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OOC
Tweet Topic Started: Jul 5 2007, 08:31 AM (2,123 Views)
Post #1 Jul 5 2007, 08:31 AM DaFranker
Y'know the drill.
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Post #2 Jul 9 2007, 01:59 AM Grunt_of_War
Well, I'm ready whenever you are, Franker. *cough*
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Thanks to Tifa (RPGFO) for this signature and avatar set!
Tifa is also taking requests. Just PM me the following: If you want an avvy, sig, or both; the sizes; what pics you want used; any text you want added; and any other specs you have in mind. Just try not to go too overboard. :p
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Post #3 Jul 16 2007, 12:07 AM DaFranker
Rawr. Now that I'm not so busy trying to fix my recalcitrant wireless connection, I will be able to post up the last remaining bits of information. That includes stuff related to the campaign and a nifty post explaining what you need to have in the character sheet. Shouldn't be *that* different from usual, but there are a few things I'll need to stress so I'll be able to make it fit with the system. The joys of running semi-freeform RPs :gruntwink:
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Post #4 Jul 23 2007, 08:48 PM DaFranker
There. About time, too. Nasty big chunk, though. Sorry I couldn't make it any easier to create a character, but there's just so much stuff in even the most simplistic person. The future doesn't make people any less complex, I fear. Quite the opposite, actually.

Anyways, you can finally head over to the Character section and create your character. Don't hurry, though. I fear I will be away for a while in a week; next Saturday, I'm leaving to some secluded country place that has everything *but* interesting stuff to do or technology. I'd be very surprised to have any internet connection at all during that week-long trip. Sorry, can't be helped.

The RP will probably start after that, which means in two weeks. I had hoped I could fire things up and get the RP started much earlier in the summer -- it actually should have been well on its way as of today. It's still possible, in the event we get a full crew ready and decide to start now, that we'd be on our way this week, but that doesn't depend on me anymore, does it? :P

Besides, we'd get cut off just a little after starting, probably for a whole 9-day week. It's up to you though. Chances are I'll be reading Shadowrun novels and rulebooks as well as working on my own short story I started recently and perhaps thinking up of a few more potential runs and adventures for this RP.
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Post #5 Aug 10 2007, 07:38 PM Usk'ighte
I am Jake Armitage! lol
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Post #6 Aug 11 2007, 08:08 PM DaFranker
Oh no you don't!

Otherwise, I'll be forced to conjure up the forces of Mr. Verner and pack together FastJack, Argent, Howling Coyote, Ryanthusar and a bunch of other oldie characters that are impossible to defeat. I will then proceed to locking them on a deadly chase, and they will be further reinforced during their travels by Caimbeul, Aina and Ehran. It will all end in a climactic scene where Lofwyr accidentally brings back Dunkelzahn's soul from the metaplanes during a duel with Ghostwalker, which triggers a magical cataclysm due to the soul-link between the dead dragon and his drake -- causing the Enemy to reach unto Lofwyr's body and taking over his very True Self. The epilogue will diligently describe how you caused this all to happen, and how the Enemy has definitely won over the Physical Plane.

Ah, but I jest. I you didn't understand any of that, it's okay -- the names and info I've just thrown your way come from a big bunch of different SR books :P

Seriously, though... it makes no sense how Jake got there. I mean, his aggressors obviously had the upper hand -- why go through the trouble of beating and killing him (doing a very bad job, at that) if they can simply blow the hell out of his brains without warning? Another detail; Jake's cyberware is a bit too heavy for him to start throwing fireballs around like that with no initiation whatsoever. I'm referring, of course, to the wired reflexes. Those things eat up nearly all your essence -- a magician with wired reflexes is simply not a magician anymore, he's a burn-out and has no power. Unless he was a fragging hyper-powerful magician, that is, in which case he ends up with a huge bunch of geasa... but I didn't recall Mr. Armitage chanting, praying, dancing, closing his eyes, restraining himself from casting at certain times of day, restraining from sleeping or eating, or any other sign of a possible geas. The only remaining possibility is that he's an Elder. However, I didn't quite see the telltale elven ears, the magical-reflecting pupils, or even the slightest bit of the wisdom those immortals tend to gain over their dozens millenia of life.

As a positive point, the old game does stick to the SR setting a *lot* more than the recent "Shadowrun: The Game"... which is set in an ugly 2030 environment, with hyper-powerful corporations (Heck?! The real MegaCorps only came in the 2040s!) and all its other regurgitatingly blatant storyline transgressions. Many of the spells you'll see in that game were invented late around the 2050s-2060s, and with good reason...
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Post #7 Aug 12 2007, 07:11 AM Usk'ighte
Bah, haven't played the recent Shadowrun game, although I was contemplating it for awhile.
Ok, now to answer the questions as best I can.
1.) As to why they didn't activate the cortex bomb? Most likely because of a plot device.
2.) Why didn't they kill him fully? They pretty much did, if you remember, ummmm actually i don't remember who, but someone healed him after that.
3.) Iunno what essence is, but I believe Jake was a shaman. Hell if that makes any difference.
4.) I doubt i will buy the new game now.
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Post #8 Aug 14 2007, 03:00 PM Hackcrazy
i know i just made my character.... but when does this rp start franker?
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Post #9 Aug 14 2007, 06:45 PM hoppy
hopefully not for a day or so....I'm still workin on my char sheet
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Post #10 Aug 14 2007, 08:53 PM Usk'ighte
Bah, I dun feel like making a char until I see how this RP works out.
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Post #11 Aug 14 2007, 10:08 PM DaFranker
Hackcrazy's character has been received and approved, and I'll be posting up his character details momentarily, then get to work on getting his internal profile set-up (basically, the "real" character sheet with all the actual stats that only I -- along with other GMs if there ever are others -- will be able to see).

I've also just received hoppy's character sheet. Both of them seem to be your run-of-the-mill expert hackers, but both of them have their own personal touch. I'm not quite done reading hoppy's character (as I had expected, those character submissions are huge... though that's actually a good thing), but hackcrazy's character looks like a major tech-savvy, with all the brains to make you an utterly perfect-aiming laser-feedback mobile-optics smartlink-boosted sniper rifle, but none of the skills to actually hit anything with it. He's also quite the charmer, with just the right words to get you out of touchy situations at just the right time.

When the shit hits the fan, though, I think hack's little elf won't be up to the nasty blood'n'bullets dance, and will be better off with a fall back & regroup maneuver. Trained guards would probably decimate him on a standoff, and skilled street samurai will almost surely shave his nose and eat his skin right off even before he can start feeling it at all (or just not feeling it anymore). Don't get me wrong; he WILL be able to fight and defend himself, but he won't live long if he's without backup.

So yeah, we've got two hackers. That means lots of matrix combat and other random matrix stuff will be happening, so I'd better start coding myself a little Matrix Node Generator or something. Otherwise, I'm sure I'll be running out of decently-protected servers for those two to hack in.

As for you, Usk, I just feel like mentioning that each person who's "waiting to see how it turns out before joining" is one less person to actually start the thing. Not that I dislike your position. I'm not even trying to convince you to join -- my advice to new RPers is often to always read and watch an RP before joining up, and wait for it to start if it hasn't started yet. Better to join one that you know is doing good and is playing in a way you like, even if you're joining late, than joining up and not really liking it afterwards.

So, those of you out there who prefer to wait this out and see how it goes, well, just do your thing; wait and read. For those who aren't sure, or who just lie around uncertain as to whether they should join or not for lack of knowing much about the game setting, but who'd like a shot, go ahead and join in! I will happily help anyone create a character and point out any major mistakes. You don't have to come up with a full character, either -- you can just PM me a simple character concept, and I can guide you on from there. You don't have to worry about not following the "rules" either; I'll simply point out the outrageous deviations and suggest alternatives, and I'm quite open to modifying the rules at a leisure (and even the setting itself, to some minor extent). I've already violated, raped and tortured more than a dozen rules concerning magic and half a dozen others concerning cyberware and bioware anyways.

So yeah, back to reading character sheets for me!
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Post #12 Aug 15 2007, 09:16 AM Hackcrazy
i think you forget that he is very sneaky,

he would probably just sabotage the visual equipment of gaurds and have them shoot each other by making a rock clank off one of their armors or just sneak past them while a spray of bullets is flying where he used to be.

and in the case of a cyber samurai he would have problems until he could hack the arm, which he would most likely have done in the shadows without him knowing it anyway.

but he really isn't combat oriented, he's more intellectual. he couldn't use that sniper that dafranker was talking about. and the cyber samurai in close combat would definately win if he was allowed to get close enough.

none of these combat problems show in virtual reality however.

real life ex.
i suck at pool in real life.... i miss shots all the time, maybe thats cuz i play with pro's but, i can beat all of those "pro's" at virtual pool online
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Post #13 Aug 15 2007, 04:28 PM Usk'ighte
I thought you can't get into someone else's ummm lfor lack of a better word head computer at all. I thought the head computer was simply an enhancer and not neccesarily the control of the body, the worst that you could do is reduce their abilities by making the software work the opposite way i.e. forcing one that enhances reflexes to lower them by the negative of the enhancement. But I haven't read any other thread yet, which I probably should do now.
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Post #14 Aug 16 2007, 08:28 PM DaFranker
Actually, this is a touchy subject, and one best left to the gamemaster to decide upon on a case-by-case basis in general. For my part, I have my own set of 'realism-oriented' rules for those kinds of things.

For instance, many cyber enhancements like wired reflexes are simply interfaced with the brain, and that's it. In those cases, the cyber CANNOT be hacked, at all. You'd need to hack the target's brain to do that, and hackers aren't quite that hyper yet, even in 2070.

On the other hand, some cyber parts such as arms or even simple muscle replacements are interfaced not only with the brain, but also with the person's commlink in order to 'link-up' the arm or muscles with the user's smartlink system, which ends up being controlled by the smartlink system implant add-on that is either located inside the commlink or in an add-on slot on the datajack or sim module. This is where the fun begins (at least for me); the implant is partially controlled and/or influenced by systems which are (at least indirectly) connected to the user's commlink. Now, assuming you can get near-unrestricted access to that person's PAN (or force your way through if you're in a rush), you could use those links to control and/or influence the parts of the cyberware that are linked to the commlink. Of course, better cyberware will tend to have more failsafes to prevent just this kind of abuse or malfunctions, and so will have the linked parts contained in a simulated data-receiving pure-code environment, looping the code inside a microcomputer before actually executing it. If the code ends up being a potentially bad or damaging move, it cancels it. Of course, many companies don't have the luxury of putting in place such system with a high enough efficiency and speed to make the actual cyberlimb worthwhile, so they don't have that much protection. Some cyberware will simply limit the control to certain minor engines, thereby limiting the effect that a malfunction or hacker could cause to the movements (this would probably limit you to simply altering the aim a bit or something similar).

Naturally, this is only possible if you can actually get access to the commlink or device that controls the cyberware, which can be troublesome. Guards on duty will often block their own wireless data access or even simply turn off their commlink in order to prevent distractions and mischief by enemy intruders. That is, assuming they aren't using a coordinated battlegrid system to link-up with eachother and feed tactical data to/from a security network, in which case they'll be logged in to that system and usually blocking any other connections. Of course, those systems tend to have a lot of very heavy ice on them, because they're prime targets for hackers. If one of them goes down during an assault or infiltration, all hell breaks loose.

As you can see, there are many details and possibilities to think about. If you're crazy enough to try to hack into a cyberzombie sporting tons of delta-grade cyberware, you risk ending up being fried by the countermeasures of the very cyberarm you were trying to disable. Some things are really best left alone.

On a side note, there's no 'head computer'. There's a datajack, which is just a plug. Then there were implanted mini-cyberdecks, but those are totally obsolete now. Then there are commlinks, which come in both implanted or unimplanted (portable, with straps and/or glu-paste to make it hold wherever you want) versions. Those commlinks are basically today's computers, in much better. You'll nearly always find a sim module next to a datajack or to a commlink, though. Otherwise, you won't be able to enter full-VR, and you'll only be able to access AR (Augmented Reality) with either cybereyes, laser-glasses or AR/VR goggles.

Of course, there are head implants, but none of them actually delve into the human brain. The closest to a brain-implant you get is the ASIST interface, which simply translates the electrons into neurobiological signals and back, as stated somewhere else. That thing is always included in any datajack, sim module or commlink, by the way, so you don't need to specifically get one unless you want it to make your own custom implant or install some other weird electronic device that will interact with your brain. That's not recommended, if you ask me.
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Post #15 Aug 18 2007, 07:28 PM Usk'ighte
I am just going to assume that this is a bit after Jake's time?
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Post #16 Aug 18 2007, 11:19 PM DaFranker
If I remember correctly, Jake was some time around 2050, maybe even 2040. Those were Shadowrun 1st or 2nd edition. This is 2070, Shadowrun 4th edition. Lots of things have changed -- at first glance, it wouldn't even look like it's the same universe. Fortunately, once you start digging, it rapidly becomes obvious that it's still good old Shadowrun at heart. Quite a few things you see in the game probably don't exist, or are different, now. However, a great many things are still the same. Gangers everywhere? Still everywhere. Random gunfights for no reason in the middle of the city? More than ever. What happens to young ladies who walk alone in the streets of Seattle at midnight? Raped, re-raped, tortured, raped again, then eaten, of course. Apart from a whole new Matrix (which is still the same, actually, only wireless and a bit better, this time), a few new magical tricks, a few new "mutant races", new gadgets, and a bunch of even more self-centered profiteering megacorps, the world of Shadowrun is still the same.

That being said, the rules themselves are quite a controversy among the old fans of the franchise. A few elements that are new also make them wince once in a while -- one of those being the fact that it is possible to hack cybernetics. But all in all, it's the same old thing, with more stuff to play with.
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Post #17 Aug 19 2007, 11:44 AM Usk'ighte
Yea... I'm going to agree with whatever you said and not ask any more questions before my head explodes.
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Post #18 Sep 1 2007, 11:56 PM hoppy
My friend KeeJoh is readin all the info he needs so he'll prolly be Pm'n you a char soon Dafranker
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Post #19 Sep 2 2007, 10:06 PM DaFranker
Hoppy! Don't you read the shoutbox anymore? I've been waiting for word from you for a while. Meh. Go read it. Now.
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Post #20 Sep 3 2007, 10:34 AM hoppy
lol no i dont read that thing anymore...so what did i miss?
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Post #21 Sep 5 2007, 02:43 PM DaFranker
Well, the discussion was on a while ago whether or not we should start this RP early. It was concluded that, if both you and hackcrazy wanted it, I would prepare one (or more) independent mission that would serve both as an introduction and as display material so that people can see whether or not they like this RP and want to join.

So yeah, I got hackcrazy's approval long ago, but we were just waiting for a long time for you to show up in order to start this up. It's all your fault!
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Post #22 Sep 5 2007, 03:46 PM Hackcrazy
and the waiting is still killing me
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Post #23 Sep 5 2007, 08:32 PM DaFranker
It's killing me too, but on an even more profound level. I've got the whole thing still in my mind, just waiting to start playing out, but it just won't leave me. It's always there, nagging me. Taking valuable memory space in my average-power brain. Besides, the longer we delay starting it, the harder it will be for me to actually do so, because I'll be less and less familiar with my own storyline; more and more busy with other matters.
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Post #24 Sep 5 2007, 09:25 PM hoppy
lol sorry to kill the both of you! Yeah I'm def. down for starting a lil early hell i could use the practice..I haven't been in an RP for a while now. Though I still write and I need to get to know my char lol...So yea you def. have my approval
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Post #25 Sep 5 2007, 09:51 PM Hackcrazy
off we go chop chop franker
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