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| Louis Redfield; Fen. | |
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| Tweet Topic Started: Apr 22 2009, 08:16 AM (286 Views) | |
| Post #1 Apr 22 2009, 08:16 AM | RTMX |
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NAME: Louis Redfield AGE: 21 Years of age. CODENAME: Delta Three RACE: Human OCCUPATION: SWAT ROLE: marksman SWAT SQUAD: Delta Team DESCRIPTION: Caucasian, Male, Spoiler: click to toggle (image of what he supposedly looks like), sandy-blonde hair, with a shimmering gold tint in it. Usually depicted with a tan coat on with two red markings on it. Usually wears a light-incognito T-shirt under it. He wears, a little baggy (not the drop down kind) cargo pants (comfortable, not tight) that are a light-tan coloring. Has 'scene' hair, usually with headphones on him. He has a dark shading of blue eyes. He is 6'1'', usually taller in his shoes, which are 'basketball' shoes (Not using a specific brand). Usually has converses on when not doing exercising like track and running. He has long and slender legs, and weighs approx. 140 pounds, he is very athletic and usually has a two pack show off the t-shirt when he doesn't have his coat zipped up. BIOGRAPHY: Louis was born in a poor family. As he began his unhappy school-life he never had any friends, except for the attempted ones who thought it would be nice to expand their relationships. He only ever had anything close to one, but that friend moved away when they were ten years of age. He never had any by far standard relationships, with anyone, and was marked 'emo' for short terms of the middle school he was genuinely put in, and has continued that standard. Louis never tried anything fancy, and only ended up becoming friends with three people for a time of 3 years, which they disbanded and never spoke to one another again. Over something Louis 'accidentally' did, being where he beating up 'his best friend', who started calling Louis names and began chucking rocks at him. Louis always thought of himself, but as an average human who had a below-average life. It always sucked for him through out his school days. When he finally got out of the school grounds, he didn't get to go to college because the parents were poor, and were barely affording the house he once called home. He tried escaping several times, but he never had the guts to do so. He went through training, trying to become a cop and make a well-enough wage and get some shooting action (he did enjoy shooting guns, even toy guns when he was little), his run through an obstacle course was far above the regulations, but he had an itchy gun finger, which wouldn't allow him on the force, though he was being watched by members from Delta. He then tried becoming a marketplace employee, which turned out great. He got a low-time job and worked thoroughly as a security there, he also (when needed) helped the cashiers whenever one was sick, or one couldn't come in. He was relatively an efficient force through the work ladder and was almost offered manager, but eventually the zombie apocalypse came and he realized his full potential as a zombie-killer (which, he always hated zombie games) and runner that could give messages between each person that were cooped up in a certain location. Soon after the epidemic, Relic personally tracked him down and accepted him into Delta Team. They rechecked the house he had lived in, finding nothing but burnt memories of his childhood and life. He constructively built a 'fortress' out of that house and guided several survivors that weren't (apparently) struck by the infection. They needed the help, and he provided it, giving the fact he helped A LOT during his market place experiences. He went on trying to dodge the bites that the zombies throw at him, whenever he was in range. His reflexes improved remarkably through this. He could only hope that he could save the humanity that was still out there. EQUIPMENT: • Customized Adamantium High-Density Battle Armor (Marksman variant) ![]() High-Density Battle Armor is created by Cybertech Corporation as a means of defence against the relentless zombie horde, exclusively for Delta Team. This advanced battle suit was the first to fully integrate with the user's body. The suit plugs directly into the user's nervous system through a standard issued Neural Interface. The suit's many functions (communications, hydro-static gel levels, environmental systems, etc.) respond to commands issued by the user's thoughts and movements. This is also the first design to successfully utilize the reactive metal liquid crystal as a means of enhancing locomotion. It flawlessly enhances the speed and power of the wearer, a sharp contrast to previous versions which required powered motors to allow the users mobility. Because of this advancement, the design more closely resembles an actual suit of armor, as opposed to a powered exoskeleton. On one level, the user moves the suit, and in return, the suit moves the user. This allowed for an incredibly compact design when compared to the previous incarnations. The suit is air-tight, hardened against vacuum, and features air-filtration systems as well as a built-in urine-filter. Also, the armor can heal minor to moderate injuries over a course of time, due to an onboard supply of biofoam, which is automatically injected into the wearer's body, filling and sealing wounds, and numbing the pain. This new capability eliminates the need to manually apply a medkit or seek a field medic in order to tend to injuries. The biofoam effectively treats all but the most critical wounds, stabilizing the wearer and allowing him to perform his duties, even while injured, until such a time as more extensive medical attention can be safely applied. It is also likely that the suit automatically increases the pressure level of its hydrostatic gel as the wearer is falling. According to CyberTech files, the battle armor also includes a "lockdown" mode, where the suit retains a rigid form upon sustaining heavy trauma, most likely to avoid further injury. The "backpack" and belt contain a series of magnetic clips to carry unused weapons, grenades, 'munitions, et cetera. Louis' armor has been optimized for long-range targeting and accuracy. The helmet features advanced targeting system, allowing Louis to track and view faces up to 1 kilometer away. The visor is built specifically for glare control, limiting the amount of light reflection bouncing off the visor. The arm servos have been upgraded for increased accuracy capabilities. • Data Module Located and stored underneath his left forearm, louis carries a data module to access the city's wireless network. This network gives him and all other SWAT members real-time information and updates to any scenerio being monitored. When not wearing the armor, his pants have a equipment belt wrapped around for the necessities. He carries an pack of cigarettes and a lighter. Also, usually seen with dark-tinted glasses on. He has a bottle of water on his belt. Has an pack of ammunition ready for anything (from a house he took from during the infection). He has an long combat knife in a holster on the back of his belt near the back pockets. ABILITIES/SKILLS: He has very fast reflexes from dodging the mass zombies that always attack him when goes on 'errands' and has sloppy aim, but is good with Sniper rifles. He can usually use explosives very well. His mind is an advanced mind for his age, and has the ideas of a military-general. He can plan things far beyond aspects, but against zombies (whom are unpredictable), his plans have 45% chance of actually working. Also, he has extraordinary balance, and can walk a very narrow line for about four miles without falling. Edited by RTMX, Apr 29 2009, 04:56 PM.
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Lurker.
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Noxiae poena par esto. I am דhe √oice øƒ Яeason. Want Cookies? Get Down with the Sickness. Let the bodies hit the floor.
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