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Multiplayer, The Clan Competition and You; Total War Blog
Topic Started: Mar 10 2011, 10:12 PM (372 Views)
Imperator_Romulus
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Shogun 2 Blog copy/pasted from: HERE Not a lot of new info but worth a look.

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Hi guys,

To say the multiplayer elements of Total War: Shogun 2 are extensive is like saying that Neptune’s “quite far away”. We’ve overhauled the experience from top to bottom to hopefully provide hundreds and hundreds of hours of gameplay for keen Total War gamers and newcomers to the series alike. On top of the avatar progression system, match made battles, a new co-operative (as well as head-to-head) campaign mode, the retainers system etc, we’re including a clan competition for the first time. Thousands will compete to elevate themselves to the top-tier gameworld and become masters of Japan.

Without further ado, I’ll hand you over to our multiplayer ninja Will Overgard. If I can stop him from climbing the trees in the cark park for a second, he will talk you through some of this extensive play mode. Enjoy!

* * *

“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” -Sun Tzu

Shogun 2 is rapidly approaching, with only 6 days and a fist-full of hours to go until our latest title in the total war series is on store shelves and with it comes one of our newest innovations, the multiplayer clan competition. I’m here to bring you all you need to know on our clan vs. clan contest and get you fully prepared so come March 15th, you’ll be ready to take your shot at total dominance.

The Clan Competition is a new feature coming to Shogun 2, which will allow mass warfare for groups of 25 clans to compete on their own map of Japan, with each group map representing a small part of the Clan Competition league.  The winners are the clans which the own the most regions. Be in the top two at the end of the season and your clan will be promoted, be in the bottom four and demotion awaits you. Also, shame.

”Right, let’s get to war!”
Easy there, young Taisho! While your skills are sharp, planning and coordination are best weapons here (and maybe ninjas). The first thing you’re going to need is a Steam group.

This is the foundation of your clan: your group name and logo will carry over for your clan.  Anyone you would like to join your clan will first need to be a member of that Steam group (so get recruiting now on the official forums, lest all the great generals join your foes first). Anyone within your group who you deign strong enough to lead can be promoted to officer from the Steam group administrator page. This will allow them to show your forces where to attack first via the clan conquest marker (but I’ll get to that in a sec).

Now you’ve formed your warband, you’ll need to link your clan within Shogun 2. This you’ll have to wait till release to do, but what you can decide now is your Clan Specialization. This will be a choice made when you first register your clan and, depending on what you choose, it will give your clan mates a specialised Retainer, as well as access to some very powerful Veteran skills. You’ll have to choose between the sword, spear, bow or even cavalry, so make your selection carefully.

”Wait, back up a second there. Specialised veteran skills?”
For winning multiplayer match made battles, while part of a clan, you’ll accrue clan tokens. With these you’ll be able to unlock veteran skills far beyond the standard set, some of which are only open to a Clan with a certain specialization. Take my little Bow Hero veteran. He’s looking pretty fierce on the battlefield, with all his veteran skills and custom coloured armour. If I have opted for the Bow clan specialization, spend 20 clan tokens and a skill point, he can deploy almost anywhere outside on the battlefield (the Kisho Training skill). Now he’s really a force to contend with. In this way, the clan competition will allow you to take your multiplayer army even further.

”How do I capture these regions?”
Now you’ve decided the focus for your group, you’re ready to bring the fight to the other squabbling clans. As I said before, to dominate in the clan competition, you must take regions on your group’s map of Japan. To take a region, simply place your army or navy marker over a region on the Clan Competition Map, then jump into a match made battle or a team battle. Despatch whatever petty opponent that should appear and emerge victorious. After the dust has settles, have another look on the Clan Competition Map on the region where you army marker was. There will now be clan influence points on that region next to the name of your clan. Whoever has the most clan influence points on a region owns it.

Now to the math(s): One victory on in a land or naval region will give you 20 influence points. Play your clan specialisation retainer during that battle and you’ll be awarded 5 more influence points. If it’s a battle won on a region that’s adjacent to one you already control, add 5 more. On top of all of those, for each member of your clan that fights by your side in team battles, you’ll add a further 1 point to garnish.

(20+20+20)+(5+5+5)+(1+1+1)+5=83).

To break it down, for a team battle victory, with two clan mates, each playing the clan retainer and with one region adjacency bonus would work out to 83 clan influence points;

This is a lot to take in, but as one who’ll lead your clan to glory, it may fall to you to plan your clan’s movements, so let’s make sure you have the edge. One tool you will have for this is the clan conquest marker, a golden (look at it shine!) marker that can be put on any region on the map. This is seen by every member of the clan, allowing you to coordinate your forces.

Please bear in mind that battle list battles or classic battles will have no effect on the clan competition at all, only battles fought via the quick matching system will earn you victory points and clan tokens.

In the coming weeks we’ll go into more detail on multiplayer and all the new features you will need to get to grips with, so head over to the official total war forums for further updates on tactics, units and the Clan Competition.

Gather your forces, forge your alliances and plan your stratagem. Be ready to challenge the world.
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Barrett of Maidstone
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Retired Knight
My comments been "awaiting moderation" since they posted that... lol
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Paul of Exidur
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Its still not that much information. But as I've stated elsewhere it appears to favor very large clan.
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stoicblitzer
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Retired Knight
that was corny.
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Dinadan of Logris
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Barrett of Maidstone,Mar 11 2011
12:39 AM
My comments been "awaiting moderation" since they posted that... lol

What does that tell you? :D
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YellowMelon
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That Bazz is illiterate and when he meant to hit the submit button he pressed the PM moderator button
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Barrett of Maidstone
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Dinadan of Logris,Mar 10 2011
11:54 PM
Barrett of Maidstone,Mar 11 2011
12:39 AM
My comments been "awaiting moderation" since they posted that... lol

What does that tell you? :D

:P
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Imperator_Romulus
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The only new info I see is on the points system. It doesnt say how many points you get for losing. Maybe you don't get any? Even so it definitely favors large clans...
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Mercurius of Cappadocia
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King of the Round Table Knights
And anyone in your steam group is a part of the clan... so, yes. This will be all about the largest group.

Perhaps they could make a clan tournament with a max on players.

hmmmm
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Imperator_Romulus
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Shogun 2 Total War Multiplayer Walkthrough Trailer available HERE.
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Mercurius of Cappadocia
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King of the Round Table Knights
Great video... one of the first things to make me itchy for the game.

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YellowMelon
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That's crabs, Merc.
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Mercurius of Cappadocia
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King of the Round Table Knights
You must play a different sport....
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Barrett of Maidstone
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You can choose if crucial buildings are there, thank god!!!!

Looks good, if not extremely gimmicky
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Kronos

Barrett of Maidstone,Mar 11 2011
04:45 PM
You can choose if crucial buildings are there, thank god!!!!

Looks good, if not extremely gimmicky

Haha great minds and all that, noticed it straight away checknig out the settings while he was waffling on.
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stoicblitzer
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the tw veterans steam group WINS ALL CLANZ!
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Mercurius of Cappadocia
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King of the Round Table Knights
Well... we were entirely right about how the MP clan competition is set. Although I don't know what is going on with any large zerg clans... are they winning? Playing?... it is all about large numbers, or collective hours played.

That's it... that is the defining condition of winning... dominating, I should say. I'll post the final results, but the data already is clear. The only statistic that properly correlates to winning the tournament is number of wins, which correlates with the numbers of hours played collectively.

Our group has 4 TW clans that I've heard of before (Dragons, 8th Inf, Imperial Polski)... and a bunch of no-shows. There is one group, called Edge Magazine, who are making an effort at winning one region, but really cannot compete. http://en.wikipedia.org/wiki/Edge_%28magazine%29

I presume they are going to write up a review.... they are struggling to hold one region, and I feel bad for them. lol. I haven't fought in that region yet, but it's a high traffic region.


The Dragons... a good clan, with good players, good sense of strategy and competitive (they played excellent TW in NTW).... are dominating the competition with their hours played

--they have 3 times the hours played as RTK, the 2nd place clan
--they have less than a 50% win/loss ratio, vrs our 75-80%
--we struggle to hold onto 10 regions as they walk all over the rest. Only 2 other clans have any regions at all...1-2 which they are struggling to hold. We might be wiped out by the end.

There is no chance of overcoming the deficit of hours. We're fighting the largest French clan, and along with those listed as Dragons in their group, they have a number of un-tagged "members". That doesn't necessarily mean a damn thing, but I can see the value in adding ronins as adjuncts... build up some zergs. If that is what they are doing, they could just aggregate all the french players as they climb the ladder.
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Kronos

Yep, I've heard of some of the groups with the big "clans" in, and they literally own the entire map. In ours we've got a bit of competition from croton and some other group but we still own 55 provinces atm, and may just own the entire map by the end. It's purely because of the hours some of us have put in and nothing else.
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Paul of Exidur
Retired Knight
Yeah, I played against 2 Dragons and then out of curiousity went to look at their w/l and they were not that great. They win more than they lose but not by a big margin. I would assume that a bunch of their victories also comes from just having uber units and general.

Not to put them down or anything but they are pretty much grinding a win. Like you said Merc it is what we thought it would be. At least they are small numbered clan with highly active members. What happens in next round if/when we go against the Zerg/Borg whatever you call those Super Sized Clans.

Another question. Would we be able to change our specialty next map?
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YellowMelon
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I had a Dragon player quit on me...TWICE. Same dude, dont remember his name, though.
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