| Sonic: Secret of Rings hands on. | |
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| Tweet Topic Started: Jan 19 2007, 10:42 PM (54 Views) | |
| Kurosaki Ichigo | Jan 19 2007, 10:42 PM Post #1 |
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http://wii.ign.com/articles/757/757110p2.html While some may worry that this gameplay dynamic of rapidly speeding through levels while avoiding enemies and obstacles might wear thin quickly, it seemed to be entirely the opposite in our experience. As we progressed further into the game, more and more depth became apparent. Levels in the game have multiple branching paths, allowing for some degree of exploration. Furthermore, each of the game's levels features not only the standard "race to the finish line" objective, but also a series of challenges that could be tackled at the player's whim. These challenges award Sonic with something akin to experience points, which can then be used to outfit Sonic with a variety of new skills. We would go into more detail regarding this feature, but that will have to wait for a later date. One of the biggest challenges befalling pretty much every 3-D Sonic title is the implementation of the in-game camera. It has become commonplace for Sonic titles to have completely broken cameras that often cause frustrating player deaths. Sonic and the Secret Rings cleverly sidesteps this problem by shooting the action from a dynamic camera angle which is not player-controlled, but which almost always does a perfect job of filming the scorchingly fast action. Although, we are usually sticklers for a manual camera, Sonic and the Secret Rings retains a classic Sonic the Hedgehog feel by taking the camera control out of the player's hands. :) |
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| Nintendrone | Jan 19 2007, 10:51 PM Post #2 |
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Nintendrone sine 1990
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CAMERA ISSUES SOLVED! |
![]() Credit to Toad064 and Xecutioner379 for the sigs
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| Leroy Jenkins | Jan 20 2007, 08:25 PM Post #3 |
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IGN says its good that means it's AA |
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| PriestMan | Jan 20 2007, 09:21 PM Post #4 |
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Workers of the World Unite
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Could this save Sonic? I hope so. |
![]() ![]() "Millions of other people at that very moment were standing at the same counter, ordering the same food from the same menu, food that tasted everywhere the same." - Eric Schlosser, Fast Food Nation | |
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| Zelos | Jan 21 2007, 04:49 PM Post #5 |
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most li kley not |
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| ssjmat | Jan 22 2007, 05:28 PM Post #6 |
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SBS GFX PRO
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I saw the trailer and it was so cool. That is how sonic games should be. |
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| monkeyman | Jan 24 2007, 10:21 PM Post #7 |
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I hope this is the turn around for Sonic. |
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| guylebrown | Jan 24 2007, 11:08 PM Post #8 |
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Brown Mafia
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they also said that about Sonic: Next-Gen and Shadow The Hedgehog and seriously speed is something this game will put into effect but honestly not being able to actually control Sonic fully is really lame. Only being able to control side movement + jumping isnt really the same as making Sonic run super fast all over the place and owning shit. Camera Issues resolved? Thats because Sonic has limited movement so its not that big of an issue at all compared to the other games. |
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| superstylin | Jan 25 2007, 09:45 AM Post #9 |
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Let's see how it turns out. I personally like the videos on IGN. But limit of control can dampen the game. |
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