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Closed Topic
Character Sheets; PM Them to me.
Tweet Topic Started: Oct 19 2007, 10:31 PM (434 Views)
Post #1 Oct 19 2007, 10:31 PM Project.Seeds
[size=7]Code Version In next post, So you can Copy/paste![/size]

Character Name: (His/Her Name)

Race: ( Notice, Only Human-Like characters, Must have a flesh body, And be able to communicate and reason)

Gender:

Age: (How Old Is He? Remember Some Races Have Long Ages.)

Character Class: (Mage, Warrior, ETC)

Character Weapons:(What Weapons Does It use?)

Physical Traits: (What Does He Look Like)

Advanced Physical Features
Fill these out
Weight:
Height:
Hair Color:
Eye Color:
Skin Tone:
Markings, Scars, Tatoos:
Fighting Style: (Agressive, Tecnical, Smart. Etc.)

Mental Traits: (His Attitude)

New! Strong Attribute: (Str, int, Whatever he is best with!)

New! Weak Attribute: (Weak Points, Strength, Intelligence, Constitution, W/E)

Languages Spoken (Common, And Whatever Race you are, So Maybe Elvish. Only 3 languages!)

History: (Where has he been?)

New! Purpose: (Why, exactly, are you even here?)

Character Spells, And Attacks: (Only 4 to start with!)

Skills: (GM Added, Things like Fishing, Escaping, Firemaking)
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Post #2 Oct 19 2007, 10:33 PM Project.Seeds
Code:
 

[b]Character Name:[/b] (His/Her Name)

[b]Race:[/b] ([i] Notice, Only Human-Like characters, Must have a flesh body, And be able to communicate and reason[/i])

[b]Gender:[/b]

[b]Age:[/b] (How Old Is He? Remember Some Races Have Long Ages.)


[b]Character Class:[/b]  (Mage, Warrior, ETC)

[b]Character Weapons:[/b](What Weapons Does It use?)

[u][b]Physical Traits:[/b][/u] (What Does He Look Like)

[i][b]Advanced Physical Features[/i][/b]
[i]Fill these out[/i]
[i]Weight:[/i]
[i]Height:[/i]
[i]Hair Color:[/i]
[i]Eye Color:[/i]
[i]Skin Tone:[/i]
[i]Markings, Scars, Tatoos:[/i]
[b]Fighting Style:[/b] (Agressive, Tecnical, Smart. Etc.)

[b][u]Mental Traits:[/b][/u] (His Attitude)

[b]Strong Attribute:[/b] (Str, int, Whatever he is best with!)

[b]Weak Attribute:[/b] (Weak Points, Strength, Intelligence, Constitution, W/E)

[b]Languages Spoken[/b] (Common, And Whatever Race you are, So Maybe Elvish. Only 3 languages!)

[b]History:[/b] (Where has he been?)

[b]Purpose:[/b] (Why, exactly, are you even here?)

[b]Character Spells, And Attacks:[/b] (Only 4 to start with!)


[b]Skills:[/b] (GM Added, Things like Fishing, Escaping, Firemaking)
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Post #3 Oct 20 2007, 08:30 PM Project.Seeds
Owner: Figs_Taste_Good
Character Name: Arba Fachè
Pronunciation: ĂR•ba fa•SHĀ

Race: Elf

Gender: Female

Age: Twenty Two

Character Class: Hunter

Weapons and Special Equipment:
Long Bow: A normal long bow with studded iron rivets along the back of the bow.
Iron Arrows: Arrows with tips are made of iron.
Iron Quiver: A normal sky blue stained leather quiver with its base inlaid with slightly magnetized iron so that the arrows wont fall out of it when the opening is on the underside.

Physical Traits: Arba is dressed in a showy yellow tang-top and light green dyed shorts. Her large quiver is attached to both by a band that slowly transitions from the yellow of the top piece to the green of the pants. Her pale skin is a result of living in the shadow of the forests and her face is clam and free of any blemishes. Along with the flawless skin Arba has large eyes and a small nose; which leads to a very convincing “puppy dog” face. Her mouth is also on the small side (which some people would disagree with) with light lips. Her hair is straight and drops down just under her shoulders. She wears no shoes but her toenails are surprisingly clean, her hand nails are too.
Advanced Physical Features
Weight: One Hundred and Eleven Pounds
Height: Five Feet and Five Inches
Eye color: Blue
Hair color: Black
Skin Tone: None
Markings, Scars, Tatoos: None
Fighting Style: Arba Fachè likes to stay far away from her enemy and shoot arrows at her opponent(s). Once the first arrow has landed she likes to have fun with magnetism in many unimaginable ways; ranging from surprise attacks to absolute control of fields and bodies (if enough magnets are in place and enough iron exists in the targets blood).

Mental Traits: (His Attitude)

Strong Attribute: Agility

Weak Attribute: Armor (Low Proficiency)

Languages Spoken Common, Elven

History/Purpose:Arba Fachè was born into the rich Dukedom of Qualle, Yulli Fachè was her father. Her whole life she was pampered and spoiled, however at the age of fifteen her family was taken over in a brutal display of politics at its finest, and thus the Dukedom of Qualle was destroyed and replaced with a representational parliament. With her family left on the roads poor, Arba and the rest of her family had to get common jobs; a disgrace for Arba (she resented working). This was a problem, for no one in Qualle would hire her or her family; they had no choice but to move elsewhere.
While on the move Arba and her family would visit town after town but news of the Fachè family’s demise had already spread and no one in any town or city of the east would accept the family as employees…. It turned out that a rare family trait had passed down to Arba, the power to influence magnetism. She would become a bounty hunter to sustain her nomadic family; the jobs she chooses are designed to make her name known though out the world and restore her family’s status.


Personality: Arba is a ditz; she cannot hold a conversation without complaining about some beauty crisis or her other materialistic needs. Since she likes to complain and nag, others around her tend to get annoyed easily. The reciprocal is also true since she hates when people cut her of from. Even though all of these bad qualities exist Arba can be very loving to the things or people that are close to her, and she is extremely analytical [and thus she never underestimates her opponents (be it an enemy or someone she is just talking to), which leads to her fighting style].

Skills
Polerize: Drawing energies from the surrounding area Arba is able to magnetize most forms of metal with a positive or negative charge. She can also give herself a charge.
Puncture: The arrows Arba shoots can pierce through solid armor by opining a hole where it’s path is expected to be. This is due to intense magnetic energy placed into to head of the arrow that repels the metal of the armor.
Deep Flowing: When one of Arba’s iron arrows punctures a victim, fragments of iron are displaced inside their blood stream.
Magnetic Field: Arba can create various types of magnetic fields which can affect the two charges in phenomenal ways. While using this spell Arba’s eyes and hair become iron colored.

Skills: Detect Trap, Speed+, Dodge Rate.
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Post #4 Oct 21 2007, 11:33 AM Project.Seeds
Hoppy's Character

Character Name: Malderon U’Savu
Race: Elf
Gender: Male

Age: 52…Though in elven years that is quite young.

Character Class: Druid

Character Weapons: Staff

Physical Traits:Malderon like many of his people has a purple skin tone his being the very desired lighter purple tone. Malderon has a light blue hair that is long and generally left alone falling past his shoulder. As for facial hair the only Malderon has is his sideburns that after some time he’s managed to grow. Malderon is built exceptionally well even under his people’s harsh beauty standards. Though many of them find his knobby antlers that are beginning to form at his forehead very disturbing and it’s for this reason that he tends to stay in the wilderness for prolong periods of time. Malderon like nearly all of his people has seemingly flawless skin that bears no blemishes nor scars. Malderon wears thick but not heavy leather armor. His armor is decorated so that you can easily tell he is a druid. With shoulders that have moss and twigs on them, his head band that has holes for his antlers, chest piece that has a bear paw on one side and a panther paw on the other, and his belt that has moss hanging from it you can tell this armor set was made for him. Truly it was, it was one of the gifts his Father and Shan`Do gave him before leaving this world.

Advanced Physical Features
Weight: 175 lbs
Height: 6 feet 8 inches
Hair Color: Light Blue
Eye Color: Bright glowing yellow
Skin Tone: Light purple
Markings, Scars, Tattoos: Antlers have begun to sprout out of his forehead

Fighting Style: Smart/ Tactical

Mental Traits: Malderon absolutely loves nature and everything in it. He will defend it with everything he has and will show whomever would challenge him the raw power of the world itself. Malderon when about to fight likes to scan his enemies and come up with a strategy to win. Malderon is calm at nearly all times and is more of the quiet type more of a speak only when spoken to kind of guy. Malderon values you his honor highly and his pride of being a druid even more. If anyone insults either of these, Malderon loses it and usually destroys them but not before they don’t know the power of nature. Malderon hates fighting with his staff and the only time he’ll ever use is it is if he’s hitting something unknowingly in the back of the head or something. Other than that he absolutely refuses to use it for combat, thankfully due to one of his skills generally he doesn’t have to fight with it. Malderon is a very caring and compassionate person and is easy to befriend. He will defend even new friends or people he just met to his own death and sometimes this puts his life in a little too much danger.

Strong Attribute: Intelligence is his main attribute.

Weak Attribute: Any form of weaponry combat.

Languages Spoken Common, elvish, and from being a druid he can speak with animals.

History:/ Purpose: Malderon has spent most of his life in Athoven and even more of it in the Frozen Forest. Malderon has dedicated, as far back as he can remember, his life to the cause of druids. Mainly because he was an orphaned child something slightly uncommon amongst his people, Malderon still to this day knows not whom his real parents are. But this does not bother him, for he was not an orphan long. His Shan`Do quickly took him in as his own and since then Malderon has always wanted to please his Father and Shan`Do. He has spent countless hours in the Frozen Forest observing animals, taking notes of plants, and many other things. But his Father, Shan`Do, has died of natural causes, Malderon doesn’t know what he should do anymore. Deep inside he wants to find out about his biological parents and find what happened. But then again he doesn’t want to know. Either way Malderon is a very caring and compassionate person and is easy to befriend. He will defend even new friends or people he just met to his own death and sometimes this puts his life in a little too much danger.


Character Spells, And Attacks:

1. Entangling Roots- Malderon uses the roots of trees to sprout forth out of the ground to grab and hold and enemy in place. Malderon does not of course force the tree to do so but asks if it can lend him its roots to do so. If the enemy is not very strong it’s even worse for Malderon will attempt to break you or suffocate you with them. If the enemy is strong however it is possible to break out of them, though none have gotten out of them and Malderon has entangled some very `strong` things in them. This spell is not very effective against magic using targets and ranged it will find it difficult but not impossible to use a bow, gun, or whatever.

2. Shape Shift- Having spoken with the Great Bear Spirit and Cat Spirit, Malderon is able to shape shift into either a large bear or a lithe panther. Either of these forms greatly increase his strength but he his unable to use any spells in this form.

3. Starfire- Drawing heavily on the power of nature, he wills nature to call down a strike of light from the heavens above. This spell easily destroys many enemies and Malderon only tends to use it against rather powerful enemies or when he’s angry. Other than that he doesn’t tend to enjoy drawing so heavily on the forces of nature. But when needed he can draw on the power of the world and disintegrate his target.

4. Healing Touch- Instead of using the power of the world around him to hold or destroy his target, Malderon can use it to heal a target’s wounds. Though this spell if used too much will kill all the plants and such in the area, if needed a sacrifice they will willingly make.

Skills: Keen Eyesight, Advanced Swimming
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Post #5 Oct 26 2007, 09:40 AM Project.Seeds
Played By: Crimson_Knight
Character Name: Anren Estrad

Race: human

Gender: male

Age: 25


Character Class: thief

Character Weapons: steel dagger
Physical Traits: Anren is a lanky, pale man of average height. He often changes clothes to disguise himself, but prefers his regular black garments.

Advanced Physical Features
Weight: 145 lbs
Height: 5' 10"
Hair Color: dark brown
Eye Color: dark green
Skin Tone: pale
Markings, Scars, Tatoos: Anren bears a scar in the shape of a T on his right palm, courtesy of the local dungeon guards.
Fighting Style: defensive, waits for opponent to attack, then counters

Mental Traits: Although he has been through what many would call a bad life, he still keeps a positive outlook. He usually has a happy or melancholy attitude, and, despite his occupation, sympathetic to the unfortunate.

Strong Attribute: Speed, Agility, Intelligence

Weak Attribute: Strength, Constitution

Languages Spoken Common

History: Anren grew up as an orphan on the streets. He quickly learned the only way he could survive was by stealing. As he grew into a man, stealing became less of a survival tactic and more of a hobby. He moves from city to city, taking what he can then moving on. He has only been caught once, which resulted in the scar on his right hand. However, Anren still tries to keep a positive attitude, and often justifies his theft by giving portions of his loot to the poor population of a city before he moves on.

Purpose: Anren's purpose is the same as all thieves. To steal.

Character Spells, And Attacks:

stealth kill- sneaks up on an unaware opponent and ends their life with a single silent blow

throw- throws a weapon or item


Skills: stealth, acrobatics, stealing, lock picking
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Post #6 Oct 26 2007, 09:43 AM Project.Seeds
Played By: Destruction223
Character Name:Arndurin Marn (Arn)

Race:Dwarf

Gender:Male

Age:113


Character Class:Barbarian (axes and swords)

Character Weapons:Nightblade: a swift, dual-bladed axe with blades on both ends and both sides. The preferred weapon. Small hammers: thrown, also used for a little bit of treating to his armor. He usually picks these back up after using them.

Physical Traits: Slightly plump, bearded, and short. The dwarf package

Advanced Physical Features
Fill these out
Weight:240 lbs
Height: 4' 5"
Hair Color:black to gray
Eye Color:blue
Skin Tone:light, though the dirt makes it look extra-ordinarily dark.
Markings, Scars, Tatoos:Arn has had many scars, one distinctive one on his forehead, and one across his eyes.
Fighting Style: Arndurin fights to win. He uses any attack possible to destroy his enemy. Agressive, usually. Unless if he knows the odds are stacked against him, then he just doesn't pick a fight.

Mental Traits: He thinks after he acts. He attacks before before he strategizes. He's not the brains of this RP.

Strong Attribute:Strength, somewhat agile.

Weak Attribute:Intelligence and charisma.

Languages SpokenDwarven and the human english.

History:Born in the windswept mountains, he has only been within that area. Now, at the age of his choice, he is leaving his homeland to search for a new place to live.

Purpose:Arndurin is currently searching for a place to settle down and live. He just happens to stumble upon the quest. Or is it destiny?

Character Spells, And Attacks:Double Slice (Arn Cuts one side of the axe across his enemy, then brings the other side back and slices with it.) Bash (Arn slams the dull front of his axe into his enemy, stunning it for a few seconds.) HammerStorm (He throws multiple axes at one time, increasing the damage of the attack.) Slam (He hammers into his opponent's head, greatly injuring it.)


Skills: Humanoid Strength, Keen Eyesight, Crafting
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Post #7 Oct 26 2007, 09:44 AM Project.Seeds
Played By: FurryMoogle
Name: Domino

Race: Ancient

Gender: Male

Age: N/A

Character Class: Guardian

Character Weapons: Domino creates various weapons from his surrounding objects, the most common of which are sharp objects such as swords or lances.

Physical Traits: Domino's real body is just a mist of blue-white energy. When Domino is called upon, he forwards his essence to the location of the summoner and imbues with an element within the radius to form the powerful body of a golem. Domino grows stronger with time, as he gains more essence, he can create and mantain a more powerful body.

Weight: ~600
Height: ~7' 4''
Eye Color: Orange
Skin Tone: Varies
Fighting Style: Defensive

Mental Traits: Domino is neutral in his state of mind. Right or wrong do not differ in his eyes and who he encounters will decide its thought patterns. Domino will become more defined in personality as it encounters more people.

Strong Attribute: Magic
Weak Attribute: Wisdom

Languages Spoken: Common, Ancient

History: Most elemental spirits only grow sentient when their essence concentrates into a material object such as stone. Due to this, not much is known about where summoned creatures such as these are prior to the summoning. Domino is one of the few entities powerful enough to retain his mind even in a dispersed essence form and grow stronger with time. However even a powerful entity loses its substience when killed and Domino has recently become whole again. He has no memory of his past life or even of what he is.

Purpose: Domino is a creature that is supposed to have a master or summoner. With no knowledge of what he is, he innately searches for someone to serve.

Spells:
Merge - Domino merges his body with an object or creature gaining new attributes and weaknesses. If Domino merges with a creature, he forms a chasm around the creature acting as a suit of armor . Domino learns the creature's abilities and vice versa while merged.

Absorb - Domino sends his essence around a creature draining its knowledge and consciousness and giving Domino its spells as long as it remains unconscious.

Phase - Domino merges with his surroundings allowing him to appear from any elemental surface.

Re-Alignment - Domino changes his element.

Skills: Very Wise, Bard.
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Post #8 Oct 27 2007, 11:13 AM Project.Seeds
Character Name: Sen

Race: Night Elf

Gender: Female

Age: 24


Character Class: No definate class

Character Weapons: Small Glaive

Physical Traits: Her eyes are an extremely light blue, almost white, resembling the Moon. She is small for an Elf, but about the size of a grown human. She has no tattoos or markings, except a couple of battle scars along her arms.

Advanced Physical Features
Weight: 115
Height: 6'1
Hair Color: Light Blue
Eye Color: White
Skin Tone: Purple
Markings, Scars, Tattoos: Battle scars along her legs and arms.
Fighting Style: "Let's figure out a safer way"

Mental Traits:

Strong Attribute: Intelligence, even though she does not have much knowledge of things.

Weak Attribute: Strength
Languages Spoken: Common, Elven
History: MANY things have happened to Sen. She often gets into a large amount of trouble with her friend, Slay. As rare as it is, Sen was once in love with a Man named Frask. After 'saving the world' many years ago, with the help of Frask, and Slay, Sen did not receive any recognition whatsoever. The man had to leave in a damned fissure that opened up in the Earth, he swore he would return in seven years. It never came true. Ten years later, Sen is alone, as she wanders the planet helping anyone with almost anything. However, on her second year alone (year eight after Frask left), she was bitten by a vampire, unable to recover she traveled once more, eating the flesh off of nearly anyone in sight. She was rejuvenated by an Elven Magi.

Purpose: To wander, and help everyone that needs it.

Character Spells, And Attacks: There isn't much about Sen, other than her being quite the leader.


Skills: Singing (Bard), Acrobatics, Sense Danger
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Post #9 Oct 27 2007, 11:15 AM Project.Seeds
Character Name: Kurai

Race: Human

Gender: Male

Age: 37


Character Class: Warrior

Character Weapons:A Large, Finely decorated Battle Axe.. Bladed at one side only.

Physical Traits:

Advanced Physical Features

Weight: 93Kg
Height: 6'2"
Hair Color: Brown
Eye Color: Dark Blue
Skin Tone: Golden, Tanned look.
Markings, Scars, Tatoos: N/A
Fighting Style: Agressive

Mental Traits: Aggressive, always angry and feisty is how you'd describe him at first looks. But if you look closely, you can see why he is this way, he is depressed. Full of hate and all for no purpose.

Strong Attribute: Strength

Weak Attribute: Intellgence

Languages Spoken Common.. (Just Common, if I HAVE to add another one it'll be elvish.. but it doesn't suit his story :) )

History: "Born and Raised in The Kingdom of Steadhill 'till 19 Long Summers had passed.. Workin' with me Papa 12 hours a day, 'n comin' home to a filling Supper. Yeh, that was the way it all went, *Swallows hard* untill I was about 20 Summers old. 'Twas fine morning for work, the farming village we lived in was constructing a big silo of water for the Stocks, just incase a drought came by. The town had bought the water all the way up from a small lake, about a mile or two away from the silo construction yard. It was all ready to be put in, we were just waiting on Papa to double check on the sides, makin' sure nothing would leak out. Mother wanted me home to 'elp her with the garden, I agreed.. only on the terms she was developing a bit of a cough, and let Papa go to the Silo. Wasn't 'till.. *Swallows hard* wasn't till the evening I was allowed to go help Papa put the water in, when I saw a bunch of tough looking lads gathered around a half destroyed Silo, with water everywhere. *Allows a single tear to slide down his rigid cheack, dripping of his chin and disappearing into dirt below" It all happened pretty quickly after then, I was kicked out of our house and banished from the village with only our Travel horse to company me and some small supplies to keep me feed for a night or two. Mother was executed along side Papa. All for what you may ask, I'll tell you what for, because I strongly believe that the town envied my Papa. He was a strong man, true to his word.. not like the other sneaky bastards who would do anything for their own personal gain. All he did mischeck the Silo.. all that happened was the thing burst when they put the water in *Stands up and slams his Axe in the ground before him*, and just for 500 or so Cows lives, he and Mother were executed.

I wasn't told any of this untill years later, at the age of 27 Summers. I went back to my village after living and training in woodlands, it was a long journey , but I wanted to slaughter every single one of 'em.. the dirty bastards didn't deserve to live. TO me own dismay, I got there.. I saw the Silo.. in the same position I had seen it 7 years ago, the village was abandoned.. all but one little house. I charged in there with my Axe held high, with my anger in me, I swung hard at the first person I saw.. he put his arm up skillfully and grabbed my Axe by the pole, stopping it just before his neck. With a swift spin and pull in the right angle, he had me on the ground, disarmed with my Axe to me own head. "Now why would you do that" he said in a low, dark voice.. scared the living shit outta me he did, I was still dazed by how he managed to counter me so quickly. I explained myself.. in the position I was in, I didn't really have much choice in wether or not to answer his questions.. so I let me life story go, just like I'm doin' now. He listened, and about 2 minutes into the story he geastured to have a seat. An hour or so passed, and I finally finished my story.. the man gave me back my axe.. a look of sorrow upon his face. "Boy, you're coming with me now" he said in a dead serious, almost spooky voice. "We're going to train you into a warrior.. then I'll show you where this pathetic excuse for a village ran off to, and I'll tell you why". 'Training' I thought to myself, training in what? I had nothing to fear though.. so I followed closely behind him through the dense trees. We came to a small hut, it looked very disgusting and poorly built on the outside.. but on the inside.. it was wonderful, even with all the work my .. my Father put into our house, it didn't look this wonderful. "Boy, you're going to be spending the next few years here.. I'm training you to be a warrior". *Add boring 'What they did whilst training part here', throw in some scenery stories and out with come with..*"

"10 long years have passed since my training, I've finally finished and now I believe myself to be one of the strongest warriors in the land, but in my trainers words.. who I found out to be 'Hugh "Stonefist" Black', I was not ready.. I was told to come back to him in yet another year, and if he saw me fit.. he'd show me my hidden villag.. and why they were hiding. That is my story, yet I hope there is more to come.." (Yeah I know it was shit but hey I suck at historys.)
Purpose: "My Purpose, is to find a Purpose worth dieing for..."

Character Spells, And Attacks:
#1 - Preserverence (The ability to know what is wrong with his body, no matter what it is)
#2 - Extreme Hearing (THe ability to hear more sensitively than even a Cat)
#3 - Fearless (Not much of an ability, but no matter what.. he will not get scared)

Skills: Escape Artist, Super Strength, Take More Damage
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