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Relic Fenix "Delta One"; RTMX
Tweet Topic Started: Apr 28 2009, 10:37 PM (204 Views)
Post #1 Apr 28 2009, 10:37 PM RTMX
Name: Relic Fenix
Age: unknown
Codename: Delta One
Race: Human, presumed
Profession: SWAT
Role: Leadership/ Versatility
SWAT Squad: Delta Team
Equipment:
• Customized Adamantium High-Density Battle Armor
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High-Density Battle Armor is created by Cybertech Corporation as a means of defence against the relentless zombie horde, exclusively for Delta Team. This advanced battle suit was the first to fully integrate with the user's body. The suit plugs directly into the user's nervous system through a standard issued Neural Interface. The suit's many functions (communications, hydro-static gel levels, environmental systems, etc.) respond to commands issued by the user's thoughts and movements. This is also the first design to successfully utilize the reactive metal liquid crystal as a means of enhancing locomotion. It flawlessly enhances the speed and power of the wearer, a sharp contrast to previous versions which required powered motors to allow the users mobility. Because of this advancement, the design more closely resembles an actual suit of armor, as opposed to a powered exoskeleton. On one level, the user moves the suit, and in return, the suit moves the user. This allowed for an incredibly compact design when compared to the previous incarnations. The suit is air-tight, hardened against vacuum, and features air-filtration systems as well as a built-in urine-filter. Also, the armor can heal minor to moderate injuries over a course of time, due to an onboard supply of biofoam, which is automatically injected into the wearer's body, filling and sealing wounds, and numbing the pain. This new capability eliminates the need to manually apply a medkit or seek a field medic in order to tend to injuries. The biofoam effectively treats all but the most critical wounds, stabilizing the wearer and allowing him to perform his duties, even while injured, until such a time as more extensive medical attention can be safely applied. It is also likely that the suit automatically increases the pressure level of its hydrostatic gel as the wearer is falling. According to CyberTech files, the battle armor also includes a "lockdown" mode, where the suit retains a rigid form upon sustaining heavy trauma, most likely to avoid further injury. The "backpack" and belt contain a series of magnetic clips to carry unused weapons, grenades, 'munitions, et cetera.
It has been rumored, but never confirmed, that Relic may have biological enhancements. The suspicion comes from his strength, speed, and reflexes displayed during battle, however it is hard to guess whether these abilities come from his power armor or from these enhancements.
• Data Module
Located and stored underneath his left forearm, Relic carries a data module to access the city's wireless network. This network gives Relic and all other SWAT members real-time information and updates to any scenerio being monitored.

• Flashlight
Built into the armor's helmet, a modified HID lighting system is used for both night-time operations and illumination in dark areas. It can somewhat stun incoming mobs of zombies at a time, providing that the user is to constantly switching the lighting system on and off.

Description: Relic is seen wearing his High-Density battle Armor at all times. The suit itself is hermetic, completely sealed from any hostile exterior environment. However, that doesn't mean that he doesn't remove his helmet. He stands under 6'8" tall, and weighes roughly around 300 pounds in his armor. He has neatly trimmed black hair and his eyecolor is redish orange. He sports two Weapon Anti-Personnel SMGs and a few other "tricks."

Background: Upon seeing Relic--hearing the crackled, synthesized voice over his external speakers and witnessing his methodical and heartless actions--one truly does wonder whether or not this figure before them is wholly man or machine. He personally never says anything to either confirm or deny this. His last biological records even in the CyberTech databases have been long lost, or were never existent to begin with. Many, even among the pirates and mercenaries, reckon he is a cyborg at least, if not a full android. But one fact is indisputable, he is cold. He is ruthless, uncompassionate, and terrifyingly poignant when he wishes to be. He will kill and move on without second thought. His words are few and highly pitched from his suit, but nevertheless as sharp and as cold as a scalpel lying in the tray of a chill operating room. He looks at people in terms of the threat they pose; those deemed as one are treated immediately and permanently, those not are ignored only for the moment—but never wholly disregarded.

He is more officially known as "Delta One." As the squadron leader, it is his sole duty that no SWAT member falls to the horde, unless if it's him first or if they all fall together. He cares for his team members, but more importantly, his CQC and Markman specialists, as he had personally observed their distinct combat styles.

He will not toy around with his opponents. He is blunt and direct when not actively holding stealth. Efficiency is his only style; he does not care for splatter and fanciful methods of killing when a simple single shot is all that will suffice. He will deal with opponents the simplest and quickest way possible only because he does not intend to waste time, resources, and effort any more than he has to.

However do not mistake him as a sociopath. He derives no pleasure from killing, nor does he relish the action of inflicting pain. He will just as coolly walk past you as he would shoot you in the face. He does not care whether people live or die, he merely deals with "obstacles" as he sees fit. If dealing with said obtrusions requires slaying, then that is what must be done. These obstacles may be anything as serious as a guard shooting at him to something as trivial as merely asserting his standing in a bar; in both instances there will be shots fired and bodies strewn across the floor.

He is as cold and uncaring as the vacuum of space. Neither his own life or death matter to him. When on assignment, only the objectives hold priority. Currently only Delta Team holds his loyalty, and to what extent even that holds those not uninfected can only guess. That is not to say he cannot be crossed, even if he never displays any anger or emotion. Those who have drawn his ire will only see how harsh the cold heart of the void can be.

Skills/Abilities: Relic is highly trained in the role of leadership. But, more often, he is more versatile, allowing him to fill in almost any empty slots, but this puts more stress on himself. He has nearly unmatched specialty in close range weaponry, maximizing the use of SMGs. Speed isn't an issue for him, because he can go head-to-head with most hostiles at a time, if backup is provided. He will often resort to guerilla tactics within urban settings, and if he runs out of options, he will go into a "Last Stand" stance, abandoning his weapons and raising his fists to duke it out with the local zombie population, MMA style.
Edited by RTMX, Apr 29 2009, 04:49 PM.
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