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Quake Wars
Topic Started: Jul 16 2007, 02:30 PM (255 Views)
Barrett of Maidstone
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Retired Knight
I got the beta today and my 2142 clanmates supplied me with a key to play so ill give u all a lil review in a few days or so as the opinions have been mixed...

Also one of my clanmates was interviewed on www.etqw.com *Yes he does look weird :D* I got a mention though hehe :lol:

http://www.etqw.com/en/article/681-Intervi...e-(-x7-Project)
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Dagonet of Rus
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Retired Knight of the Round Table
That pic'll make sox feel better atleast..
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Barrett of Maidstone
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Have had about 5 hours worth of gameplay now... its EXTREMELY fast paced... and almost a mirror image of ET. The graphics wont win it any awards though they seem nice with decent textures etc. The emphasis on team play is massive and i think that is what is attracting the top fps clans and taking them away from source and bf...
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Dinadan of Logris
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Dagonet of Rus,Jul 16 2007
04:21 PM
That pic'll make sox feel better atleast..

Yea, nice clothes :D Where the heck did he get them, I wonder. And why on earth does he wear them :lol:
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Kay of Sauvage
Retired Knight
ET was great because:

It was fast-paced almost arcade-like combat (as opposed to heavily realistic games), so you can run, jump, strafe, all without losing accuracy while firing. And it wasn't 1 shot 1 kill, so you could play rambo-medic, popping in, shooting, popping back behind cover and healing.

No classes were overpowered. They offered a good trade-off between specialties and weapons. Most people are using the same sub-machine gun. And thankfully, snipers (covert ops) aren't too lethal and play other roles too, not just sniping.

The combat came in "waves" of soldiers, since all the dead respawned at the same time. And with one team defending an objective and one team attacking, the battles tended to be in certain locations or chokepoints rather than "randomly scattered" as they are in other games where both teams are attacking. Teamwork was important. You needed engineers to complete objectives or lay mines, medics to revive and heal, field ops to clear large buildups with air strikes or cover a breach with artillery. And I loved using the Mortar with the soldier class.

The skills and promotions that you earn during the campaigns were cool, so you could get more powerful if you played well (as opposed to permanent promotions and unlocks that you earn in BF2).



So does ETQW still feel like that? I saw some videos on youtube and infantry combat looks similar, though I didn't see much teamwork on the videos (but looks like the guys making the videos didn't even try do anything except run out on their own). What kind of Anti-tank or Anti-vehicle class is there? And what replaces the field ops?

I thought I read there was a commander role or something like that? Is that right?
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Kay of Sauvage
Retired Knight
I've been playing the Demo now for the last 3 days, and it's looking good. Definitely much more to do and more teamwork-oriented than BF2. This game makes me tired of BF2's randomly running around taking flags. QW:ET is much better with everyone focused on one major objective a time, with lots of quite varied mini-objectives for each class to do to help towards the major objective. The attacking team versus defending team is a nice change of pace, and the difference in the two teams' abilities, equipment, and vehicles keeps it even more interesting.

As an example of how many options you have in each class, take the GDF's Covert Ops. They can snipe (of course), deploy radar, throw smoke for cover, hack deployables to disable them for 60 seconds, throw emp grenades to disable vehicles or deployables for about 15 seconds or so, disguise themselves as the Strogg to get behind the lines or even get through the Strogg-only shields. And the role you choose can change depending on the current objective of the map. In the demo map, you might counter-snipe for your allies as they build the bridge, and throw smoke to cover them from snipers. Then for the next objective you might try to disable the anti-vehicle/anti-tank deployables that are preventing your MCP from getting to the objective. And then the next objective is that you hack the shield generator, so your role there is obvious. And then you'll probably want to snipe the Strogg as they try run to defend the final objective.

And with just mentioning one class, it's already better than BF2 :P

The maps are so much more open and free roaming than in the original W:ET. The maps are even bigger and less restrictive than even BF2. But that works fine because there's only 1 major objective at a time, rather than having the scattered flags of BF2.

I'm gonna get this game. October 2nd I think it comes out.
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Barrett of Maidstone
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Id definately look at COD 4 first mate :) but if its ure thing then gd gd
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Kay of Sauvage
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Bah, COD is a single-player game with an unimaginative multiplayer tacked onto it, emphasis on realism and shock-value. QW:ET is a multiplayer game based on teamwork and interesting, varied, fast-pace gameplay.

QW:ET isn't meant to be too serious. Actually, it's meant to be a bit cheesy. People can use the in-game voiceovers during the game. If you play the single player (which is the same as multiplayer but with bots), the bots have all internet style names like L33tH8ter, or stuff like that. And if they kill you and have the opportunity, they'll start T-bagging you and use the "OWNED" or "SO OWNED" voice-over, lol. Pretty funny getting T-bagged by a bot. :lol:
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Dinadan of Logris
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QW sounds like a more interesting gameplay than Crysis.. and my system will be able to deal with this one. I'll have a look at the demo. Pity it's humans vs silly-looking aliens :yuk:

You should have played 2142, Kay.
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Kay of Sauvage
Retired Knight
Dinadan of Logris,Sep 21 2007
07:17 PM
You should have played 2142, Kay.

You mean that BF2 expansion pack packaged in a different skin? No thanks :rolleyes: :P

But seriously, BF2:SF was the best of the flag-taking free-roaming combat genre for me, and I wasn't really interested in shelling out more money for more of pretty much the same thing without any significant leap forward (that's why it's more like an expansion pack).
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Barrett of Maidstone
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U wouldnt like QW din, strafe shooting.. jumping headshots...
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Dinadan of Logris
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Barrett of Maidstone,Sep 22 2007
01:08 AM
U wouldnt like QW din, strafe shooting.. jumping headshots...

Funny, that's just what I came back to post about after trying :lol: Other than that, it could have been interesting, but I'm unsure if I really want to play Warsow-style. Even the bots bunnyhop and shoot while at it. :yuk:

Kay
 
You mean that BF2 expansion pack packaged in a different skin?

Yes, I'm talking about that expansion pack, which is a more infantry and squadplay oriented game.. altogether more fun than BF2. Of course, I've never payed for it :D What you can't afford is yours to decide.
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Kay of Sauvage
Retired Knight
Dinadan of Logris,Sep 21 2007
10:36 PM
Barrett of Maidstone,Sep 22 2007
01:08 AM
U wouldnt like QW din, strafe shooting.. jumping headshots...

Funny, that's just what I came back to post about after trying :lol: Other than that, it could have been interesting, but I'm unsure if I really want to play Warsow-style. Even the bots bunnyhop and shoot while at it. :yuk:

It's a game made for those guys who play in FPS gaming competitions :D

I noticed some of the tips while loading were "You can crouch jump through some windows with jump [space] and crouch [ctrl] or prone [c or x]", and "If you're being spammed by vehicles, try deploying an Anti-Vehicle Turret"... So yeah, they're pretty blunt about what kind of game it is... crouch jumping and countering spam are 2 of their tips, lol.

But hey, loading is faster than BF2 :P

I guess it is an acquired taste, but I've acquired that taste with the old Wolf:ET, and that was popular and got played to death since 2000 or so up until this release of QW:ET.
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Barrett of Maidstone
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I got payed to play 2142 and id say a game with recoil in the weapons and adjusted aim at different stance requires far more skill than jumping in the air and rolling your cursor over some guys head... just my opinion though :)

Delta/Wilda and Dignitas are all playing it but i believe the latter two are looking more towards COD for their sponsored competition.
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Kay of Sauvage
Retired Knight
The weapons in QW:ET are more accurate with different stances (prone, crouch), and there is recoil. I know in BF2 I'll strafe at close range, and sometimes jump (though they don't let you shoot while jumping in BF2), so it's not much different except that players move faster...

I'd say it's much easier for me to get kills in BF2 against a player that has better aim than me. The slower moving targets (and often stationary targets) puts me on level ground. But in QW, I've already faced some ace shooters who kick my butt at close range. So I'd definitely say it takes more aiming skill in the QW firefights, while the BF2 firefights are more about getting the first shots off.
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Dinadan of Logris
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Which is different in 2142, as you can well kill bad aimers even if they started shooting you in the back. Besides, you probably have a squadmate covering your back or reviving you anyway if they shoot you.

Of course, you didn't get the expansion. :P
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Barrett of Maidstone
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Most of my kills im firing second in 2142 purely cos im going for the golden headshot...
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Dinadan of Logris
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Quote:
 
Most of my kills im firing second in 2142 purely cos im going for the golden headshot...


You don't even play 2142 :rolleyes:
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