Welcome Guest [Log In] [Register]
Search Members Calendar FAQ Rules Portal
  • Navigation
  • Scriptures Of The Arcane
  • →
  • Graveyard
  • →
  • The Fatalities of Entertainment
  • →
  • Arba Fachè
  • →
  • Copy Of Character Sheet
Welcome to Scriptures Of The Arcane. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Copy Of Character Sheet
Tweet Topic Started: Apr 19 2007, 06:03 AM (211 Views)
Post #1 Apr 19 2007, 06:03 AM Project.Seeds
Name: Arba Fachè
Pronunciation: Ar-ba Fa-shay
Alias: The Compass
Race: Elf
Class: Hunter
Faction: East
Stats
Age: Twenty Two
Gender: Female
Weight: One Hundred and Eleven Pounds
Height: Five Feet and Five Inches
Eye color: Blue
Hair color: Black
Description: Arba is dressed in a showy yellow tang-top and light green dyed shorts. Her large quiver is attached to both by a band that slow transitions from the yellow of the top piece to the green of the pants. Her pale skin is a result of living in the shadow of the forests and her face is clan and free of any blemishes. Along with the flawless skin Arba has large eye and a small nose; which leads to a very convincing "puppy dog¡" face. Her mouth is also on the small side (which some people would disagree with) and light lips. Her hair is long and straight and comes about half way between her waist and shoulders. She wears no shoes but her toenails are surprisingly clean, her hand nails are too.
Personality: Arba is a ditz; she cannot hold a conversation without complaining about some beauty crisis or her other materialistic needs. Since she likes to complain and nag others around her tend to get annoyed easily, the reciprocal is also true since she hates when people cut her of from talking or when she is not the center of attention. Even though all of these bad qualities exist Arba can be very loving to the things or people that are close to her, and she is extremely analytical [and thus she never underestimates her opponents (be it an enemy or someone she is just talking to), which leads to her fighting style].
Weapons and Equipment
Long Bow: A normal long bow with studded iron rivets along the back of the bow.
Iron Arrows: Arrows with tips are made of iron.
Iron Quiver: A normal sky blue stained leather quiver with its base inlaid with slightly magnetized iron so that the arrows wont fall out of it.
Skills and Magic
Magnetize: Drawing energies from the surrounding area Arba is able to magnetize the tips of her arrows with a positive charge.
Polarize: Drawing energies from the surrounding area Arba is able to magnetize the tips of her arrows with a negative charge.
Charge: Drawing energies from the surrounding area Arba is able to magnetize the tips of her arrows with a positive charge and negative charge resulting in interesting flight patterns.
Profit's Aim: Arba can view objects by their charge instead of the normal color light spectrum way of seeing, this is her preferred way of seeing at night and while fighting, while in this mode her eyes and hair become iron colored.
Mole Shot: When Arba's long bow is pulled back far enough her iron arrows change shape into a version that is adept at drilling into harder substances (i.e. ground, wood, etc.).
Magnetic Flip: Channeling magnetic energies from the surrounding area, Arba is able to flip all magnetized objects from positive charge to negative charge, and vice-versa.
True Path: Once taken out of the quiver, Arba's arrows become incredibly charged and will strike the nearest thing that has an opposite charge and will also be repelled by anything of an identical charge; if no opposite charges exist then the arrow will travel in the natural arc.
Deep Flowing: When one of Arba's iron arrows punctures a victim fragments of iron are displaced inside their blood stream.
Magnet Pull: By channeling magnetic energies in the surrounding area, Arba is able to pull magnetic objects toward her at a rate of her choice (dependant on how much power is used in the spell).
Magnetic Field: With a prerequisite of magnets in certain locations Arba can create various types of magnetic fields which can affect the two charges in phenomenal ways.
Fighting Style: Arba Fachè likes to stay far away from her enemy and shoot arrows at her opponent(s). Once the first arrow has landed she likes to have fun with magnetism in many unimaginable ways; ranging from surprise attacks to absolute control of fields and bodies (if enough magnets are in place and enough iron exists in the targets blood).
Strengths and Weaknesses: Since she is an elf Arba Fachè has a light frame which causes her to take great harm from even the lightest physical blows. However, since she is relatively light Arba is incredibly agile which is only further increased because of her choice of light weaponry. Furthermore Arba's attitude tends to agitate enemies which cause them to either fight more aggressively or more recklessly.
History: Arba Fachè was born into the rich Dukedom of Qualle, Yulli Fachè was her father. Her whole life she was pampered and spoiled, however at the age of fifteen her family was taken over in a brutal display of politics at its finest, and thus the Dukedom of Qualle was destroyed and replaced with a representational parliament. With her family left on the roads poor, Arba and the rest of her family had to get common jobs; a disgrace for Arba (she resented working). This was a problem, for no one in Qualle would hire her or her family; they had no choice but to move elsewhere.
While on the move Arba and her family would visit town after town but news of the Fachè family's demise had already spread and no one in any town or city of the east would accept the family as employees­. It turned out that a rare family trait had passed down to Arba, the power to influence magnetism. She would become a bounty hunter to sustain her nomadic family, competing in tournaments so her name would be known throught the world and her family's status would be restored.
Current Kingdom: -
Awards: -


Member Avatar


Posts:
1,374
Group:
Admin
Member
#1
Joined:
March 29, 2007
Posted Image
Posted Image
"Humankind Cannot Gain Anything Without First Giving Something In Return. To Obtain, Something Of Equal Value Must Be Lost. That Is Alchemy's First Law Of Equivalent Exchange."
"Water, 35 liters;Carbon, 20 kilograms; Ammonia, 4 liters;Lime 1.5 Kilograms.
Phosphorus 800 grams. Salt 250 grams; Saltpeter, 100 grams: Sulfur, 80 grams;
Fluorine, 7.5; iron, 5, silicon 3 grams; and trace ammounts of 15 other elements.... The Ingredients To A Human Body, Down To The Last Specs In Your Eyelashes."

Kill a man, And your a MANSLAYER..... Kill them all? And You're a GOD.....
Quote Post Goto Top Offline Profile
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Arba Fachè · Next Topic »
Add Reply

Track Topic · E-mail Topic Time: 7:19 PM Jul 10
Hosted for free by ZetaBoards · Privacy Policy