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| Magic Effects | |
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| Tweet Topic Started: Oct 2 2008, 01:31 PM (103 Views) | |
| Post #1 Oct 2 2008, 01:31 PM | RTMX |
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These are the different magic effects that can be encountered. There is a preset number of effects per school. Glossary ~Alteration~ Burden Feather Fire Shield Frost Shield Lock Open Shield Shock Shield Water Breathing Water Walking ~Conjuration~ Bound Armor Bound Weapon Reanimate Other Summon Defensive Turn Undead ~Destruction~ Damage Attribute Damage Fatigue Damage Health Damage Magicka Disintegrate Armor Disintegrate Weapon Drain Attribute Drain Fatigue Drain Health Drain Magicka Drain Skill Fire Damage Frost Damage Shock Damage Stunted Magicka Sun Damage* Weakness to Disease Weakness to Fire Weakness to Frost Weakness to Magic Weakness to Normal Weapons Weakness to Poison Weakness to Shock ~Illusion~ Calm Chameleon Charm Command Creature Command Humanoid Darkness Demoralize Frenzy Invisibility Light Night-Eye Paralyze Rally Silence ~Mysticism~ Detect Life Dispel Reflect Damage Reflect Spell Soul Trap Spell Absorption Telekinesis* ~Restoration~ Absorb Attribute Absorb Fatigue Absorb Health Absorb Magicka Absorb Skill Cure Disease Cure Paralysis Cure Poison Fortify Attribute Fortify Fatigue Fortify Health Fortify Magicka Fortify Skill Resist Disease Resist Element Resist Magic Resist Normal Weapons Resist Paralysis Resist Poison Restore Attribute Restore Fatigue Restore Health Restore Magicka [size=5]* The spells listed with a "*" are environmental effects. They are either cast by the environment or be used against the environment. Telekinesis falls into the catagory of "Instant Hit" spells can only be used on environment. So you can pick up pointy object and throw it at fighter, but not the other way around. And characters can only be affected by the "Sun Damage" effect if they are vampires.[/size] |
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Lurker.
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Noxiae poena par esto. I am דhe √oice øƒ Яeason. Want Cookies? Get Down with the Sickness. Let the bodies hit the floor.
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2:06 PM Jul 11