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Character Creation
Tweet Topic Started: Oct 29 2008, 11:06 AM (86 Views)
Post #1 Oct 29 2008, 11:06 AM RTMX
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[i]personal Information[/i]
[b]Name:[/b] This is what the character will be called. This includes surnames, nicknames, titles, etcetera.
[b]Age:[/b] How old? If there is no apparent age, then estimate what age he or she would appear as.
[b]Race:[/b] What shall he or she be? Breton? Orc? Or maybe Dark Elf?
[b]Gender:[/b] Male or Female. No "mixes"
[b]Physical Description:[/b] How does the character look? Does he or she have scars? What color are their eyes and hair?
[b]Birthstar:[/b] What star constellation is the character born under? Tower? Warrior? Maybe Thief or Steed? Or maybe the cursed Atronach?
[b]Faction:[/b] What faction or afilliation does the character have with others? Is he or she part of the Dark brotherhood? Fighters Guild? Or is he or she a freelancer?
[b]Rank:[/b] What rank is the character in their faction? Is he a murderer in the Dark Brotherhood? Protector in the Fighters guild?
[b]Biography:[/b] The basic background information about the character. I don't really care for long bios, but they will help us understand the character more.

[i]Class Information[/i]
This section includes everything about what they do, how they do it, and what helps them succeed.
[b]Profession:[/b] What should they do for a living? Is he or she a smith, an assassin, or a knight? Commoner, perhaps?
[b]Specialization:[/b] What are they good at? Combat, Magic, or Stealth? A mage would have an easier time to study Destruction than to wield a sword. And the same goes to a thief who wants to learn to wear heavy armor. It can be done, but the skills outside their specialization would be much lower, and harder.
[b]Favored Attributes:[/b] List up to 2 attributes that are favorable to the character. No more, no less!
[b]Major Skills:[/b] List up to seven major skills that implement the importance of the profession. The other skills will list down as minor skills.

[i]Equipment[/i]
Equipment gets its own section. This includes what clothing the character wears, what weapons he or she is good at using, and the enchanted item that the character holds in possession. We want swords breaking, armor cracking, and the character buying new equipment from time to time.

[i]Abilities and Spells[/i]
This section covers racial traits and spells.
[b]Racial Traits:[/b] Special traits that the character gains for being a certain race. Dark Elves receive 75% immunity to fire. Nords are resistant to cold. Wood Elves can talk to animals. And the list goes on...
[b]Spells:[/b] Spells can be trained from anyone, anywhere. They can be custom created to the character's originality. But as damage goes up, duration goes down. The more spells a character have, the harder it will be for he or she to cast any one of them. Please note that non-racial abilities will be listed here.
Edited by RTMX, Oct 29 2008, 11:14 AM.
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