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Magic Effects
Tweet Topic Started: Oct 2 2008, 01:31 PM (103 Views)
Post #1 Oct 2 2008, 01:31 PM RTMX
These are the different magic effects that can be encountered. There is a preset number of effects per school.

Glossary

~Alteration~
Burden
Feather
Fire Shield
Frost Shield
Lock
Open
Shield
Shock Shield
Water Breathing
Water Walking

~Conjuration~
Bound Armor
Bound Weapon
Reanimate Other
Summon Defensive
Turn Undead

~Destruction~
Damage Attribute
Damage Fatigue
Damage Health
Damage Magicka
Disintegrate Armor
Disintegrate Weapon
Drain Attribute
Drain Fatigue
Drain Health
Drain Magicka
Drain Skill
Fire Damage
Frost Damage
Shock Damage
Stunted Magicka
Sun Damage*
Weakness to Disease
Weakness to Fire
Weakness to Frost
Weakness to Magic
Weakness to Normal Weapons
Weakness to Poison
Weakness to Shock

~Illusion~
Calm
Chameleon
Charm
Command Creature
Command Humanoid
Darkness
Demoralize
Frenzy
Invisibility
Light
Night-Eye
Paralyze
Rally
Silence

~Mysticism~
Detect Life
Dispel
Reflect Damage
Reflect Spell
Soul Trap
Spell Absorption
Telekinesis*


~Restoration~
Absorb Attribute
Absorb Fatigue
Absorb Health
Absorb Magicka
Absorb Skill
Cure Disease
Cure Paralysis
Cure Poison
Fortify Attribute
Fortify Fatigue
Fortify Health
Fortify Magicka
Fortify Skill
Resist Disease
Resist Element
Resist Magic
Resist Normal Weapons
Resist Paralysis
Resist Poison
Restore Attribute
Restore Fatigue
Restore Health
Restore Magicka


[size=5]* The spells listed with a "*" are environmental effects. They are either cast by the environment or be used against the environment. Telekinesis falls into the catagory of "Instant Hit" spells can only be used on environment. So you can pick up pointy object and throw it at fighter, but not the other way around. And characters can only be affected by the "Sun Damage" effect if they are vampires.[/size]
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