to be able to return to the home port, if you don't care about realism, but still, you shouldn't waste fuel for high cruise speeds. 5-10 knots is what merchant ships use, that's OK for the submarine for long distances. You'll meet single merchant ships in the first few missions, later they will form convoys. More enemies come to the map as new countries join the war. (You're not to sink neutrals, including U.S. ships, until war is declared.) The target area always has a merchant shipping line in it. If you patrol it (you can automatically set a typical zigzag patrol pattern), you are likely to find ships to sink. Sooner or later (perhaps not in the 1st few missions), you will receive radio messages about ships or convoys spotted by recon aircraft, with bearing and speed info. They are en route to ports of course - that's when you want to use high speeds. You might want to try to intercept them at night, dusk or dawn later on, but in the first year, they won't be well-escorted, and daylight is often safe enough. If you get a chance to sink something big, do it - but don't waste torpedoes on small coastal craft. You aren't exactly suposed to attack warships either, rather evade them, as they too are a waste of a good torpedo. Many ships have vulnerable points, where a single torpedo will sink them, but some can also absorb 4 torpedoes (not to mention missing torpedoes and impacts without an explosion :P). If they can't shoot back, the deck gun is a good way to deal with them, especially after a torpedo hit. I also use the big AA flak gun against small ships and even the small AA will be able to sink torpedo boats, which you'd often miss with the deck gun anyway. Spare as much ammo as you can, there are way more ships on the map than torpedoes in your storage. Sinking tonnage earns you honour and promotion+decoration possibilities for your crew members. You can use the honour points to recruit more experienced crewmen and officers, and to equip your Boot better. Crew members with medals and experiance perform better/tire slower. Each mission will take a month or so for refitting your ship afterwards, and that's how time advances. The Germans will conquer the continent and develop new Boots - you'll be able to "purchase" the next type soon from the collected honour points, and buy new equipment: guns, egines, hydrophones etc. You can also phone HQ to relocate you to a different home port as new cities become available with the invasion of France etc. You too will get decorated and promoted, depending on how much merchant tonnage you sink and on the number of destroyers destroyed and aviators downed. For a while, I had a lower basic rank than some of the officers under my command, as the first thing I did was to get good officers - of course, being CO is what matters. I do micromanage stations, but not all the time. It's a good idea if you have priorities or there are specialists in your crew you want to save for later combat. For example, you might want to relocate well-rested and experienced torpedo specialists to the torpedo rooms that have empty tubes, as that greatly decreases loading times. You put the well-rested specialists where you need them most, obviously. The A.I. might not quite do what you want. Also, repairs must be ordered manually. You'll find out as soon as you've met your first few destroyers :lol: |
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| Dagonet of Rus | Feb 12 2007, 10:01 PM Post #4 |
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Retired Knight of the Round Table
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sounds gd
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| Dinadan of Logris | Feb 15 2007, 07:33 PM Post #5 |
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Master of Spam
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Got it? Sequel on the way. |
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| Tristan of Nicaea | Feb 16 2007, 03:54 PM Post #6 |
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Retired Knight
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I am having lot of fun with SH3 When you play campaign mode with full realism (ship positions are not updated on the map, you have to do it yourself) there are 2 big steps involved. 1) Interception: As Din said, usually you get a radio message about the position and velocity of a target at a specific time. So on the map you need to figure out where, when and if you can intercept it. 2 days ago I got lucky I was able to find 2 cargos, but yesterday after 4 hours of going around all I could find was a convoy of 5 battleships Didnt engage as I had a very slow rusty little uboat. I reported it though, andthey thanked me for reporting ![]() 2) Engaging: this is the skirmish part of the game, more action oriented. You must be intercepting at the right angle (if you successfuly completed part 1, or if you are playing MP/single missions you are already in a good engaging position. Listen to your sonorman carefully, wait for the ideal time before putting your periscope up, then use it to measure the distance, angle and speed of the target, shoot and disappear as quickly as possible, which I often fail
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| stoicblitzer | Feb 16 2007, 03:59 PM Post #7 |
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Retired Knight
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sounds like it could be fun. i've never done a submarine sim before. i might wait for SH4 if you guys plan on getting that. |
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| Dinadan of Logris | Feb 16 2007, 06:03 PM Post #8 |
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Master of Spam
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This is a game of patience... much patience, is that something for you? If SH4 has a more interesting campaign (with "real" missions, nut simply patrol), I'll buy it. Provided they sell it here, naturally.
Do you actually measure angle on bow, or just make a guess? |
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| Tristan of Nicaea | Feb 16 2007, 06:24 PM Post #9 |
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Retired Knight
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Yea you have to guess it if you are playing in "no god's eye" realism mode. Otherwise you can measure it from the map using the protractor. AoB represents the bearing of your uboat seen from the target ship. BTW sometimes the sonarman doesnt seem to do his job well. Once in a while it is a good idea to listen to the sonar yourself. You might be able to hear the engine sounds he can't . Who engaged those deaf sonarmen Usually if he tells me he lost sound contact,I double check myself and if I can hear it I tell him he lost his job as well
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| Tristan of Nicaea | Feb 16 2007, 06:44 PM Post #10 |
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Retired Knight
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ps : i meant the hydrophone not sonar. My old little rusty uboat doesnt have a sonar yet
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| Dinadan of Logris | Feb 16 2007, 09:31 PM Post #11 |
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Master of Spam
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![]() B: angle you can measure AoB: what you want to know d: distance b: ship length/2 This is the picture from the manual, I drew in a few coloured lines. You are looking for AoB, the red angle, you will already know the distance (green), you can measure the blue angle with your periscope/UZO, and you can look up the ship's length (divide by 2 for yellow side) in your ship identification book. Hence, you can compute AoB, for example, from the law of sines.. sin(180-B-AoB)=d*sin( B )/b unless I mixed some letters up. That's pretty easy to do with any scientific pocket calculator. Or you can guess Might be good enough in bad weather, where you won't even get the distance correctly..Like I said, I got a tool some germans made to calculate AoB (it's quite a neat gadget), but I actually think using a pocket calculator would be way quicker :lol: So, if you check up on my formula, I'll use a calculator ![]() (P.S: you might have to flip this computed angle, i.e. subtract it from 180 depending on wich way the ship is moving..) P.S.2: I just noticed I misspelled Silent in the topic title
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| Dinadan of Logris | Feb 16 2007, 09:42 PM Post #12 |
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Master of Spam
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Why don't you ever log on xfire when you read the forums?
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| Tristan of Nicaea | Feb 16 2007, 09:48 PM Post #13 |
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Retired Knight
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Good idea But instead of using a calculator (i.e. cheating :P) you could draw it on the uboat map using the game's ruler and protracter. I bet it would be as fast yet more realistic. Though I'm not sure it is worth wasting 5 seconds on either the calculator or the map for that measure. within those 5 seconds angles/distances will have changed anyway, so just guessing by eye could be as good.. don't know. |
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| Tristan of Nicaea | Feb 16 2007, 09:50 PM Post #14 |
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Retired Knight
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because I'm at the office
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| Dinadan of Logris | Feb 16 2007, 10:25 PM Post #15 |
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Master of Spam
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The AoB will not change until one of the boats changes course. Merchant ships barely ever do that unless they know about you, so all you have to do is stop yourself from doing it The distance to the ship will of course change, but you will be able to plot the likely course and calculate an exact speed as soon as you have a good AoB. You're quite right about drawing, I just can't use the protractor too well - it seems to work exactly the opposite way to how I'd draw angles Calculator wouldn't be a cheating either, if they didn't draw stuff like this on the map, you can be quite sure they had some neat mechanical German gadget to calculate it, like I actually do
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| Dinadan of Logris | Feb 16 2007, 10:26 PM Post #16 |
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Master of Spam
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So that's why we still can't beam ourselves up to the spaceship! :lol: |
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| Dinadan of Logris | Feb 16 2007, 11:32 PM Post #17 |
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Master of Spam
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I've tried.. drawing is a problem because at big distances, like 4.5 km, where they can't see you yet and you can measure stuff surfaced, the angles you'd need to draw are too small, and decimal digits are of importance. The tool only tells you the degree, not the minutes/seconds. <_< A calculation will still work. I bet WW2 submariners didn't draw 1.4 degree angles on their maps to find out the enemy's course either.. too hard, too high chance of making a mistake. They must have had the gadget!
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| Tristan of Nicaea | Feb 16 2007, 11:48 PM Post #18 |
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Retired Knight
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That's ok. it will cancel out other mistakes you make ![]() That german gadget you have does sound cool. Here is a nice website: http://www.communitymanuals.com/shiii/inde...title=Main_Page |
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| Dagonet of Rus | Feb 17 2007, 02:32 AM Post #19 |
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Retired Knight of the Round Table
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standard cruising speeds? do torpedoes suffer from drift in sh3? I think submariners would probably have charts built for range/torp speed/cruisng speed/angle of deviation, and ofc they'd have hours of realtime to work things out ![]() if you can't do decimals, then just work out the overshot you need for set target speeds vs two angles 10 degrees off, and again, then it's just a matter of making that table again for a cruisig speed 10 knots faster and 10 knots faster so u can either use those set patterns again, putting yourself at the same AoB or do the math on the approach once you know what angle you'll be using and the speed of the target. with preset charts there'd be no need then to use ingame tools, just a pen and paper. Ofc this is entirely theory and dependent on what info sh3 gives u. sh gave lots, as i recall. |
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| Dagonet of Rus | Feb 17 2007, 03:55 AM Post #20 |
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Retired Knight of the Round Table
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/reads own post and wishes he could delete it omgz.
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| Dinadan of Logris | Feb 17 2007, 12:46 PM Post #21 |
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Master of Spam
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Why? Is it too easy to understand? :lol: |
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| Dinadan of Logris | Feb 17 2007, 01:11 PM Post #22 |
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Master of Spam
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I've been browsing that wiki, this seems to be a good idea to do: edit this file in notepad: \My Documents\SH3\data\cfg\Main.cfg These might be better settings:
First one should make getting out of some ports way faster (I play Lorient, and it takes some good 10 minutes of real life!!!!), the second will obviously make other idle times shorter. Hope it works
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| Brennus of Tintagel Castle | Feb 17 2007, 04:13 PM Post #23 |
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Retired Knight
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Is this any good? Or just another joyful journey through geometry? |
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| Tristan of Nicaea | Feb 17 2007, 05:09 PM Post #24 |
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Retired Knight
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Life is geometry Brennus. To understand the real meaning of life and joy please take a look to our website, created by me, Dinadan and Dagonet: http://www.theetrinitycreation.com/SacredGeometry.htm |
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| Brennus of Tintagel Castle | Feb 17 2007, 05:31 PM Post #25 |
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Retired Knight
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Let me find out you guys are Masons plotting to take over the World.. :ninja: Whatever happened to the Knights Templar up in Scotland anyways? Cool site though. I can handle numbers. But, for some strange reason shapes make my brain hurt. (Which isn't hard these days...) (J/K if you are a Mason.) |
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| Dinadan of Logris | Feb 17 2007, 06:27 PM Post #26 |
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Master of Spam
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How will I ever explain I have that site in my Internet history?!
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| Dagonet of Rus | Feb 17 2007, 06:34 PM Post #27 |
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Retired Knight of the Round Table
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masons r nubs i r let|+|4x |
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| Dinadan of Logris | Feb 17 2007, 06:35 PM Post #28 |
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Master of Spam
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It's all boring geometry. Except, the points, lines and circles move around and hurl exploding barrels at you This is a nerve game.. which is why we miss 70% of our targets and get sunk so often :lol: |
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| Dinadan of Logris | Feb 17 2007, 06:38 PM Post #29 |
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Master of Spam
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In that case, will you please explain what good those charts with 10 knots speed steps would be good for, when the top speed of a merchant ship is about 17? *evil masonic laugh*P.S. Spiff is a Mason. And a saboteur. |
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| Tristan of Nicaea | Feb 17 2007, 06:44 PM Post #30 |
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Retired Knight
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lol, that sounds like some nightmares I was having when I took geomtery class in high school
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| Dagonet of Rus | Feb 17 2007, 09:48 PM Post #31 |
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Retired Knight of the Round Table
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hey, i did say i wanted to edit it
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| Dinadan of Logris | Feb 17 2007, 10:37 PM Post #32 |
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Master of Spam
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OK... You now have the chance to make the same post again, with the mistakes corrected, and that'll make us forget the old one.
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| Dagonet of Rus | Feb 17 2007, 11:33 PM Post #33 |
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Retired Knight of the Round Table
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that would imply that i had a desire to do something constructive. how little u know me. |
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| Dinadan of Logris | Feb 18 2007, 01:21 PM Post #34 |
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Master of Spam
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Starting his campaign in Africa, Caesar tumbled while disembarking from his ship, and fell to the ground. So what did he do? He cried "Teneo te, Africa!"* *(I have you, Africa!/ I hold thee fast, Africa! /You're in my hands, Africa!) |
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| Dagonet of Rus | Feb 18 2007, 02:03 PM Post #35 |
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Retired Knight of the Round Table
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I thought that was napoleon, and in french? |
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I've only played 1 full game so far, with Maedhros, many months ago.






Usually if he tells me he lost sound contact,



7:39 PM Jul 11